Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




08 Dec

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2894089457968947446]here[/url].

02 Dec

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Hello everyone!

How are you? It’s been a little while. We’ve been very busy both reading feedback since launch, and implementing some pretty major tweaks & changes that represent your ideas. Today’s patch, which we’re calling ‘Inspiration, Freedom & Pacifism’ for reasons you’ll soon find out, is perhaps the first time you’ll see a lot of major changes to design and gameplay, inspired by your feedback and discussion.

Last week, we announced the fact that this patch would render prior save games incompatible once the update is applied, and you can ... Read more

24 Nov

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Hello everyone!

Patch 3 (which hasn’t been named yet) is just around the corner, and with it comes the first changes that affect story. Unfortunately, this means Patch 3 will introduce the first save incompatibility, transitioning to the new version.

Fret not, however! Each patch will come alongside a secondary branch which will allow you to continue playing the previous version with your existing savegames, until you decide you’re ready to play on the latest version. Maybe you’d like to wait for a few patches to pass, for example, before you re-roll. Totally up to you!

It’ll work like this:

The secondary branch will be the previous version, but the primary branch (default download) will be the latest version. To access the secondary branch, do the following:

  • Right click on the game in your Steam library
  • Select properties
  • Click the BETAS tab
  • In the list ...
Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2894088190702891543]here[/url].

30 Oct

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Adventurers! We have just released a hotfix for you.

This hotfix addresses Windows 7 start up issues, the most common DX11 crash and a possible crash when using a Revivify scroll.

Thank you so much to everyone who has submitted feedback so far in Early Access, we appreciate you taking the time to let us know about your experience so far!

27 Oct

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Hello everyone,

It’s big patch time. But this time, not only are you going to feel the improvements, you’re also going to see them. As we’ve previously said, Early Access is about improving and iterating on every single facet of the game, and that includes all of the things you see and hear.

In this big patch, we’ve got general fixes for cinematics such as this one below. He was starting to get a crooked neck, and we’re pretty sure he doesn’t have health insurance so we helped him out a bit. See for yourself:

              

It’s not just about tweaks though. As many of you know, despite playing through the Early Access content sometimes for up to a hundred hours or more (wow!) you still haven’t seen all of the content, because incrementally new things are seeded into the game. In this case, a missing cinematic. Where once was darkness, there is now light!

           ... Read more

13 Oct

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Hello everyone!

We launched Baldur’s Gate 3 exactly 1 week ago, ish. The launch surpassed all our expectations. Our philosophy heading into Early Access was to hit a comfortable amount of players, gather feedback, and incrementally iron out and improve the game towards launch.

Good news! That’s still the plan. But the *bigger than expected launch* broke a few things. In chronological order, it apparently broke Steam[www.pcgamesn.com], it then broke our launcher sign ups because the servers couldn’t keep up, and then it went on to break our support pipeline with a huge influx of support tickets. We’re not complaining. These are good problems to have.

The day before launch, the weather also broke the ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2896336186753128623]here[/url].

09 Oct

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We’re back with the third hotfix today, addressing a few crash scenarios that definitely aren’t supposed to happen. We also have for you a Frankenstein amalgamation of crowd-sourced character creation, and boy does it look boring!

Firstly, yesterday as a joke we asked you to send us a 3080, because they were too popular for us to buy one (which prevented us from testing those cards internally before launch - all fixed now!). Quite a few of you reached out with sincere requests for how to do that. That was very sweet, thank you for those messages. Keep them! They’re yours. Besides, without your graphics card, how are you going to play BG3?

Before the fixes, let’s share something you’ve created yourselves (this is your own fault) through your choices in character creation. We took the most popular choices in character creation, and recreated this. We thought our analytics system wasn’t working! We checked. It is.

                       ... Read more

08 Oct

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Hello everyone,

Thank you for your continued support. Playing the game, as well as your reports, is already helping to shape and improve it. We’ll share more information about this in an upcoming community update alongside our first patch, but for now we’ve fixed some of the most common issues reported to us.

Hotfix 2 solves the most frequent crashes and multiplayer issues, but we’re still working on a number of other reported errors in multiplayer. The good news is that the majority of issues reported to us are known, and a large percentage of those already have a fix in the works. Generally, for remaining multiplayer issues, reloading the game and loading the next available save will get you back up and running. Thank you to all who provide us the detail we need to get these fixes out into the wild.

We still recommend launching the game in DX11 mode if you’re experiencing crashes or framerate issues. However, those of you who were experiencing issues str... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2896336186734531134]here[/url].

07 Oct

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Hello everyone,

We are so thrilled with how many of you are playing Baldur’s Gate 3, and we’re glad Steam was eventually able to accommodate you all. Our servers are keeping up, but just about! We never imagined such a huge influx of players in what we had envisioned being a relatively modest party of Early Access players. But we’re up to the challenge, and we’ve been listening!

We’re still working on the multiplayer issues that some of you are experiencing (and we’re very close to solving several of them), but Hotfix 1 already fixes a number of issues and covers other things you reported.

As a general message, if you’re having difficulty getting the game running, or are experiencing crashes, switch the game to DX11 mode (in the launcher, click the gear), and make sure you have the most up to date graphics drivers.

We also recommend in some cases disabling the Steam / Discord overlays, if you experience slowdowns while activated.


... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2896336186730997588]here[/url].

06 Oct

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    /u/ on Steam - Thread - Direct
Baldur’s Gate 3 is finally ready for you to play it.

Today at 10am PT, we’re going to hit the big green button so you can start playing the start of Baldur’s Gate 3’s Early Access journey, and I can say with confidence each one of the 300 people who helped to make this game, are honored to have you aboard.

We’ll keep this short, because you’ve been patient. The road ahead is going to be exciting, and we’re happy to have you along for the journey. It’ll make us, and the game, stronger. Together, we’ll be a part of creating our deepest, most ambitious RPG yet.

We hope you have fun playing. Since Early Access rolls out what are essentially live development builds, there will be bugs and glitches here and there, but we’ve tried to create a fully cinematic RPG that you can play again and again, with new characters and new permutations, in between our frequent updates.

We hope to see you in the forums, and if you’ve any questions, head to the ... Read more

02 Oct

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What defines you? Is it who you are, or the journey you’re on? In Baldur’s Gate 3, it’s both. Creating a character in Baldur’s Gate 3 isn’t the moment the world decides how to treat you, but it’s the very beginning of the shaping of your story. BG3 is a world with great player agency, and the most important character in that world is you. We’ve created not only a character customization system that allows that player agency to shine, but also a world that constantly reacts to how your character develops.

In BG3 you can start your journey by choosing your race, subrace, background and class. In certain cases you also get to choose a subclass, perhaps a deity. These choices will ripple out across the story, affecting how you roleplay throughout the game.

                          

You’ll assign points to your 6 abilities (Strength, Dexterity... Read more