Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




04 Apr

Comment

Originally posted by F8RGE

Oh, that "Amy" is going to annoy him so much.

The sigh I released when I saw it...it was a painful moment.

Comment

Originally posted by HowdyFeller23

That's a little confusing, so like is it gonna be combined with Unleash or will you be able to switch between them?

When a blaster bolt comes in, the current block is used. When fighting in lightsaber combat, the new one will take over. TBD, though. It's still in flux.

Comment

Originally posted by kylekatarn__

I get 960

960 is the built in cap. Tentatively, we're looking at lifting the cap for CS to prevent that (maybe removing it).

Comment

Originally posted by superjediplayer

How will yoda's block work? I hope you keep his current one still, as i really like how it looks and works now.

also, i hope you make sure the jetpack changes don't make it less fun to use just for balancing. last game, it felt too slow and limited, and it's much better now.

Current block is staying but he'll also be able to use his lightsaber against other lightsabers to my knowledge.

Comment

Originally posted by Darth-Sand

What do you mean by functionality on Boba’s jetpack? Are you looking at improving how responsive it is or changing the way it works?

This one is still in early development, so nothing I can share on it at this time (I actually genuinely don't know what they're cooking up there).

Source: https://twitter.com/guillaume_mroz

All of these are subject to change, but I wanted to collect them in one place for you all.

  • Yoda and Maul are getting blocks
  • We're looking at the overall functionality of Boba Fett's jetpack
  • We're looking at adjusting Yoda's and Vader's jumps
  • A lot of bug fixes
  • Reducing the effectiveness of Yoda's Presence on troopers (while still keeping it useful)
  • Improving Chewbacca's Charge Slam (also looking at his overall health should adjustments be required)
  • Vader and Maul...
Read more External link →
Comment

We agree. We're looking at changing this so that you can earn more due to just how long some CS matches can go. I do hope that credits will do fine.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by alexaka1

There was a skin wishlist thread that YOU and Dennis requested a whole year ago. It baffles me that it is still unclear for you guys what we want.

Don't get me wrong, we know what people want. But this is about having a conversation. Maybe /u/flyingfree1 was't around back then, or didn't post in it, or he's changed his mind.

It's ok to ask questions and have a conversation.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by flyingfree1

You can have as much TCW content as you want, just give me ANH Luke skin and I'll be happy.

Which one?

Comment
    /u/F8RGE on Reddit - Thread - Direct

Oh, that "Amy" is going to annoy him so much.

Comment

Originally posted by antoineflemming

/u/EA_Charlemagne, please, the next time someone reads the patch notes and criticizes DICE's minor changes, dont respond with an excuse of not wanting to overstep with balancing changes or about how the community isn't always right. The community has been pretty consistent regarding what changes need to come to Anakin. Now, you can see that DICE's changes were meaningless. So, this time, pass on the community feedback that Anakin needs a much more significant nerf, preferably to his health and lightsaber damage stats and to Passionate Strike. Try reducing his health to 900 max, lightsaber damage to 140 max, and try removing the knock down from Passionate Strike. Please pass on that suggestion. At this point, it's worth trying.

Use my knowledge. I beg you.

I said before, there’s only so much we can do and are willing to risk in a hotfix. There will still be further hero balancing passes. The comments you’re quoting are only part of what I said. There are people in the community who want us to leave Anakin as is, revert the nerf, pull him out of the game, etc. My comment to that was that “the community” doesn’t just have one opinion on this. Sorry if that wasn’t clear.


03 Apr

Comment

Originally posted by SirHermiOdle

u/EA_Charlemagne: Is this hotfix effective immediately or is there a street date for it to launch? I've scoured this thread but couldn't find the info. Thanks for your time.

Went live a few hours ago!

Comment

Originally posted by darthkyle25

You're definitely right that we don't always know what we want. Anyone remember how some people were saying "era lock the heroes in GA"? When they tried it it didn't go so well

Ultimately, it's not the community's responsibility to know exactly what you want. It's on us as game developers so figure out what's best for everyone and trust in that choice (with some experimentation here and there).

Comment

Originally posted by Spikeruth

What limitation is preventing Grievous from having a cape? Other heroes have them.

Multiple limbs clipping through it. That's why he doesn't fight with it during TCW or III.

Comment

Originally posted by GeneralGrievous66

And a Caped Grievous Skin is impossible to make according to Dennis

With modern tech, yeah.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Just to clear it up, it's new tech but wasn't done by SEED. Was done by us.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by helvan42

TAKE THEM OUT OF THE GAME

No.

Comment

Originally posted by _Captain_Hindsight__

good job they held a few maps back to drip feed in over the nxt few months or it would look mightly empty

I want to assure you that we're not holding anything back. If the maps were ready for March, we would have released the mode with them. Holding back content would only hurt us. As soon as something is done, we ship it in the following update. This also isn't everything that's going to be on the roadmap, which is in part why we don't use static assets anymore.


02 Apr

Comment

Originally posted by Master_Emotion

Disney has like a gazillion dollars. Do they not give you guys a good budget?

Haha, Disney/LFL doesn't fund the title. It's funded by EA. It's the opposite, actually. We pay them part of what we earn since it's their IP.