not cancelled but after feedback from the first episode we are having a rethink on how we can make it better for viewers and players alike!
not cancelled but after feedback from the first episode we are having a rethink on how we can make it better for viewers and players alike!
thanks for the comprehensive list! just commenting so you know i've seen it.
Has the team discussed adding different types of consumables to the game? I think with pass Royale, different types of rewards would be really cool. Like something clash of clans is doing. An example would be like apply 10 rare cards to any 1 rare card in your deck.
we've talked about consumables that would increase card levels or king tower levels temporarily, but they're just ideas at this stage.
Are you going to do anything about the low visibility tiles in the new arena?
we've fed this back to our arena artist for consideration in future arenas.
the problem with things like this is that for some people it is fine, and for some it isn't, and we never know until we release it to the public.
the same happened with the shipwreck arena - we saw complaints that it was 'too bright' which came as a surprise to us! so this season we toned down the colour.
thanks for the feedback!
Read moreAppreciate the info update and making effort for communication! Even the replies in here have been really helpful & informative.
***If I can make a couple of QOL suggestions for potential additions for future updates these would be top and greatly appreciated if done:
Make war chests draft chests (Ideally I wish every single chest was a draft chest)
Draws in war/prep counting as losses shouldnt be a thing- if anything overall damage dealt wins.
add ability/option to at least request 1 epic per card request (those that can no longer request rares/commons are wasting this facet of the game)
Clan chat- need a separate scroll bar for trades and possibly donations- clogs up/purges chat too much (request to take away gold pass buying posts not sure why that gets posted to clan).
Improved 2v2 Matchmaking. I wouldn’t mind waiting longer for a more accurate pairing of a partner/opponents: to king leve...
thanks for the feedback! have saved your comment to look at more on monday.
Read moreThanks Drew and Seth.
Have a few questions! If you could hit on a few here, would be so awesome!
First and foremost, I am generally a fan of matchmaking in most areas of the game. One area where I am confused is for global challenges. Since we all have the same prizes we can win, it can be expected better players should have better results in the long run. What I’ve seen is the great majority of my matches are with other tough 5k-6k players instead of pure random ones and similar to ladder, going ~3-3 is very typical while my less experienced clan-mates run the table and show replays with low TH I rarely run into. This is confusing because as a 6k player, I expect to get a feel of a top seed in a NCAA bracket. Can you please delve a little bit into if this is accurate and a glimpse of reasoning into why it is this way
Secondly,
Some past acknowledged focuses seemed to get a ...
first off there's a lot here and i'm not going to answer everything (this was just a casual AMA, not involving the whole team):
---
this was something that we were thinking about putting into put into the trophy road update. however, 2v2 is really the only casual playmode in clash royale, and we were worried if we simply replaced regular 2v2 it would be an issue, and havng ranked 2v2 AND casual 2v2 at the same time would split the playerbase.we couldn't find a solution to ranked 2v2 trophies that everyone agreed on (are they separate, or are they part of your main overall trophy count?). so we decided against it until we could find some better solutions that could be resolved in a good timeframe.
As Seth has mentioned in his other comments, "we feel the problems with Clan Wars are deeper than just surface-level fixes." separa...
Read moreWhen a top comment in an AMA goes unanswered it’s not because they missed it. They don’t want to answer. I’m getting tired of all the clash bashing on this sub, and hating on Seth/Drew isn’t cool, but this is honestly kinda shady. Competitions shouldn’t be decided by black box algorithms. If it’s not random we at least deserve a reason why. Keeping new players happy isn’t a good enough reason for me, but that’s probably what it is.
or... its because it was a friday night and i personally want to sleep, play video games and chill out with my dog after a long week at work lol.
im going to answer it now. not everything is a conspiracy man
love the tat man! seriously cool
can season pass get better rewards? Seems like less people are getting it.
When we developed Pass Royale and Trophy Road we made a few variants of the rewards. Each path has nearly identical value (when converted to a neutral economy value) but mixed up the spots where you unlock them. The reason we do this is to gauge feedback and learn. We learned a lot from the community reaction to the earlier Legendary this month, and will very likely return it to Tier 35 in future months. The only way to know is to experiment!
