Barotrauma

Barotrauma Dev Tracker




29 Oct

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Happy Halloween, everyone!

To celebrate the spooky season, we’ve just released a game update and a DLC update for Barotrauma. Read on to find out more!

The Halloween update: Creepy Creature Feature

This update brings a selection of creepy creatures, with a few other additions and improvements. Here are the highlights, and you’ll find the full changelog at the end of this post.

  • Remade watcher, an old legacy creature born anew. While suitably spooky for Halloween, this one is a permanent addition. Avoid eye contact!
  • Pets. Did you already try your hand at the downtime activities that the previous update added? Taking care of your...
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16 Oct

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Hello everyone!

Now that we've settled back into business as usual, it’s time to take a look ahead – and behind.

What's next? Next up in Barotrauma's development is a Halloween update, a compactly sized content update. You should expect to see it pretty soon, and we'll write more about it once it's out!

After that, we plot a course toward...

The next major update We've got one more big content update planned for this year, and it's going to include some highly wishlisted additions, including but not limited to the environment overhaul, ballast flora and new mission types. This update will round off the major developments we've made this year, with the ... Read more

22 Sep

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Hello everyone!

We’ve now released a minor update to address issues in the New Frontiers update and to bring new downtime activities to Europan submariners – some purely optional fun and games to balance the darkness of the ocean (and to keep idle hands from messing with the boat’s wires unnecessarily), and perhaps to yield some moderate rewards, too.

For now, the new activities we’ve added are limited to gardening[trello.com] and cleaning[trello.com], but if these prove a hit, there are more... Read more

04 Sep

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Hello everyone!

We’re happy to tell you the whole team has finished their summer holidays and we’re now all back at work on Barotrauma’s next update. It’s going to be a fairly small update, with a focus on fixing bugs and other issues, but it will also bring a couple of new additions to the game. The update is scheduled for release later this month; more details a little later!

Our guides have moved We decided to move our official guides and last year’s Halloween mod under our new official studio account. Here are links so you can find the guides in their new locations!

... Read more

30 Jul

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Hello everyone!

The New Frontiers update has now been released. Please be sure to update your game to be able to join and host multiplayer games, check this ... Read more

24 Jul

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Hello everyone!

The New Frontiers update, the biggest Barotrauma update so far, is just around the corner now. Multiple aspects of the game have been improved to create a real sense of progression, particularly in the campaign game mode – read more about all that below, and more on our blog[barotraumagame.com]!

Outposts, the start and end point of a mission, become physically explorable locations that replace the old campaign menu as the trading, crew hiring and service buying hub. The new outposts come with autonomous AI inhabitants as well as randomized events that bolster lore and even directly affect gameplay.

Submarine... Read more

18 Jun

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Hi everyone!

Besides outposts, the next major update is going to contain many other new additions too. We wrote more on the blog[barotraumagame.com] about them for you to read, and here are some highlights:

  • Once outposts become explorable, all trading options will be moved inside outposts. That means, out with the old campaign map and store interface, in with new NPC interactions!
  • With the overhauled store system, it will become possible to also sell items, not just buy them.
  • And finally, in addition to buying items, you will be able to…

... Read more

05 Jun

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Hello everyone!

Today marks one year since we started Barotrauma’s early access on Steam. We’re so happy with how far the game has come since then, and even happier to have had so many people join us on our early access journey. Thank you for being with us and helping us make Barotrauma the best game it can be!

Your feedback and encouragement throughout this year make us look forward to the road still ahead of us – the campaign update is getting closer and closer, and we can’t wait to hear how you like it. The most eager bug hunters can now access the first, very rough version of the campaign update in the ... Read more

04 Jun

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Hello everyone!

Time for a minor update – with a changelog longer than that of the latest major update. Our team has been busy with fixes and small additions for this patch to pave the way for the long-awaited campaign update that we’re releasing next.

Please be sure to update your game to be able to host and join servers, and take a look here for the patch contents:

  • Two new moloch variations: the black moloch and the moloch pupa. We hope you find both of them terrifying in their own right!
  • Dismembering of non-human living creatures. Because death was not gruesome enough before!
  • Texture compression to make the game run a little better on low-end GPUs.
  • New music tracks – just because it’s underwater doesn’t mean it should all be constant monotonous dron...
Read more

22 May

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Ahoy!

To make the most of the Rusted Remnants update and everyone’s spare time, our Discord community members are throwing an event – a wreck-designing competition!

The event is hosted and judged by our community experts, with everyone in our server getting a chance to vote for their favourite design a few weeks from now. We from the developer team are supporting the competition with some prizes, one for the “judges’ pick” and the “public favourite” each.

The competition starts now, and contestants have until June 12 to submit their designs, after which judging will take place. More information, help and submission guidelines can be found in our Discord server, https://discord.com/invite/undertow... Read more

15 May

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Hello everyone!

The campaign update is looming in the not-so-distant horizon now, so let’s take a closer look at one of its key ingredients: explorable outposts.

Walk around inside outposts and talk to NPCs to get missions and buy and sell items. The current campaign menu is going to be entirely replaced with real walkable locations.

Outposts are procedurally generated from parts made with the in-game Submarine Editor, which means you can even make your own! Pre-existing custom stations will also continue to work after the campaign update.

Introducing new scripted events that affect you on your journey. Much more complex than the events currently in the game, these will also be made available for modding in .xml.

Different types of outposts each get a distinct look a... Read more