Crucible

Crucible Dev Tracker




31 Jul

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Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible.

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain the issue fully. The more detail you provide, the better that your readers will understand the point you're trying to make.

· Suggest improvements: While detailing a problem is the first step in solving an issue, don't be afraid to put some thought into how you'd solve the problem.

· Avoid making it personal: Resist the temptation to argue with a person, but by all means debate a point being made. On the same note, do not be offended if someone disagrees with your opinion or suggests alternatives to an idea you’ve put forth.

Looking for more real-time discussion? Feel free to hop into our Discord here: ...

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30 Jul

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Gotta love when it happens

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Last week we mentioned that we were planning to push a new release out the door this week and welcome our first wave of new beta testers. Unfortunately, due to a few critical bugs we recently identified, we’re postponing the release and the invites until next week. We know that’s not exciting news, but these bugs impacted core gameplay and we need time to thoroughly test out our fixes for them before pushing the release live. The upside of the situation is that the registration cut-off for the first wave of invitations is being extended to Sunday, August 2, at 11:59 p.m. Pacific.

We’ll be running a playtest like normal tomorrow (on the current build), so you can still jump in for some matches. After the release ships next week we’ll be making some updates to our public development roadmap[trello.com] to refle... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2734200255918202534]here[/url].

28 Jul

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Thanks for feedback (and cool presentation of it) :) I'll make sure the team takes a look!


24 Jul

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Originally posted by jinseikaen

Looking forward to the big patch next week. I'll be sure to post a short novel on the next feedback thread

Looking forward to it :)

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Originally posted by ottoginc

Thanks for thanking me! I hope y'all aren't tired of me yet cuz I'm not done :)

We <3 all the feedback we can get!

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Originally posted by TallTooth7

Are the patch notes even up? I'm on the crucible website and the newest patch isn't mentioned.

No new patch this week, but you can read about what we'll be doing for future releases in the dev update from earlier this week: https://www.playcrucible.com/en-us/news/articles/developer-update-july-22

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Originally posted by ottoginc

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Thanks for posting all of these :)

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Hey everyone,

Welcome to this week's feedback thread! We’d love to hear your thoughts on all things Crucible, and we have a few specific questions to get you started:

Is there anything you think is missing from our public roadmap? https://trello.com/b/zS6QIJfM/crucible-beta-roadmap

Are there any areas you perceive as unbalanced?

You’re not limited to the above. If you’d want to write a wall of text, we’ll read it!

Here’s some guidelines for giving great feedback:

· Give details and examples: Be specific, explain...

Read more External link →

23 Jul

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Originally posted by ejaculindo

Remove the vram hardcap.

Can you share the error you're encountering? We fixed this with an update shortly after launch - any information would be helpful

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Originally posted by radicalizedleftist

yeah because thats what this game needs, is more voicelines lmao

they're part of our new ping system, which is more contextual around the specific objectives and scenarios you may encounter in a game of Crucible - so you should be able to communicate more effectively with your team.

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We understand that queue times may be longer while Crucible isn't available for download on Steam (outside of us sending waves of keys every month) so during Closed Beta, we recommend showing up to the weekly Closed Beta test every Friday from 11AM - 5PM Pacific time. Our dev team and other players will be logging on to play during that window, so you shouldn't have a problem finding a match during that window.

There's also a ping-able role you can sign up for in the Discord to be notified when players are organizing pick-up games outside of the weekly playtest.


22 Jul

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Hello, Essence hunters,
 
Welcome to another Crucible developer update. We have a medley of topics this week, so let’s jump right in.
 
Release cadence Since launch, and up until a few weeks ago, our goal was to put out a new release each week. This approach allowed us to quickly address the issues we saw at launch, but it came at the cost of reduced internal efficiency. Our goal moving forward will be to put out new release every two weeks. This is more sustainable for the team, and it gives us some extra time to make sure we’re putting out quality releases—which is important considering there are a lot of changes coming in the next few weeks and months. You’ll see some of those changes in our next build, which is currently slated for next week. This one’s a chonker: We’ve got the mini-map coming online, new context-specific pings for the quick comms system (including 2,500+ new voice lines), the first part of our planetary event system rework, client and networking p... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2734199622690659287]here[/url].