Any hints for an upcoming card? The recent card designs have been awesome and I can't wait for the new one
We are all super excited for the next card. It's a really fun design, has a unique mechanic, and challenges both players in an interesting way. Should definitely open up new deck archetypes too!
Would you please ask the Lumberjack what the Rage spell tastes like? Will any troop ever be able to carry a Heal spell?
There was a very old prototype troop (Paladin) that cast Heal on himself every time he attacked! We discarded the concept for now but never say never :)
I'm really interested in knowing what was the reasoning behind nerfing the barb barrel so it can't kill Princess, Dart Gob or Rascal Girls
I thought it was put as a shorter-ranged log that spawned a single Barbarian but I guess that ain't the case anymore
Things Barb Barrel can still do that Log can't:
- Play in the middle to pull a Baby Dragon or Mega Minion into the opposite lane
- Cycle in the back for a cheap Barb defender
- Counter Goblin Gang at the river and hit the tower for more damage
- Counter Goblin Barrel and provide a counter attacker
- Single handedly kill a distracted support Troop
Barb Barrel is still pretty versatile and strong - it can still kill Princess / Dart Goblin / Rascal Girls, you just rely on the Barbarian to finish them off and lose the ability to chip tower. Barb Barrel had over a 50% use rate in high level play for months on end, it needed a nerf for sure. Something had to be done to change at least one fundamental interaction and I think the Princess/bait type decks were the ones that suffered most from Barb Barrel's insane value. It has the same win rate as Zap and Log now, so let's see how the player base adapts to the change over the next few months.
... Read moreu/supercell_drew what about the top 10 accounts? the proof is all over twitter and isn’t that more of a priority than someone who creates content for you?
we don't consider tweets proof. sure, we can look into players from tweets, but they're not proof.
we wouldn't ban someone for saying "player X cheated - look at this screenshot". but if enough people report it or it looks legit, we would look into it.
whether someone makes content for us etc is irrelevant when it comes to enforcing fair play. just because you only hear of one case happening doesn't mean that it isn't happening elsewhere.
it takes time to do these things correctly (which is why a lot of companies including ourselves do 'banwaves' to ban a lot of players all in one go) and we would rathwer do things correctly and slow and incorrectly and fast. obviously the goal is to do them fast and correctly, but that's what we are working on.
What do you think about furnace? There has been a lot of post on reddit about its overuse and about the fact that it's too defensive. In my opinion also xbow is too defensive for this game and it makes some matches really boring, so what do you think? I truly hope that one of you will respond.
I go back and forth on Furnace. It's not OP (4%-49% in GCs, 8%-52% on Ladder) but it is annoying. Something I find frustrating is that even after a Fireball or Poison there's that last wave of Fire Spirits that burp out. We have discussed reducing the health so that the final wave doesn't come out, but Poison doesn't really need that buff and Furnace probably shouldn't be so easily countered by Spells. It's a design that is meant to be a little challenging to interact with, but I agree that frustrating gameplay should be addressed as much as possible.
I am delighted to see you open a discussion post with so many replies already ;)
Would it be possible to get feedback on the latest balance ?
Especially on Pekka and barb barrel which are currently very controversial.
It’s a little early to draw conclusions, but it turns out that the "nerf" of the Pekka is not one and made it very strong.
For the the barb barrel, many shout at the "dead card" since it no longer one shot cards like princess/rascals/dart gob, it was announced and clear, but it no longer breaks the shields of the guards/ dark prince/ royal recruits what is a could be seen as a little hard for a nerf.Thx ;)
this here is exactly why we wait a while for deciding on balance changes.
before the update everyone was 100% sure that pekka was a dead card...
turns out the range increase is potentially slightly too much, and we may be dropping it to medium range next season.
it is still too early to come to a conclusion on balances but we are keeping an eye on these two cards as we progress through the season.