Battlefield 2042

Battlefield 2042 Dev Tracker




11 Sep


10 Sep


09 Sep


08 Sep


07 Sep


06 Sep


05 Sep

Comment

It's so good to see you back at it, creating class, since Exposure! :)


02 Sep


01 Sep

Comment

Originally posted by AWU_Hades

Please balance the two Vault weapons they are not competitive against similar 2042 weapons. Recoil needs to be toned down.

We talked about it today.

We're closely monitoring performance of all new weapons that came with the Season update.

Comment

Originally posted by SparkFlash98

People are gonna really angry and confused when they stop getting clarifications like this direct from the dev team.

Down voted for correcting misinformation with the source.

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Comment

Originally posted by dkb_wow

They did. They said exactly that in one of the spring developer updates. We were told Portal weapons were coming to AOW but it would take several months to implement because they needed time to bring them up to the 2042 weapons progression standard of having skins, charms, mastery camo's, Tier 1 camo's, etc.

Then they told us Portal weapons were coming sometime in Season 1 but ended up delaying them to Season 2 because they still needed more time to finish implementing the progression for all the Portal guns.

Then just a few days before Season 2, they quietly mention the Portal weapons won't actually have any of the stuff we were told they were working on and would just be the plain weapon and that's it. DICE loves to lie to us because they know they can keep getting away with it.

Edit: Just for clarification, the Portal guns in AOW do have their basic attachments. But no attachment progression, camo's, Tier 1, etc.

This is our latest update which was posted before Season 2:

None of the new Vault Weapons that we bring in from Battlefield Portal will have unlockable, or purchasable Cosmetics, and will not feature Mastery Appearances. We made the decision to maintain their default looks, and increase the speed at which we can add new Vault Weapons in future updates. This allows us to stay focused on their gameplay balance, and correctly mapping them with the backend systems which help us to manage your progression across the game.

In later Season 2 updates, weโ€™re looking to introduce weapons such as the P90, the AKS-74u, and the M98B, with plenty more to come and we will keep sharing updates with you all as we have them. For those of you who didnโ€™t jump in during Season 1: Zero Hour, weโ€™ll be using the Assignments system to allow people to unlock Vehicles, and Specialists as well.

Source: ...

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Comment

Originally posted by Rqiden

Honestly, for me it feels like they actually have no clue what theyโ€™re doing. Buff a Specialist first and then nerf the same one by 90% again shows me that no one at Dice know how the Job really work

Edit: spelling :)

We make changes based on how we see gameplay evolve. Balance isnโ€™t static.

Comment

We have just deployed the below change. To confirm, that's now active in-game.

Changes to Paikโ€™s EMG-X Scanner are now active to reduce its disruptive impact on gameplay flow:

Scan Range -> 25m

Spot Duration 0.85 -> 0.07s

This means Scanning now acts as a snapshot instead of a prolonged Spot, while also requiring you to be closer to players to Scan them.