- mcstackerson
I've always liked how souls games deliver lore. It feels like it's a story you discover by playing the game instead of being fed to you like it's a movie or any other non-interactive medium.
I love how a lot of the environments tell a story. I love seeing something in the world and wondering what happened in the area. This is made easier to notice by the minimalist HUD which hides itself whenever it can. It really helps with immersion and i hope they take a similar approach.
Interesting! So, what other examples or things would you want to see having to do with lore and environments?
I also personally think this idea that UI had to do with how you interacted and felt with the world is very intriguing ^_^