Barotrauma

Barotrauma Dev Tracker




03 Dec


01 Dec


26 Nov

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Hello everyone!

It is the Steam Awards nomination season, and Barotrauma is eligible for the Labor of Love category, intended for games with a long history of development. As we are closing in on our 15th content update since we launched Barotrauma on Steam, we are proud to be competing for this award!

We hope you've enjoyed everything we have added to the game this year, from caves and ruins to pirates and talents. We have been overjoyed to see so many of you playing the game and joining discussions in our community hubs!

Without further ado, you can now nominate Barotrauma for the Labor of Love award – and stay tuned for one more small update before the year is out.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Nov

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    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, it appears there is indeed a problem with the gate NPC not spawning correctly. Please see this other thread where my colleague wrote about the same issue: https://steamcommunity.com/app/602960/discussions/1/3201491841996031757/

15 Nov

Comment

Originally posted by 1Dynamoon

Without going into the origins of the SS13 clown as that is far from my area of expertise, I would now like to be the dev that addresses this for the purposes of Barotrauma: clowns are not Nazis in disguise and the Honkmother is not associated with Hitler (and neither are we). You may quote me saying this, too. I realise I'm probably just biting the hand that trolls here, but I feel like this is important to address: The clowns and the mother of honks are there because they are funny and as homage to Space Station 13, Barotrauma's spiritual ancestor, nothing more and nothing less.

As for trolling our subreddit with jokes in this vein: please don't, it's not actually funny.

Comment

Originally posted by ScrotiusRex

Some time ago Neo Nazis coopted clown world and clowns as a weird sort of secret nod to each other. SS13 had a Nazi community as a result.

Honk Honk/ heil honkler is code for Heil Hitler.

Barotrauma then introduced clowns to their game, after it had been established there was a neo Nazi community involved with the clowns.

The devs have never addressed this despite this l being established before the development of this game which I find telling. I usually get downvoted for bringing this up but it's f**king real.

https://rationalwiki.org/wiki/Clown_World

Without going into the origins of the SS13 clown as that is far from my area of expertise, I would now like to be the dev that addresses this for the purposes of Barotrauma: clowns are not Nazis in disguise and the Honkmother is not associated with Hitler (and neither are we). You may quote me saying this, too. I realise I'm probably just biting the hand that trolls here, but I feel like this is important to address: The clowns and the mother of honks are there because they are funny and as homage to Space Station 13, Barotrauma's spiritual ancestor, nothing more and nothing less.


11 Nov

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Hello everyone!

To continue celebrating the release of Among the Ancients, one of the biggest content updates in Barotrauma's history, we're having a free weekend – you can now download and play Barotrauma for free until Monday... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Nov

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    Regalis on Steam Forums - Thread - Direct
Thank you for the extra info!

We are aware of certain issues in the AI and pathfinding logic in particular that are causing occasional frame drops, and are working on getting rid of those and optimizing the logic. I unfortunately can't give you an exact ETA on these, but hopefully the next hotfix will improve the situation!

These issues don't seem like memory leaks though: a memory leak is a specific kind of problem that causes a program to unnecessarily take up memory. It typically doesn't manifest as frame drops or lag, but can make the program eat up excessive amounts of memory and eventually crash if the memory runs out, which doesn't seem to be the case here.

09 Nov

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    Regalis on Steam Forums - Thread - Direct
Thank you for bringing this up! To be clear, by memory leaks do you mean that the server's memory usage keeps increasing? I'm not entirely sure why that would affect the clients' framerate, but I suppose these could be related. Something that might give us a bit more clues on what's causing this is if you'd enter the command "showperf" in the debug console (which can be accessed by pressing F3) and shared us a screenshot of the view.

Originally posted by Frank Horrigan: NPCs and AI are known to cause memory leaks.
I was not aware of this either, that's something we definitely need to investigate. Have you done some kind of profiling to pinpoint what's causing the memory leaks, or how do you know it's caused by the NPCs and AI? Or do you mean they cause performance issues in general, such as framerate drops?

02 Nov

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Hello everyone!

We have just released a patch to fix issues in the latest update. Notably, character resetting between multiplayer campaign rounds and issues with job assignment have been addressed. See the full list of changes below and please be sure to update your game to be able to host and join servers!


v0.15.13.0

Changes:
- Remove spawnpoint-based job assignment logic. Previously, the number of job-specific spawnpoints in the sub affected how many players the server would try to assign to a given job, which would often lead to players not getting the job they wanted to.
- Made the captain job optional (i.e. if no-one has captain in their preferences, no-one gets forced to play as one).
- Improvements to the Korean localization.
- Added rewards to side objective missions (... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Nov

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Shiro: hopefully this will be fixed asap as quickfix, and not without need to wait next large update :)

Unfortunately this is not hotfix material – fixes that are introduced in a matter of days are hugely risky as they can break the game in unexpected ways, and as such hotfixes should only contain very small and/or absolutely critical things, which this, despite being annoying, is not. However, rather than wait for the next really big update, this change might make the bugfix and quality of life improvements patch that we're currently working on and hoping to release before Christmas. More info about that closer to date!
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    Dynamoon on Steam Forums - Thread - Direct
Hi eveyone, just to write back that we don't actually ignore either these forums or our GitHub ;) there are just so many messages and, particularly here on these forums, only one of me.

Regarding the issue at hand, we've been discussing this lately and I think it's likely we will make some changes in the near future to how crew roles are assigned. However, we've not planned those changes yet in detail so I can't tell you much more than that for now.

With that, wish you a good week!

28 Oct


27 Oct