You guys definitely did, but I just wish the community could have seen what it would have been like if things were done right in the beginning.
It’s unfortunate that launch window of time is so crucial and just can’t really be made up.
To some degree, I disagree. Other games have shown that if the team is dedicated enough and sticks through it, it does get better and I think this one is part of that category. We're not really talking about this much (maybe we're too afraid to jinx it) but BII is more popular now than almost ever in its history. It might not feel like that at times since a significant majority of our players play GA, CS, and HvV, leaving some of the smaller, less Star Wars-y modes emptier, but the game is doing very, very well population-wise.