Barotrauma

Barotrauma Dev Tracker




27 Aug


25 Aug

Comment
    Dynamoon on Steam Forums - Thread - Direct
Thanks Greb for spreading the word! I wanted to give an additional poke here to say the patch is now live, see the announcement and changelog here: https://store.steampowered.com/news/app/602960/view/2942526618673855908

... Read more
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Hello everyone, it’s been a while – we hope you’ve all had a great summer!

We’re now back at work after our summer break, and today we have released a patch with a long list of fixes – find out more on our blog[barotraumagame.com] and see the full list of changes below. Be sure to update your game to the latest version.

With these fixes released, we are already busy at work on the next major update. Stay tuned as we write more about the long-awaited alien ruins overhaul, coming later this year!


v0.14.9.0

Changes:
- If multiple turrets have been linked to the same loader, the turrets can't be ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello everyone! The summer is nearing its end, and we’ve all made it back to work on Barotrauma. We’re already working on the next major update – the alien ruins overhaul! – to be released later this year. Before that, we have some bugfixes for you. Since we took our vacations soon after the Thunder Under The Ice update was released, we know you’ve had to put up with a few annoying problems in the...

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24 Aug


21 Aug


19 Aug


17 Aug


13 Aug


11 Aug


10 Aug


09 Aug


05 Aug

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hello! It is quite unlikely that we would simply incorporate ITA, because it changes so many things, and our own campaign development is not yet finished as the game remains in early access. Rather, we are happy to observe what popular mods appear to do well and learn from that! Having many different mods around also makes for more varied possible experiences for players, so we are very happy to have a lively modder community.

As for whether we cooperate with the maker of ITA, or with our modders in general, you will be able to find both us and ITA's developers in our official Discord[discord.gg], and we are well enough known to each other. The same can be said for the maker of Thalassophobia, which I recommend you take a look at if ambitious mods that add a lot of content to the game are your cup of tea. (Sorry if I negle... Read more

02 Aug

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hello! This behaviour was added generally to encourage changing subs more freely to adapt to your changing environment, and more specifically because earlier, it was actually not always possible to switch subs below a certain depth – the upgrades that made your sub withstand the depth didn't carry over, and you died as soon as you switched to a new one, which was of course not intended. Rather than fix only that, we decided it might be simplest if all upgrades just carried over, hoping that would also encourage more players to play out entire campaigns rather than stay close to the beginning for long stretches of time.

29 Jul


28 Jul

Comment
    Dynamoon on Steam Forums - Thread - Direct
OP probably did not mean anything bad by what they said, and there is certainly nothing wrong with wanting to clarify what you mean! Doing so merely ensures everyone gets the answers they are looking for, and there is no reason to react badly to that, I think.

I've not had a chance to find out any actual under-the-hood facts about the question, but I wanted to post a gentle reminder now: please be kind and considerate, keep things on topic and do not get into personal arguments.

I'll see if I can also find out something about the topic, too, before the week is out. Until then!