Barotrauma

Barotrauma Dev Tracker




24 Jan

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Hello everyone!

Before we write more about upcoming Barotrauma updates, we wanted to lend a hand to fellow indie developer Cogwheel Software and their debut Hidden Deep, which begins its Early Access journey today.

You may know already that Hidden Deep is published by Daedalic Entertainment just like Barotrauma… and you ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Jan


13 Jan

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Hello and happy new year, everyone!

We're back to business as usual and have just released a small fix patch to address four very commonly occurring issues that came up while we were away on our Christmas holidays:

v0.15.23.0

- Fixed inability to switch subs in multiplayer campaign, unless you opt to switch at the same time as you purchase the new sub.
- Fixed server not loading the previous save, but continuing from where you left off if you return to the server lobby without saving and try to continue.
- Fixed characters who've died and respawned during a round getting a penalty to their skills again on the following round.
- Attempt to fix clients sometimes gaining control of an incorrect character in the multiplayer campaign.


We hope that these fixes take care of the most pressing problems you have been facing and wish you a great beginning to the new year! More fixes and content additions coming again in the next update, ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

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    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We've now released a small patch to take care of this issue and a couple of other problems in yesterday's update. You can read more about the patch here (the announcement is only available in English this time, unfortunately): https://steamcommunity.com/games/6029... Read more
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    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We've just released a fix to address a few issues in yesterday's update. If you are still getting this same issue after updating to the latest version, please let us know, but hopefully the patch will have taken care of this. You can read more about the patch here: https://steamcommunity.com/games/602960/announcements/detail/5070488319384762244
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Hello everyone!

We've just released a small patch to address the most urgent issues in yesterday's update. Here is the list of changes:

- Fixed crashing on startup on some versions of macOS.
- Fixed GameAnalytics consent prompt going outside the window on small resolutions and/or large text sizes.
- Fixed Kastrull's drone sometimes spawning inside the sub client-side in multiplayer.
- Fixed opening the settings menu resetting the game window, which caused screen capture software to stop capturing the window.
- Fixed certain mods that don't configure the "you are here" circle sprite for the status monitors causing crashes.
- Fixed abilities that give simultaneous skill gain (minor in mechanics, once upon a time in europa, apprenticeship) not giving the extra skill points.
- Fixed deconstructor not being able to put the items into containers in the output slots.

Thank you for all the comments, feedback and well-wishes since yesterday! Wi... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

I agree that we definitely need to do something about the reactors. One option I've been thinking of is making automated reactor control circuits less effective by making the reactor react to the set_fissionrate and set_turbineoutput signals more slowly. However, I'm not sure if that's the best way to go either: forcing the engineers to constantly man the reactor to get it to run optimally would most likely just make playing an engineer more tedious. Making the automatic control gradually drift off from the optimal values sounds like a good way to address that problem though, I think we could give that a test!


15 Dec

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Originally posted by Alastor-362

That's not the reason for jovian radiation, the jovian radiation stems from some kind of undefined alien thing deep in Europa. The first colonies of Europa were in the oceans but they didn't have to go deeper and deeper until Barotrauma "starts". If Jovian radiation were natural and had been ocurring naturally then Europa would in no way be habitable at this time.

Actually that's not entirely accurate: the Jovian Radiation in the game was intended to depict the real-world phenomenon, and explain why the colonists settled under the ice as opposed to building outposts on the surface. However, the radiation has somehow started to penetrate deeper into the ice, and Europans still haven't found an explanation on what's causing it or whether it can be stopped - but in a future update, they will. :)

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Hello everyone!

The year is quickly nearing its end, and it’s time to release the final update of 2021. Here are the highlights, with the complete list of changes at the end of this post.

The holiday update
  • Several new bot orders: “Prepare for Expedition”, “Find Weapon”, and “Load Items”, which commands the bot to either recharge battery cells, refill oxygen tanks, or reload ammo.
  • Other bot improvements: ability to access a bot’s inventory and changes to the medic bot’s behavior.
  • Improved campaign submarine selection and sub visibility in the lobby.
  • Multiplayer stability improvements and several related fixes.
  • Talent fixes and improvements.
  • Adjustments to gardening and monster spawns.
  • Orca 2, a new sub.
  • ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello everyone!

Following the big content updates of this year, we set aside some time to work on fixes, balancing and quality of life improvements before we close the book on 2021. Those changes have now just been released, along with a touch of new content. Here are the highlights, and the full changelog can be found on Steam as always.

  • Bot improvements: several new bot orders, ability to access a bot’s inventory, and changes to the medic bot’s behavior.
  • Server improvements: improved campaign submarine selection and sub visibility in the lobby, and other small server adjustments.
  • Multiplayer stability improvements and several fixes.
  • Talent fixes and improvements: too many to list here. Thank you for all your feedback on the talent system!
  • Other gameplay improvements: Gardening and monster spawns are being adjusted to make one require ...
Read more