Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




03 Mar

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Feb

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    V_Ben on Steam - Thread - Direct
Hello everyone,

We’ve got a tasty hotfix for you today, fresh out of the development oven. Hotfix 20 brings Patch 7 to the Apple Mac users. Have fun breaking things as the Barbarian!

Have you ever been so excited to get somewhere that you accidentally injure yourself in the process? Like a toddler and a coffee table, your party members have been so excited to get to where they’re going, they’ve been forgetting about the little things - such as fall damage. We’ve given them a stern talking to, bandaged up their knees and sent them on their way - now, if there’s a safer way to descend, they will. Let’s all make better choices!

Our deepest gratitude goes out to everyone who took the time to report these issues to us via our support team, our social channels, and our forums. We love your feedback, and welcome it with open arms. Thank you for playing Baldur’s Gate 3!

CRASHES

  • Closing containers no longer crashes the ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Feb

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    V_Ben on Steam - Thread - Direct
What do you get when you combine live goblins, a robust throwing-arm, and the laws of gravity? A sternly-worded letter to Larian about goblin cruelty. But you also get a description of how best to use the new Improvised weapon mechanic coming to Baldur’s Gate 3.

Yes, we’re happy to announce the first major update of the year is right around the corner, and we’re going big on melee combat. Patch #7 brings with it an influx of new ways to play - from fresh melee combat mechanics, to new weapons, to a rowdy new melee class!

But that’s just a taste of what’s to come in Baldur’s Gate 3 this month. This update also brings a slew of upgrades and improvements, with our patch notes totalling 12-full pages - each page lovingly typed by tireless fingers for your viewing pleasure. We’ve improved stealth gameplay with better lighting detection, overhauled the HUD UI with a more streamlined design, polished nearly 700 cinematics, mocapped new spell-casting animations, and sorted ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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    V_Ben on Steam - Thread - Direct
Patch 7 for Baldur’s Gate 3 is here, and with it comes a new Barbarian class, the introduction of goblin-tossing (AKA improvised weapons), improvements to nearly 700 cinematics, and a major overhaul of our HUD UI - among many other tweaks and fixes! We’ve also seen your comments, and are happy to announce that Shadowheart’s ponytail now abides by the laws of physics - we blame forces beyond our control for it being so wild and untameable.

For you Mac users out there, this update will be live for Mac OS soon - we're just working on squashing those last few bugs. So please keep your eyes on our feeds for news on when it becomes available. In the meantime, if you're looking for the full notes for Patch 7, it’s time to pour yourself a glass of something strong, cozy up in your favourite chair, and get those tiny reading spectacles on - because they’re quite sizable. We’ve picked out some highlights for you to jump into first, and of course recommend you read the full Community Upd... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

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    V_Ben on Steam - Thread - Direct
Hello, everyone! We hope you’re all keeping well.

It has been a whole festive period since we’ve spoken. We’ve not been resting on our yule logs, though. Patch 7 is almost here, and we’re so excited for you to play it we could explode. That isn’t necessarily a hint, we’re just very excited. We’ve got a Panel from Hell coming up to properly reveal it, but let’s just say it’s going to be….pretty cool.

Ok, that might have been a hint as to what will be in the show itself - just keep yourself calm and all will be revealed soon.

Now, on to the meat of the day: Patch 7 is on the horizon, weighing in at approximately 32GB (so clear some space from the digital platter!), so we have to remind you that any saves made on Patch 6 or prior will no longer be compatible when updated. With Patch 7 installed, the total install size for Baldur’s Gate 3 will be approximately 100GB, so make sure you have plenty free.

So, let’s talk branching! (If that is what you desire... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Dec

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    V_Ben on Steam - Thread - Direct
Hello everyone,

We have a small hotfix for you today - fixing a couple of pesky issues that needed addressing.

This week, we answer the question of ‘who stole the sky?’ The answer may surprise you, in that the Shattered Sanctum apparently did it. This isn’t quite a Clue-level mystery, but those precious clouds have at last been returned in this specific case. Let’s hope nobody else attempts to captain-planet-villain away our beautiful clouds for the foreseeable future.

Thank you to everyone who reported these issues to us, on all channels. Your support helps prevent future cloud-theft, and is always welcome. Thank you for playing Baldur’s Gate 3.

