legendary arena isn't gone for good! it will return...
legendary arena isn't gone for good! it will return...
Read moreSteps to reproduce:
- Start unlocking Chest #1
- Queue up Chest #2
- Chest #1 finishes and automatically starts chest #2
- open Chest #1
(other chests like quests/crown chest doesn't affect this)At this point, next time you launch the game the timer will reset to its original time.
E.g. #1
if Chest #2 is a silver chest and the you open the game 1.5 hours after Step #4, your timer will go back to 3 hours instead of 1.5 hours left.
E.g #2
Chest #1 is silver and chest #2 is Magical. You started Chest #1 @ 6PM thinking you can have a good night sleep (Chest #2 will be done on 9am next day). You wake up at 8:45am and opened the silver. You restart your game and you will find out that your magical chest still has 12 hours to go.
Note: An annoying workaround is to relaunch your game after you open any chests, which essentially render this feature useless.
Thank you for sharing reproduction steps! Have you noticed if all chest types are affected (from those you've queued/opened)?
Hey, great follow-up! As promised, some stats as well:
Inferno Tower: the card is hovering around 48-50% win rate on the Ladder, 47% in Classic Challenges and 44% in Grand Challenges. Although it has dropped in popularity a bit, it is still #1 building in the game and has a 12% use rate on the Ladder. Use rates in CC and GC are 10% and 8% atm (used to be 17%).
Royal Giant: 50% win rate on the Ladder, 49% and 52% in Classic and Grand Challenged respectively. Use rate hasn't changed at all, being at ~6%.
On a side note, I think one of the IT nerf's side effects is that Inferno Dragon has become a bit more popular in competitive play. It climbed from 10% to 14% use rate in GC and now has a 52% win rate.
All of them work for 2v2.
However quests prior to the update weren't changed. This means that if you got the quest before the update, it only works in 1v1.
If you got the quest after the update and it doesn't work in 2v2, contact support.
This is correct - just an unforeseen bug that old Quests did not update to the new conditions. Every new Quest should work in all competitive battle modes, but the old ones need to cycle out.
hey u/Master2Bs.
i'm really sorry to hear about this, and i can understand your frustration.
i know this is not what you want to hear, but we can't take any action in this case. we do not have the full story, and it becomes tricky to get involved in situations where there is more hearsay than actual evidence.
i'm not saying that anyone involved is not telling the truth, but when we make decisions to do with player accounts, they have to always be based on data.
if we remove this leader and it turns out that they were 'in the right' all along, that isn't fair on them.
this most definitely isn't us saying that we don't care, or it's not our problem. it's just that unless we have some solid data that a user here was breaking our Terms of Service we...
Read moreWell, you did make the changes a while ago when you ‘doubled the trade token drop’ Ever since that update, I have barely gotten any trade tokens from war chests.. Before that update, I used to get at least 1-2 trade tokens/week (specially legendary and common) however, after that, most disappeared.
I’m assuming you used the Global Tournaments to make us think that you increased the trade tokens(as we got the tokens for free as we progressed in the tournaments) when in actual fact, you decreased the drop rate, probably because someone made an error in the coding which gave away too many tokens in the first place.
Now, Drew, I’m assuming you will read this response and you will stay silent, just as always, when there’s a problem, you guys immediately disappear.
to add to their comments, with the introduction of regular tournaments providing free rewards to players every 3 or 4 days, we have to adjust all events to give out balanced rewards between them. but obviously some challenges will have better rewards than others (casual ones for example) and just because one week a challenge has some rewards does not mean they will have the sam...
Read moreWhat about trade tokens after the update. “We doubled the amount you would get!”. Feels like they are slowly reducing that again.
we haven’t made any changes to trade tokens since we increased the amount that players get
Didn’t they also stop the weekly “What we’ve been up to”?
these stopped being weekly some time ago - we still do the ‘what we’ve been up to’ posts when we have relevant info to share though.
I’ve never had it reset on the first chest. I’ve had it reset every single time on the queued chest.
I believe that certain types of chests being queued are prone to this bug. Not sure if there is a workaround, unfortunately :(
Hello Daria/Clash Royale Team,
(Off topic but important to so many of us) Any idea when you guys will work on some of the QoL issues we have been asking for for months?What about a revamp/rework of Wars? I look forward to your honest response.
Thank you, GG.
Hello! Yes, actually Clan Wars is a big topic of discussion in the team atm. I can't give you any ETA yet, but this is something we are very excited about to work on!
Thanks for the update. When is the Chest Timer Queue bug going to be fixed? I have lost many hours of chest unlock time due to this and it keeps happening!
Yes, definitely! We're very sorry this made to the game 😔 Getting a fix ready for the next update!
Glad to see you guys are taking action on several of these bugs that came, love the proactiveness. <3
Thank you!
Hello, do you know if the issue where the chest timer would reset when a chest is received while another chest is queued is fixed? If not, is the team aware of this issue? u/Supercell_Daria
Hey! Yes, we're working on a fix but I believe it would require another update - we won't be able to push this through maintenance. Will you keep you posted!