Conan Exiles

Conan Exiles Dev Tracker




13 Sep

Comment
    Dana on Forums - Thread - Direct

Xbox Patch 2.5.2 (14.09.2021)

image

image

  • Chests that require a key to open can no longer be quick-looted.

crafting

  • Harpy’s Kiss and Black Ice arrows can no longer be dismantled.

balancing

  • Voidforge Bow no longer consumes glove durability and instead uses arrows normally. Damage is increased to compensate for this change (28, up ...
Read more
Comment
    Dana on Forums - Thread - Direct

PS4 Patch 2.5.2 (14.09.2021)

Currently Known Issues

This patch will prevent players from playing on Conan Outcasts servers and vice versa due to version mismatch. This will be addressed in the next patch.

image

image

  • Chests that require a key to open can no longer be quick-looted.

crafting...

Read more
Comment

Originally posted by Dreamagram

We're looking into this. If it's as described, expect a roll-back (tomorrow, earliest) once we have gathered all the data.

Roll-back was done about 4 hours ago. We'll keep investigating what actually happened, but at least things should be back to how it was in the morning (5am EDT) of September 10.

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

Please use our Zendesk platform to report official server problems, outages or infractions.
https://funcom.zendesk.com/hc/en-us

Thanks.

Comment
    Ignasi on Forums - Thread - Direct

Hey @rugger0625

Correct me if I’m interpreting the report wrong: the animal pens in your server don’t seem to be processing cubs into adult animals, right?

Comment
    Ignasi on Forums - Thread - Direct

Hey @Philix

Thanks for the heads-up. We’ve fixed similar issues with other pieces but it seems this one missed the quality pass. We’ve sent it to our team so we can look into it.

Comment
    Ignasi on Forums - Thread - Direct

Hey @theTess

We’ve sent your report to our team to see if we can reproduce the issue and our end and address it in a future patch.

Thanks for the heads-up.

Comment
    Ignasi on Forums - Thread - Direct

Hey all,

We’ve sent this info to our team. We’ve received a bunch of recent reports about thralls causing issues (random deaths, and so on) and we are looking into it.
Thank you for sharing your findings with us. One of the issues you mention in your report (AI fights not being resolved until the player is nearby) is getting addressed for 2.6. We’ll see if with that change we can reproduce that part of the problem. We’re also continuing work on pathfinding, which seems to have become erratic with the recent updates.

Comment
    Ignasi on Forums - Thread - Direct

Hey everybody,

Thansk for the report. We’re currently looking into this and what could be the cause.

Comment
    Ignasi on Forums - Thread - Direct

Hey @heaventhere

Thanks for bringing this up. We’ve sent a search warrant to the Sepermeru Tax office to see if Urik has recently fled to a fiscal paradise.

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

We’re aware of this issue. It was reported recently and our team is currently looking into it.

Thanks for the report.

Comment
    Ignasi on Forums - Thread - Direct

Hey @Exiss

If you experience this issue again without any mods installed, could you send us your game log (via private DM) so we can give it a look and see if we spot anything?
This seems to be an inconsistent issue affecting a small portion of players, and has proven to be rather difficult to reproduce internally.

Thanks in advance.

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

Please use our Zendesk platform to report official server problems, outages or infractions.
https://funcom.zendesk.com/hc/en-us

Thanks.

Comment
    Ignasi on Forums - Thread - Direct

Hey everybody.

Just a quick update about this issue.
We sent a fix to our backend that seems to have worked for some accounts. You’ll need to relink your Twitch and game account for the items to show up on your game.
However, this is not ideal and we have been working on a way more robust solution that will come for update 2.6. We’ve overhauled the backend and our internal systems to prevent this issue from happening for this and possible future promotions, on Playstation especially, but for the other platforms as well.

Sorry for the lack of pirate Watchers stuff until then.


12 Sep

Comment

We're looking into this. If it's as described, expect a roll-back (tomorrow, earliest) once we have gathered all the data.


10 Sep

Comment

Originally posted by [deleted]

[removed]

Actually no. We won't

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

We’re still on the same block. It does seem that this was caused by some building blocks to prevent errors with NPC and fauna spawns (this seems the lesser cause in Exiled Lands), and exploit fixes. They likely won’t be reverted in that case.
Where we stand now is whether we move forward with considering an option to bypass these blocks with an admin toggle or not. Even though it would seem a no-brainer, an option like this would likely either take a lot of development time to implement properly (which would likely make it fall in the queue of likelihood of implementation), or very likely to break the game if not.

That’s where it is now. News regarding this are slow as the team that’d be in charge of considering this change is currently focused on addressing performance on consoles. That is also why we don’t have any more in-depth info about this other than the above, which is probably old news. But just for the sake of repeating it.

Comment
    Ignasi on Forums - Thread - Direct

That kind of info can be useful too. But it’s more of a helpful guide to understand what the bug does to alter normal gameplay. We got a few reports with “it should work” as expected behavior, which…yeah. But that doesn’t help us too much narrow down the problem :sweat_smile:

Comment
    Ignasi on Forums - Thread - Direct

Hey @KmKn

Thanks for the detailed report. We’ve sent it to our team as we’re now looking into these and other similar issues reported.
Quick note regarding the “Expected behavior” section of the bug report: it is used to describe the bug behavior to expect if following the steps and general description of the bug.