Crucible

Crucible Dev Tracker




19 Jun

Comment

Not to mention the clutch heal! Very nice

Comment

Glad to hear you're liking the changes!


18 Jun

Comment

lmao this is great

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Originally posted by erasethenoise

Last night I had two games where my team voted to surrender before even the first hive spawned.

Yikes! Hopefully the new timer changes should help with that!

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Originally posted by AmethystLady

Thank you so very much! Specifically digging the surrender vote changes, the optimizations, and the sounds!

Thanks to everyone who gave feedback on these :) keep it coming!

Post

Hunters & Gameplay

General

Changes:

  • Updated the minimum time threshold to start a vote to surrender and the time between surrender votes. Developer’s note: We've made these changes to try to mitigate the impact of people spamming surrender. Please note we're still working on AFK prevention, which will go a long way towards addressing one of the chief causes of teams needing to surrender.
    • Time from start of match until surrendering becomes available increased from 1.5 minutes to 7 minutes.
    • Time between surrender votes increased from 1 minute to 2 minutes.
  • Updated critical hit sound effects.
  • The loadout screen now shows passive abilities.
  • Creature and object healthbars will now show shield information if the creature or item has a shield—for example, Bugg’s plants will now show when they have overshield.

Drakahl

Changes:

  • Revi...
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Post
Hunters & Gameplay General Changes:
• Updated the minimum time threshold to start a vote to surrender and the time between surrender votes. Developer’s note: We've made these changes to try to mitigate the impact of people spamming surrender. Please note we're still working on AFK prevention, which will go a long way towards addressing one of the chief causes of teams needing to surrender.
o Time from start of match until surrendering becomes available increased from 1.5 minutes to 7 minutes.
o Time between surrender votes increased from 1 minute to 2 minutes.
• Updated critical hit sound effects.
• The loadout screen now shows passive abilities.
• Creature and object healthbars will now show shield information if the creature or item has a shield—for example, Bugg’s plants will now show when they have overshield.
Drakahl Changes:
• Revised blade impact sound effects.
Shakirri Changes:
• Revised blade impact sound effects.
Technology... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2462854572155444609]here[/url].

17 Jun

Comment

Thanks for the feedback! We had a surrender option highly requested by the community, but hear your concerns. We'll be making some changes to the timing of the surrender option in an upcoming patch.

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Thanks u/VonnnDuke! We appreciate the words of support and are excited to continually update Crucible and work alongside the community to make a fun game :)


15 Jun

Comment

Originally posted by DadamE

These were in Harvester Control - I try to avoid HoTH while playing solo (though I do understand HC is going away)

But after HC is removed - then it would be happening in HoTH which definitely could have had a larger impact on the outcome of the game, considering when they died they didn't choose their spawn (I can only assume) as "they" ("they" being a loose term for I noticed one of them do this one time) would respawn near A or B harvester (you know, the complete opposite side of the map) and full sprint back down to E without stopping to cap a harvester they passed, or spawned at, or even pick up some PvE Essence for us on the way down there

Ok. Thanks again, I’ll be keeping a close eye on this.

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These challenges are here in a trial period and whether they show up again depends on player response, so feedback like this is helpful. Thanks.

Was this in a Hives game or Harvester Control?


14 Jun

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We were featured on the front page of Twitch. :)