Cities: Skylines

Cities: Skylines Dev Tracker




22 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
The issue should be resolved now. You will likely need to restart your game and it should download an update. Please let me know if they show up correctly now or if they're still missing.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
We've seen a significant improvement following the changes in this patch, you should absolutely see more of a difference than 1 FPS in the unmodded game. We will need to see your output_log.txt (called player.log on Mac and Linux) to investigate this, and as these can't be posted on Steam, please make a report on our support forum here:
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

Depending on your operating system the log can be found here:
Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt
\CitiesSkylines\Cities_Data\output_log.txt

Mac OS X
~/Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Thanks for the additional information, I'll let you know as soon as I have an update on this.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Are you using any mods? What kind of framerate are you seeing when the economy panel is closed?
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please try verifying game files through Steam and adding the launch options -noWorkshop and -disableMods to make sure no mods are stopping them from loading. Are they still missing? And do they show as owned in game but are missing the music? Or does it not recognize them as owned?

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.

20 Mar

Post
    /u/ on Steam Forums - Thread - Direct
Patch 1.16.1-f2, Hubs & Transport, will be out on Wednesday. If you don’t use mods, then enjoy the new content!

Patch Notes
If you do play modded, you will be greeted with a notification when you start the game alerting you that some mods you are subscribed to haven't been created for the current version of the game. Opening the Content Manager will show you which mods were not made for the current version of the game, however, this does not mean the mod is broken. The notification is there to help troubleshoot but to determine which mods are known to be broken and which have been fixed, please see the list on the spreadsheet which can be accessed by clicking List Incompatible Mods.

Modders have been hard at work preparing updates, so please be patient while they apply those to the Workshop and sort out any issues that may not have been found in test... Read more

10 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
No release today. We'll share our plans for Cities: Skylines very soon

01 Mar

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by zboss79: i ran the compatibility mod and replaced some broken or out of date mods. Now my save games wont load. What do I do next? I can't bring myself to start a new city. Too many hours in my saved games.
(edit) I found I can go to Content Manager and click 'Saved Games'. Select the game I wanted to play and click "subscribe all". That reloaded my mods and I'm back to playing again. Sweet.

When removing mods it's a good idea to check their workshop page. Mods like Metro Overhaul Mod and Network Extensions require more steps before you can remove them as the save depends on them to load properly.

23 Feb

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by BOT Ulysses: I have a problem, my game has worked fine for the past 2-3 days with mods and now when i want to load my save, the game crashes itself as well as my graphics card drivers and other apps like Discord. Anyone would like to help me?

If you haven't already please check your mods against the list of broken mods, both the first tab and especially the tab named Patch 1.16.0 (Financial Districts).
https://pdxint.at/BrokenModCS

If that doesn't help then please make a thread on our support forum. We need to see your output_log.txt (called player.log on Mac and Linux) to ... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
First, let me clarify the situation with Natural Disasters. The DLC doesn't include a fix, but as only Natural Disasters has the option to put out forest fires, trees can only catch fire when you have the DLC installed. If you don't have the tools to deal with it, you won't experience it.

At some point this bug snuck its way into the code, so not having Natural Disasters doesn't just disable forest fires but building fires as well. We believe we have a fix for the issue, but at this time I don't have an ETA for the next patch. Once we do have a date for a patch, we'll make an announcement in the News section.

21 Feb

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by ZombieSlayer: Is there a way to roll back to a previous version in steam??

No there isn't, we don't provide more versions of the game. It also wouldn't help anything as mods updating are likely not compatible with the older version - or at least this would require more work by the modders to achieve.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by stevemelina: is there an infinite demand mod available for 1.16.0?

Infinite Demand and Game Anarchy are listed as replacements for the broken Demand Master. If one doesn't work, I recommend trying the other. Make sure to check their descriptions for any known incompatibilities

https://steamcommunity.com/sharedfiles/filedetails/?id=1522785644
... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by ExCel: Talk about brake the game - No mod worth having works any longer, RIP, this game was only worth playing due to Mods. Your greed just brakes the game.

Originally posted by Azelfafage: next time please consider not to break save games.
years of my work is gone thanks to you guys.

I'm afraid there is a risk when you install 3rd party modifications to the game. We cannot guarantee they work, which is why there is a warning when you first en... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by pdiddy: So basically all the most useful (and realistically, essential) mods like lane marking tool, traffic manager, any for roads that aren't useless, don't work anymore. Cool......

Intersection Marking Tool and Traffic Manager: President Edition have been updated for the latest patch. If you're having issues with those mods, I recommend you first check your subscribed mods against the list of known broken mods, both the first tab and the tab named Patch 1.16.0: https://pdxint.at/BrokenModCS

If you don't have any known broken or conflicting mods, then I suggest unsubscribing ... Read more

14 Dec

Post
    /u/ on Steam Forums - Thread - Direct
Financial Districts is out and with it patch 1.16.0-f3. If you don’t use mods, then enjoy the new content and check out the patch notes below!

Patch notes[forum.paradoxplaza.com]

However, if you do play modded, you will be greeted with a notification when you start the game alerting you that some mods you are subscribed to haven't been created for the current version of the game. Opening the Content Manager will show you which mods were not made for the current version of the game, however, this does not mean the mod is broken. The notification is there to help troubleshoot but to determine which mods are known to be broken and which have been fixed, please see the list on the spreadsheet which can be accessed by clicking List ... Read more

02 Dec

Comment
    CO_Avanya on Steam Forums - Thread - Direct
I recommend checking the list of broken mods, it lists known replacements, and as both Automatic Bulldoze v3 and Bulldoze It aren't on the list, one of them should work for you.

https://pdxint.at/BrokenModCS

21 Nov

Comment
    CO_Avanya on Steam Forums - Thread - Direct
If I remember right someone made some healthcare assets with negative upkeep, which resulted in earning you money. It's been a while though and I can't find the assets now, but you could test it out for yourself and see if it works somewhat like what you're looking for.

16 Nov

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by jonathonbates86:
Originally posted by Jazzy<3: yep. this ____ is getting OLD
I'm done putting money into this game. I'll check back in a few weeks to see if it's all resolved. I went through the latest version of the compatibility report, unsubscribed to all mods that have conflicts and I still can't get it to load. The update release workflow is flawed at the expense of the user experience. Simply allowing the user to decide what updates are used and when is the solutio...
Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
And that's enough of insulting others for their preferences, thank you! If you can't engage respectfully on here, take a step back and don't reply until you can. Lots of people enjoy playing without mods, lots of people enjoy modding. There's room for everyone here. :)

Originally posted by Merrlin: What's the point of playing a game that is supposed to work with mods, if it doesn't work with mods? Sure some mods will be out of date, but this seems almost deliberate and it is frustrating when everything worked fine yesterday and today it takes 3 hours to fix, update and find that your favourite mods are no longer considered compatible, AGAIN, 2 months after the last forced update/patch. It's a bit much and many are becoming disenfranc...
Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Marksman: I mean, updates are definitely a good thing. But I just don't understand why couldn't they be optional, as it's not a multiplayer game. It would make everything so much easier if we were able to update it when we are starting a new city, or when we know for sure the mods are up to date.

Different versions become problematic when it comes to both providing support and modding the game. When everyone is on the same version of the game, no matter what expansions they have or when they started playing, mods all reference the same code base. We can have a list like the spreadsheet of mods that are known to not work, modders can make their mods compatible with each other, and modders only need to m... Read more