Must have missed it then. I just remember you saying you'd talk to the team about why he's 4000 on OT maps but never saw anything about it after that
Edit: my mistake
No issues!
Must have missed it then. I just remember you saying you'd talk to the team about why he's 4000 on OT maps but never saw anything about it after that
Edit: my mistake
No issues!
A bug? Seems kind of a long time after his release to call it a bug. Why not acknowledge it is a bug back in February when he released?
We did a fair few times. It's tied to the client itself so it's proving to be tricky to fix.
then why is Dennis saying its being worked on then? Then you say it;s not. What is the truth?
"I never said we're not doing more, just not right now." No one said never. Development takes time.
Like a Rogue One or The Force Awakens type aesthetic, right? A contemporary movie look?
Specifically, Rogue One. TFA is closer to some of the other films.
Any word on the aiming drift, that’s got out of control too.
On Xbox? Still investigating it. It's one of our top issues that we're tracking.
Thanks for flagging this.
For those wondering why the games look different yet very similar at the same time, I believe we changed how lighting works in the second one to fit a different aesthetic.
This is a bug. We're working on it. Thanks!
I understand entirely what he’s saying but Jesus, what a stuck up & snarky way of saying it. DICE’s PR guys really need to work on this collective attitude problem they all seem to suffer from. Spiting your customers does you no favours.
Edit: Cue the torrent of downvotes from white knights desperate for developer attention.
What about it came across as snarky?
Aayla was the Anakin (2019) of 2005.
That wouldn't surprise me if they were mistaken, I personally would hope so. While I don't necessarily have issues with the various battles being made canon, I'm not sure I'm big on it happening in general.
I believe it was /u/EA_Charlemagne who said it, but I haven't seen anything really clarifying. Last time I asked people didn't seem to care.
Battles themselves aren't canon, though they can draw from it or be inspired by different events. They're just multiplayer matches to us. Starkiller Base happened in canon, but in-game it's just our made up version. Geonosis happened in canon, but our battles aren't those and are just made up and based on parts of them.
What the hell am I looking at?
Does this mean that maybe we'll get some blocking animations?
Most likely, yeah. Again, TBD on what we decide to do.
Balance is important. Balance is what we will strive towards.
I have also spawned in as the ARC trooper with only my right blaster and not being able to use the power blast ability. Not sure if this was fixed after the hot fix because I haven’t played. However it happened at least 1 time whenever I played CS after the initial launch.
We found this happening if you combat roll right as you spawn, and are working on a fix for that. Let me know if you see it happening in other ways too.
Two plus two...plus one...plus...
Hey everyone,
There’s been a lot of discussion lately surrounding hero balance so we thought we’d look to gather everyone’s thoughts, feedback and ideas in one place.
These types of threads have been incredibly useful in the past and as always we know you’ll deliver a ton of feedback.
Q) If you could buff any one light side hero, who would it be?
Q) If you could buff any one dark side hero, who would it be?
Q) What other changes would you personally make to hero balance?
To save some time, we are looking at making some additional Anakin changes, those will be coming in the future.
Look forward to reading your thoughts!
External link →Well I demand you increase it to 1000 NOW otherwise I will BOYCOTT EA
Jk love ya jay
I mean...we want to go above a 1k limit. Do you want me to cite you as the reason we don't? Haha!
That game holds some of my fondest gaming memories. It was a wonderful game and a joy to play, but yeah, it's over a decade old. It was really good for the time, but just that: For the time. Gaming has evolved a lot since then, but I'm glad to have it as something that inspires us to this day.
Quick question why is 960 the cap and not 1000, that just hurts
It's probably some completely arbitrary reason, something to do with how the overall programming groups things, or even something based on a calculation.