Marvel's Avengers

Marvel's Avengers Dev Tracker




03 Sep

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Thanks for the feedback! sorry it was frustrating for you. Difficulty doesn't increase the number of enemies it only alters the challenge that enemies pose. I want to offer some suggestions but i'm not invalidating your experience at all if that's cool.

The enemies are designed in a way where some should be taken out sooner than others because they are inherently meant to be putting pressure on you. In general if you think of the fights as puzzles you can find simpler ways to get through. You are likely also going to start hitting fights where using your defensive abilities or having the right gear matters more, if you die quite easily maybe try using a bit more defensive gear?

As always, your experience is valid, we will tune things as needed and we respect that this was frustrating for you. My suggestions are only to help not to disregard what you said.

Really want to thank you for taking time to write constructive feedback!

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Thanks for the feedback! really appreciate you taking time to write all of this.


02 Sep

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This is on our to do list, no promises but its something we want to add.

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Loot everything you find:)


01 Sep

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I promise we are working on something, its a high priority item for us. No promises or confirmation until its all set in stone but we are on it.

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Glad to hear you guys are enjoying it!

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If you are playing solo, try to focus on the initial capturing and then knock off enemies who try to take back spaces, usually the enemies who try to take over areas get a small icon above their heads so you can focus on them. Use attacks that create big reacts on them so they get interrupted from capturing! Hope it helps.

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Personal tip, if you loot everything through the campaign you will level up your gear considerably faster than if you rush through objectives. If the goal is to progress, i recommend looting everything:)

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Thank you all for sticking with us. It means the world to the team.


29 Aug

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That's cool! good work:)


28 Aug

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Originally posted by chaimer123

I liked what is written in this post. BUT - All they talked about here was what is monetized and what isn't. They didn't discuss their gameplay design for how gear functions gameplay wise, for example at end-game. (Besides saying you can purchase things for currency/materials from a vendor, which we already knew...) I want to know how legendaries and exotics work, and how the gear is itemized stat-wise for higher-tier content. By concealing this it leaves my largest concern about the game still unknown. Hopefully that comes in a blogpost over the weekend or in the War Table, but its a bit strange not to explain better the LOOTER portion of the looter. Makes me think it isn't very deep.

Hi there! I can understand how you might have been expecting a bit more specifics about the gear itself, rather than how gear works within the vendor system. What are your biggest questions about the gear system? I may be able to get some clarification - things are a bit crazy with launch next week, but I can try!


27 Aug

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You can play Avengers Initiative with AI companions minus a small amount of end game content that requires humans to play with. The choice is up to you!


26 Aug

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That's a cool location to fight in, looking forward to you guys experiencing this and figuring out where it takes place!