Crucible

Crucible Dev Tracker




10 Jul

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Hunters & Gameplay General Changes:
• We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them.
Bug fixes:
• Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields.

Ajonah Changes:
• Squid Mines no longer target invulnerable or invisible players.

Bugg Changes:
• Booming Blossoms [tier 3 upgrade]: Plants will no longer self-destruct on detonation. Plants that now Disrupt upon becoming overcharged, rather than Stunning nearby opponents. Developer's note: We wanted to improve this upgrade and make it easier to use. We feel like not destroying the plant is more user-friendly, so to compensate, w... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2586705647065138801]here[/url].
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Hunters & Gameplay

General

Changes:

  • We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier to read and allow players to react to them.
  • Updated various audio design and sound mixing for character abilities across the board. Developer's note: We've heard you (ha!) saying that you'd like weapons to feel bigger and more satisfying—this update should add to the improvements we've already made while providing additional clarity on the sounds and cues that are most important.

Bug fixes:

  • Fixed a bug that allowed explosions to pass through nearby shields, like Shakirri's Holo-Shield. This fix should prevent Summer's Ignition Spark and Drakahl's Resonating Quake from passing through shields.

Ajonah

... Read more External link →
Comment

Originally posted by Worldwin14

I would say in the games I have played there has been very little people using voice. Mostly pings. The games seem to be played the same way as before. The only thing that I constantly see is surrendering. I would say about 80-90 percent of games end in surrenders. They is still a bunch of afk people.

Thanks! For matches that end in surrender, at what point in the game are you typically seeing the surrender vote called?

Hear you on AFKs and we're actively discussing this. We removed most of the rewards that players could earn for AFK'ing in our last build, but we're still seeing a decent number of reports coming in. We're looking at automatic punishments as our next step.

Comment

Originally posted by ZoleWorldTho

Hey Dev’s just want to start off by saying I appreciate the effort you all are putting to this game and I wish you all the best of luck with this game. Now let’s talk about voice chat. It would be a great function to the game if it wasn’t so choppy, you can hardly here what people are saying at times. I don’t like holding the T button to talk I tried setting it up to automatically just talk in game but it didn’t work smh. Voice chat just needs polishing in sounding more clearly.

On a personal note as I sit here contemplating on what improvements can the devs make to make crucible successful I keep coming to the question what is crucible is it a moba(paragon, LOL) or a hero shooter(like overwatch). The answer seems to be neither of those things. Saying this to say I feel people want a better understanding of what your game is.

I do have two suggestions as of now one being to turn the amplifiers into creatures that we have to kill to get the buffs and more difficult t...

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RE: voice chat choppiness -> does it sound "laggy" or like transmissions are ending prematurely (missing the last bit of someone's sentence)? More info here would be helpful. :)

I hear you on the MOBA vs Hero Shooter point. Crucible has always been a bit hard to describe. I think the changes that Stephen, one of our design leads, laid out in a livestream last week will help clarify the game and its mechanics. In fact, the creature camps idea is already in the works. You can check out the details here, if you're interested: https://www.twitch.tv/videos/667956909


09 Jul

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Hey everyone,

Welcome to our first official weekly feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

· Now that you’ve had the opportunity to play with voice chat for a week, how are you feeling about it? Are you seeing it used very often? What would you like to see added/changed with the feature?

· Is Crucible being played any differently now that voice chat is in? Are you noticing any new strategies/tactics?

· What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest...

Read more External link →
Post

Hey everyone,

Welcome to our first official weekly feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

· Now that you’ve had the opportunity to play with voice chat for a week, how are you feeling about it? Are you seeing it used very often? What would you like to see added/changed with the feature?

· Is Crucible being played any differently now that voice chat is in? Are you noticing any new strategies/tactics?

· What is your top concern that you’d like to see the Crucible team to focus on addressing?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest...

Read more External link →

08 Jul


06 Jul

Comment

Originally posted by Slysmuggler

I don't like this the AFK system I reported a guy yes for being afk yesterday. He Starts playing then when afk 2 mins in for the rest of the match.So i told everyone in the chat to report him. The issue is that it seems that he report me I don't know about the other but when the match ended I got a prompt saying i was reported for being AFK so i get no reward but i playing 3v4 anyways and we lose. MY issue is simple you cant let players determine the out come you you exp casue they report someone thats your job or job is to report so you tool can be use to Troll player that are still playing your game.

Hello. What you encountered wasn't a loss of rewards due to being reported AFK, but a visual bug. The bug caused *all* teammates to see the AFK penalty message, but it was only visual—you did actually receive your rewards as long as our system didn't detect you as being AFK. That bug was fixed in this patch.

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We've put out a small update that fixes two bugs:

  • Fixed a visual bug that caused an AFK penalty to display to everyone partied with an AFK player (although rewards were still granted appropriately to non-AFK players).
  • Fixed a bug that caused bullet trails to display multiple times for a single shot.
External link →

03 Jul

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Hey Abysmal, I think we played together earlier :) Thanks for the feedback!

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There is a visual-only bug that causes an AFK penalty (forfeiture of match rewards) to display to everyone partied with an AFK player. This bug is visual only and as long as you were not AFK, you will receive match rewards as you should. We're working on a fix for this issue.


02 Jul

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I believe!

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Spotlight Voice Chat (v1)
• Added support for Team voice chat.
o Voice chat is enabled by default. To opt out, players can disable the Auto-join Team Voice option in Settings → Audio → Voice Chat
o Team voice chat is only available while connected to the match server. (i.e., from the time the pre-match versus screen is displayed through the post-match scoreboard). There is currently no voice chat in the main menus.
o Added a UI notification that briefly displays at the beginning of each match to notify players whether they have or have not joined the Team voice chat channel.
o There is a new Social Menu (bound to [P] by default) that lists the current players on each team and provides support for joining/leaving the Team channel, muting, and reporting players.
 Players have the additional option to Join/Leave Team Voice Chat on a per-match basis through the Social Menu [P]. Simply click on the None (to leave) or Team (to join) buttons found under My ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2513520701531718485]here[/url].