I agree that we definitely need to do something about the reactors. One option I've been thinking of is making automated reactor control circuits less effective by making the reactor react to the set_fissionrate and set_turbineoutput signals more slowly. However, I'm not sure if that's the best way to go either: forcing the engineers to constantly man the reactor to get it to run optimally would most likely just make playing an engineer more tedious. Making the automatic control gradually drift off from the optimal values sounds like a good way to address that problem though, I think we could give that a test!
That's not the reason for jovian radiation, the jovian radiation stems from some kind of undefined alien thing deep in Europa. The first colonies of Europa were in the oceans but they didn't have to go deeper and deeper until Barotrauma "starts". If Jovian radiation were natural and had been ocurring naturally then Europa would in no way be habitable at this time.
Actually that's not entirely accurate: the Jovian Radiation in the game was intended to depict the real-world phenomenon, and explain why the colonists settled under the ice as opposed to building outposts on the surface. However, the radiation has somehow started to penetrate deeper into the ice, and Europans still haven't found an explanation on what's causing it or whether it can be stopped - but in a future update, they will. :)
Hello everyone!
Following the big content updates of this year, we set aside some time to work on fixes, balancing and quality of life improvements before we close the book on 2021. Those changes have now just been released, along with a touch of new content. Here are the highlights, and the full changelog can be found on Steam as always.