Clash Royale

Clash Royale Dev Tracker




01 Jul

Comment

Originally posted by Teto-

Thx for the update, great job.

If I may ask a question, you said :

Some cards have been removed from all draft selections due to polarizing match ups

Can we have an example ?

off the top of my head - 3 musketeers, giant skelly, heal & rage

Comment

Currently, Inferno Tower is #1 Building card used throughout the Ladder and Challenges (Furnace is #2, and it's falling far behind). Our goal here is definitely not to 'kill' the card (it will still stand quite strong IMO), but to make it less popular as we want to stimulate less defensive play styles. Looking forward to your post in a week β€” will also share the numbers we'll have!

https://i.redd.it/x2qft7meeo731.jpg

Hello r/ClashRoyale!

We here at Supercell are extremely excited to announce our latest update. Brace yourselves for a big one, The Flood is here!

INTRODUCING CLASH ROYALE SEASON 1: THE FLOOD

A mighty tide has swept through the Royale world, bringing with it a new Arena, new card, and new features - the biggest of which is Pass Royale!

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PASS ROYALE

Pass Royale unlocks rewards & instant perks that include a unique Tower Skin & Emote...

Read more External link β†’
Comment

Originally posted by J1234511

It's really strange that their reason for this is because people didn't know why one card had more range than another. The range changes completely change loads of interactions and should be done for balance reasons not for any other reason

Why not both? This change aimed to solve two problems:

- There wasn't a clear hierarchy for which melee Troops would get the first hit as ranges were all over the place. You had to memorize individual reactions based on unique ranges + first hit timers. In general now, the longer melee range will get the first attack (there will be some exceptions with incredibly fast attackers). This rewards knowledge a bit better as players can research and think up more reasons to swap from (example) Lumberjack to Mini PEKKA, realizing they get something more than just DPS in the trade off.

- Once the ranges had been set, all the cards in the middle needed to be aligned to them. The changes made were made with balance in mind. Cards like Knight and Mini-P that could use a minor nerf gets a bit longer reach and cards like Prince can get a bit of a haircut without changing any surfaced stats.

I hope this update DOES change interactions and balance, by improving the lo...

Read more

30 Jun

Comment

Originally posted by audiotaku

Speaking of currency conversions... can we acknowledge that Β£4 = $5? Uk getting taxed extra paying 25% extra for the same thing.

we don't set the conversion rates or tax prices - the app store that you use will be able to give you more info on that.

Comment

Originally posted by TheRoyale27

That makes a lot of sense. Sorry for being shortsighted about it. Like most I like it when info is all in one place.

no worries man it would have been nice to put in the video so we didn't get situations like this!

thanks for the reply.

Comment

Originally posted by fools_eye

No shit they didn't. It'd cause a huge backlash and they know it. Make of that what you will. I'd be extremely surprised if its $5 like people are claiming here.

pass royale will cost $4.99 USD

we didn't put it in tv royale due to the global viewership of this video, and not wanting any confusion on conversions/price.


29 Jun


28 Jun

Comment

this is sooooooooooooooo good! it also really sounds like it could go in a zelda game when played like this, i love it.

cheeky supercell jingle at the start too.

thanks so much for sharing this with the sub!


27 Jun


25 Jun