Battlefield 2042

Battlefield 2042 Dev Tracker




03 Nov

Comment

Great video! And it allows us to jump in with further information and clarifications as well.

Previous Battlefield games had a snap cooldown feature set at 0.5 seconds. For Battlefield 2042, we've set it to 0.2 seconds since Season 6.

The reasoning for this is that we saw situations where snap was expected, but not happening due to the "Spam Guard" (as we call it). It has been tuned so that you cannot snap over and over to auto track. As demonstrated in the video, if you keep using your aim to move closer at the same time, then the spam guard is more lenient but still present. In reality, this actually means that we've toned down snap functionality.

For example, previously you stayed on target for a little while after a snap, this is no longer the case. Additionally, snipers can no longer snap, regardless of zoom magnification. Other weapons also won't snap when using magnification past 6x.

We hope this additional context is helpful for you to know w...

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02 Nov

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https://preview.redd.it/oc25s1hxayxb1.jpg?width=1080&format=pjpg&auto=webp&s=b02f1c996ed274a4cd4bb38d0d5d71de8ea0b835

We hope you’ve been enjoying Dark Protocol, Battlefield 2042’s new Limited Time Event that’s available for play until November 14.

Based on combat data received over the first two days of Dark Protocol, AOS, the Boreas artificial intelligence, has issued itself a firmware update to all Geist Forges to increase their lethality.

That means that through your feedback and gameplay we’re dialing up the spook factor with several gameplay improvements that are active immediately to our ongoing Limited Time Mode, Killswitch, and the gameplay behavior of Geists.

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01 Nov

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Originally posted by Abiolysis

kind of ambiguous wording (is this hotfix rolled out as of this post, or is it being rolled out in the coming days)

We have identified the issue and are now releasing a fix to resolve this. A restart of your game client will be required to benefit from this change. We will continue to assess things over the coming days

either way, thanks for getting onto this before the weekend. loading up the game now to see if it's fixed. will edit with updates

edit: it's fixed but man oh man the blackscreen bug's still there. also some stutters every now and then (never used to occur previously) but much more tolerable than the mouse input bug. game is now playable on PC.

Update is now live. :)

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https://preview.redd.it/zx5ooww1ktxb1.jpg?width=1080&format=pjpg&auto=webp&s=94cf41958c2a4a8e431b588f454ada8b5c98f76b

Earlier today we acknowledged a Mouse Input / Sensitivity Issue that had taken place as part of Update 6.0 and 6.1 on Battlefield 2042 for PC Players.

We have identified the issue and are now releasing a fix to resolve this. A restart of your game client will be required to benefit from this change.

We will continue to assess things over the coming days, and take additional steps to avoid this in the future.

Thank you for your patience as the team worked towards fixing this issue.

Src: ...

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I appreciate you reporting this bug. We will investigate this.

Thanks for your support!

EA_PulsarAHQ


31 Oct

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https://preview.redd.it/hzyqaxkokkxb1.jpg?width=1080&format=pjpg&auto=webp&s=d1a57fb39939286d60310c71ac39bc7202b86a8f

Dark Protocol is underway, voice your thoughts and feedback on the topics below!

1. How do you feel about Battlefield 2042 Dark Protocol?

2. What's your experience with our Limited Time Mode, Killswitch so far?

In order to keep feedback concise, please indicate whic...

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30 Oct

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Originally posted by Mooselotte45

Glad to have an episode this week - this podcast is honestly one of the best things we’ve gotten out of the 2042 situation.

A direct line from dev to community to explain things and give background - just ideal.

Glad you enjoy it!

We really enjoy sitting down as a team to share our thoughts on Battlefield, as well as a look behind the scenes about how we build and design it.


27 Oct

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It's an issue we are fully aware of and are working to resolve as soon as we can. This is not a you issue, it's on us to resolve it. I appreciate your patience as we continue to work towards isolating the issue and resolving it.

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These options are available for use if you wish to turn the EMKV90-TOR into a close-range aggressor. As with anything in Battlefield, it is up to you to decide how you wish to tackle and kit things out. Other weapons are not being removed, this is purely if you wish to select an alternate playstyle with this vehicle.

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Hey there, this image is not appearing as it should be. Have you given the game a reload and checked it again? What platform are you on?

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Originally posted by HypoTirePressure

Looks cool! Will there be a visual way to tell if the geists are spawned by your team or the enemies?

Good question! The eyes of the Geists change as well as the exposed internals where the skin layer is ripped dependent upon Enemy & Friendly. And I believe, but don't quote me on this bit - they may also be linked up to the colors selected within your options!


26 Oct

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Originally posted by thebearjew_

There has to be deadly murderous synthetic Geist penguins, right???????

Is this what the Penguins have been tampering and stealing things for?!?!! Surely not! :O

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Originally posted by HypoTirePressure

Same, just empty space in the post. I tried using the app and just using a browser but no luck

Try now, this should be resolved! :)

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Originally posted by AdministrativeWin729

Here you go, just started the game to clip the bug and ALT + F4 this thing again
https://streamable.com/dgf2ey

Around at the end, before moving down the stairs, the bug starts again. My Highlights are set at 1 minute each, video is 43 seconds long - that means, the bug appears around each minute for a few seconds. Doesnt sound that long, but it literally makes the game unplayable since it mostly happens mid-fight. Its not that noticeable in the video, but thats the best I could get without being forced to play for any longer.

Thank you! Every bit of insight helps, I'll get it sent through! Appreciated!


25 Oct

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Originally posted by derfleischmann

Yup, its still happening for me at least unfortunately. Thanks for reaching out!

Possible to record some footage of it?

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Hello, is it possible to understand if you're still experiencing this?

Thanks!


17 Oct

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Originally posted by AlphaXray6

This is gonna be negative. But I don’t care. Reclaimed just sucks as a map. The only reason anyone says it’s good is because as a 64 player experience it plays better than the converted 128 player maps. On its own, it’s ugly and was a waste of a season. That being said, I have not been matched into 128 Orbital in over a month. Not only is that one of the best maps in the game, but is also pleasing to look at. I’ve played the game since launch and seeing this separation from 128 is really disappointing.

It isn't negative at all, it's valid constructive feedback that I'll continue to take back :)

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Originally posted by gallade_samurai

Looks like they increased the number from 3 to 5, I'll take that

The increase is for this week as we had gotten things incorrectly for the Weekly Missions, last week.

Going forward after this week, Weekly Missions will consist of 4 points rather than 3, earning a total potential of 36 per week.

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Hey OP,

At the moment the mentioned software is not directly supported by EA Anti Cheat due to the way the software starts up. This is not a Battlefield 2042 thing, but we continue to send the feedback through.

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Originally posted by C4LLUM17

I actually bought the game on Steam after playing the free weekend.

Played 2042 for the first month on release through EA Play as I didn't want to buy it because I wasn't a fan of the beta and absolutely hated it and never touched it until this weekend and had a blast. Got to give props to EA and DICE for actually sticking with it and fixing the game but I have a bad feeling they'll repeat similar mistakes come the next BF game.

Appreciate you giving us another shot, enjoy this season!