Will there be a possibility to enable traitor mode in campaigns for multiplayer? The one mentioned in the blog post would be perfect to bring something to do for security without really threatening the ship.
Something along the lines of "engineer is threatened by separatists, so he has to stuff 5 guns into a duffel bag and bring it to the next station".
On another note, will there be buyable cargo at some point? Currently the Berilia has insane cargo capacity, but i never see vanilla cargo missions go over 25 crates. I cant remember which mod brings it, but there's basically crates "mining station supplies" that you can buy in other stations, and then sell at mining stations for profit.
Yep, the traitor mode will work in the multiplayer campaign too! That has been one of our main goals with the traitor overhaul - nowadays, with the campaign being by far the most popular game mode, the lack of traitor support meant you'd almost never get to play with traitors. Getting the traitor mechanic to make sense in a persistent, co-op campaign has been a challenge, but judging by the feedback we've been getting from Unstable, I think we may have managed to pull it off. :)
I'm not entirely sure about the buyable cargo, but that could definitely be something to consider!