Hey there @Dingo
Welcome to our community.
To report official server performance issues or inform of any server outage please use the Server report tool or contact G-Portal through their usual communication channels.
Thanks.
Hey there @Dingo
Welcome to our community.
To report official server performance issues or inform of any server outage please use the Server report tool or contact G-Portal through their usual communication channels.
Thanks.
Hey there,
Thanks for bringing this up to our attention. We’re sending it to our team so they can determine if it is intended or a bug.
Thanks for the confirmation.
We’re sending it to our team and G-Portal so they can look into it.
To alter the decay settings for pets and thralls, you should edit these two lines:
ThrallDecayTime
DisableThrallDecay
If they’re not present in your ini files you should add them manually until we include those settings in the GUI in a future patch.
Hey @Carlospspc
Do you mean graphical lag or network lag?
Hey @Nyyxzks
Thanks for sharing the temporary solution. We’re going to bring this up with our team so they can take a look at it.
Thanks for your feedback and patience.
Our team is still collecting data to see if there’s any instances of this problem still affecting players. If you’re affected by it in the next few days please let us know.
Thanks
I clarified that in the top post and title.
We now have two links, one for the official version and one for the beta version.
Hey @Speedie778
Welcome to our community.
Please make sure to send the crash report through the PS4 dashboard once prompted so our team can get a look at them. We’re currently working on fixing some of the most common crashes our team received that way.
Thanks for your feedback.
Hey there,
It's a known issue and our team has fixed it internally. It should come as a part of a patch soon.
There’s really not much going on in Testlive, so that would be a weird slip
This setting slipped through the cracks when we released the huge patch with some changes to the event log.
PS4 admins should also be able to add this line to their server setting files on the G-Portal admin panel, manually.
If there’s any sort of restriction because of in-game content, he shouldn’t have been able to build in the first place on that spot. This report tho seems to imply there’s some sort of “ghost” mesh of some sort after placing an item, or some sort of interference with spawn points built on different levels.
Anyways, if there are any locations modified after a patch, a building would be most likely destroyed or blocked by the new restrictions.
We’ve sent it to QA and see if they can figure out what could be the problem here.
Hey again,
This one should be added manually. Our team is still working on it, so it could still present some issues.
If that’s still the case, we’ll send the report to our team as a bug
Additionally, we’re working on adding some updated documentation for server admins, which as you all know by now…it’s about time. Still no ETA for that yet…
Hey Pilchenstein! Good to see you on this side of the forums.
Now onto your questions:
Currently it’s only possible to change the subtitle text size, but I’ll make the suggestion to the Bearded Ladies about increasing the size of other text as well.
There isn’t plans for Workshop support right now, but we’ll see what the future holds.
This has been suggested before and I’ll suggest it again to the devs.
Hope you enjoy the game!
Thank you for clarifying I’ve reported the issue to the dev team.
Hey @MakeItRein!
Congratuations are in order: You have discovered a bug that hadn’t been found before. I will report this to the dev team.
Unfortunately I don’t think there’s a workaround for this at the moment, but I will report this to the developers and see if a fix can be included in the next patch.
The dev team got back to me about this issue and I did some investigations myself and I figured out what’s wrong. There’s an issue with the Unreal Engine 4 and older AMD Processors. Your processor came out 7 years ago and is unfortunately one of the processors that has some compatibility problems with the current version of UE4.
We have improved the AMD issues we’ve had as much as we can, but we’re sorry to say that in this case there isn’t much more we can do.