Barotrauma

Barotrauma Dev Tracker




15 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 May

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Hello everyone!

The summer approaches and so does our next update – stay tuned for various quality of life improvements to coincide roughly with our 3rd Steam anniversary. Before that, though, we’ve one more thing to release in connection with the previous update: the official modding documentation.

Barotrauma modding documentation Along with the modding refactor included in the Urban Expanses update, we promised more comprehensive documentation about modding Barotrauma. This documentation is released only in English to keep our workload manageable, and it is semi-automatically generated and in places quite technical. Even then, we’re hopeful many of you, particularly the more ambitious modders, will find it helpful.

In addition to the more finicky details, the new documentation includes the pre-existing Charac... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

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Hello everyone!

We've just released a patch for the Urban Expanses update. It introduces wallet and money functionalities which did not make it into the update itself and adds proper wiring for colony fabricators, deconstructors and research stations where power was missing.

The patch should additionally address multiplayer networking issues that have been present since the update, as well as other issues. Please see the full list of changes below!


v0.17.15.0

Changes:
- Display both wallet and bank balance on campaign interfaces when the player has access to the bank funds.
- Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first.
- Managing money always requires permissio... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Apr

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Hello everyone!

The Urban Expanses update has just been released. Please be sure to update your game to the latest version and read on for more details about the update.

Colony overhaul We’ve reworked the appearance and available services of colonies, the biggest outposts, to make them look and feel like real cities.
  • Complete visual overhaul.
  • Bigger colonies with better layouts using less random generation.
  • Multiple merchants with all possible outpost services.


Crew wallets The update replaces the current money system with a combination of personal wallets and the crew bank.
  • Spending mon...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Apr

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Hello everyone!

A big part of the next update will focus on colonies, the biggest and most advanced kind of outposts that spawn in response to your actions in the world. We’re also adding personal wallets for all crew members at the same time. Read more below!

Overhauled colonies
  • Bigger colonies, better layouts and completely new textures. We’re making colonies look like real cities, visually and functionally different from regular outposts.
  • Better services and multiple merchants. All the different specialized merchants will always spawn at every colony.
  • No longer start new campaigns at a colony. This would make the early game too easy, with the increased accessibility of items and services at colonies.
  • New outpost events, and interactable vendin...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Mar

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Hello everyone!

We're busy at work on the next Barotrauma update again, and the first part of it that we wanted to write to you about has to do with modding. To put it simply, over the past year we have been quietly rewriting large chunks of Barotrauma's code where it relates to modding. This has been done to make things easier for everyone who makes mods, everyone who uses mods, and for ourselves as well.

While this overhaul should not break your existing mods, it will be of interest to anyone who creates or plays with non-vanilla content. With the modding refactor, we not only streamline mod-making and related settings but also address long-standing issues – things like mod load order getting scrambled with new updates, and changes on your own custom subs being accidentally overwritten when you try to upload a new vers... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Feb

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Hi everyone!

We've just released three fixes for issues in yesterday's update:

- Fixed excessive loading times when playing in Chinese, Japanese or Korean.
- Fixed certain logic components (and/or/xor with an empty output and non-empty false output) stopping to work altogether when they stop sending a signal.
- Fixes to crashes when trying to interact with certain elements in the server lobby while getting disconnected.

We hope these smooth out any problems you've been having and wish you a nice weekend!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Feb

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Hello everyone!

The Rising Tide update has just been released, with new monsters, submarines, character visuals and more. Read more below and find the full list of changes at the end of this post.

New subs – introducing Herja and Barsuk, two new attack subs, as well as Winterhalter, the new deep diver. These subs should fill gaps in the submarine roster for those interested in playing campaigns with vanilla subs.

New monster variants and other improvements – the update brings the Giant Spineling, Veteran Mudraptor and Crawler Broodmother to make your creature encounters more interesting. We have also fixed monster AI issues and balanced monster spawns and behaviors throughout the game.

Outpost medical services – you can now find medics on board stations and purchase healing servi... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Feb

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Welcome to testing Barotrauma Hello everyone!

The next update is not far now: all the new content is ready to be tested by our Unstable testers. Want to be one of them? Read more about testing Barotrauma ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jan

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Hello everyone!

Before we write more about upcoming Barotrauma updates, we wanted to lend a hand to fellow indie developer Cogwheel Software and their debut Hidden Deep, which begins its Early Access journey today.

You may know already that Hidden Deep is published by Daedalic Entertainment just like Barotrauma… and you ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jan

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Hello and happy new year, everyone!

We're back to business as usual and have just released a small fix patch to address four very commonly occurring issues that came up while we were away on our Christmas holidays:

v0.15.23.0

- Fixed inability to switch subs in multiplayer campaign, unless you opt to switch at the same time as you purchase the new sub.
- Fixed server not loading the previous save, but continuing from where you left off if you return to the server lobby without saving and try to continue.
- Fixed characters who've died and respawned during a round getting a penalty to their skills again on the following round.
- Attempt to fix clients sometimes gaining control of an incorrect character in the multiplayer campaign.


We hope that these fixes take care of the most pressing problems you have been facing and wish you a great beginning to the new year! More fixes and content additions coming again in the next update, ... Read more