  • Improved Steam SDK for Mac M1 users.
  • Sealed up unnerving black void in Main Menu and replaced it with sky.
  • Fixed crash when loading specific Mac saves on PC.
  • Characters at the Duergar Camp are no longer trapped in an infinite dialogue l...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Nov

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    V_Ben on Steam - Thread - Direct
Mac M1 users, your time is now. Patch 6, along with our latest hotfixes, is now available to M1 owners, and we hope you’ll agree that it was worth waiting for. Thank you for your patience, and expect even more improvements still to come!

In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

As ever, a sincere thank-you to those of you that take the time to report issues to us via our support team and by your posts on all our social channels. Everything you send us is both helpful and welcome. Thank you for playing Baldur’s Gate 3.

  • Upgraded Steam SDK to support Mac M1.
  • Grymforge waypoint now unlocks upon a...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

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Hello everyone,

Today, we have a fresh hotfix for you too.

In our previous patch, it turns out Lae’zel wasn’t romanceable regardless of her approval rating. There’s probably a life lesson in that. But this isn’t ‘Larian’s Dating Advice Column’ - although we feel like given the nature of some of your fan art, a dating simulator with our most popular characters wouldn’t go amiss. Or at least a tapestry. Anyone know any good tapestry makers?

As ever, a sincere thank-you to those of you that took the time to report these issues to us via our support team and by your posts on all our social channels. Everything you send us is super helpful - and always welcome.

Thank you for playing Baldur’s Gate 3 - and to ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Oct

Post
    V_Ben on Steam - Thread - Direct
Hello Everyone!

We have a new hotfix for you today.

This hotfix addresses several crash bugs, a number of graphics issues, and a host of gameplay fixes. It turns out, Bald Duergar really need to live up to their names - our previous patch left us in a rather hairy situation, and this has now been rectified.

It’s just past the mark of one year in Early Access for BG3, and soon we’ll talk about how far the game - and we - have come. Patch 6 saw our highest concurrent player numbers since launch on October 6, 2020. From the bottom of our hearts, we thank you for being on this journey with us. It means a lot to us that you’re responding to each patch, jumping back in, and giving us feedback to help make Baldur’s Gate 3 the best it can be. There’s a road ahead, but this is the biggest RPG we’ve ever made, and we feel as though if we continue to work together, the journey will be an enjoyable one for us all.

Some of you may be curious as to why occasional... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Oct

Post
    V_Ben on Steam - Thread - Direct
It’s that time again! For months, strange chanting could be overheard from the offices of the Larian Studios dev team, their mysterious incantations pausing only when one would leave to go accept a food delivery. But today, our team emerged from their darkened tomb. “It is finished,” they said in unison, holding up to the sky a large stone tablet into which they had carved the patch notes for our latest update. Looking for those patch notes? You can find them here!

Patch 6: Forging the Arcane is now live and it is our biggest Baldur’s Gate 3 patch to date. This new update introduces a playable Sorcerer class, a mysterious new region called Grymforge, lethal new weapon actions, a huge graphical overhaul, newly-added orchestral music to delight your ears, and hours of fresh content to explore – and that’s merely a bite-size taste of the 10 pages-worth of imp... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    V_Ben on Steam - Thread - Direct
Patch 6 for Baldur's Gate 3 is now live!

If you're looking for full patch notes after reading our latest Community Update, you've come to the right place. Read on, brave adventurer! Please note that these patch notes are intended as a guide to what is new in Patch 6 of Baldur’s Gate 3. They are not exhaustive.

Baldur’s Gate 3 - Patch 6 notes

NEW:
  • Added new Grymforge region, an ancient Sharran fortress featuring new content, quests, combat, and mysterious NPCs to face. Added setup for several Grymforge quests in the Underdark.
  • Added new Sorcerer class, featuring two unique subclasses: Wild Magic and Draconic Bloodline. - Wild Magic: Embrace chaos and manipulate the forces of chance to gain advantage on attack rolls, ability checks, or saving throws - and potentially trigger a random effect in doing so. Examples include putting everyone around you on fire, gaining teleport as a bonus action or summoning a hostile meph...
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