Dauntless

Dauntless Dev Tracker




30 Aug

Post

Hey everyone, we've shared our plans for the changes coming to weapons & the new weapon swap feature in this dev blog yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and weapons in general.

We will be here answering questions from 3-4 pm PT today. (i.e., in about an hour from now)

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

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28 Aug

Comment

Originally posted by Icy-Bee-2157

Great Post It looks more then promising, I am really hyped about it and after getting to see what you worked on over the last view weeks I am even more hyped for next summer.

Also I know this post is about weapon swap and I know I shouldn’t but CAN WE TALK ABOUT THE LITTLE RAPTORS IN THE BACKROUND haha

THE WHAT!?!?!?!

Comment

Originally posted by Icy-Bee-2157

Great Post It looks more then promising, I am really hyped about it and after getting to see what you worked on over the last view weeks I am even more hyped for next summer.

Also I know this post is about weapon swap and I know I shouldn’t but CAN WE TALK ABOUT THE LITTLE RAPTORS IN THE BACKROUND haha

👀

Post

In the first of our monthly dev blogs discussing ongoing development work for The Shattered Isles, learn all about the exiting changes coming to weapons, plus the brand-new weapon swap feature! ⚔️

➤ Read the blog now: https://playdauntless.com/news/the-shattered-isles-weapon-swap/

We'll be having an official AMA with the dev team on Wednesday, August 30, 2023 3 PM PT right here in r/dauntless (a new thread will be started for that). We'll be happy to answer an...

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25 Aug


22 Aug

Comment

I love this idea, it's not far off some of the stuff that already exists but on a wider scale. (personal opinion disclaimer)


21 Aug

Comment

Originally posted by ThePikeOfDestiny

i don't know what happens if there is an actual exact tie. i have lost #1 before by a 1/20th of a second and the game correctly updated the player's placement on the leaderboard to be higher than me, so i know that even if the game doesn't show it, it does precisely count each and every milisecond.

1st: 32.679 seconds

2nd: 32.882 seconds


18 Aug

Comment

Would recommend checking out guilds recruiting on Discord as well and look for an active one that fits your interests.


14 Aug

Comment

Originally posted by Cultural-Ad-1781

what input do you make to swap weapons? people on console are gonna have a harder time finding a button command for this since we have less buttons then on keyboard it might have to be a whacky combo press that you will missclick like half the time i hope that they find a good answer for this

At the moment, it is on LB, in place of Lantern tap while we test it. We'll be finding one or both of those things a more permanent home as we continue to explore the feature.

Comment

This feature is still very early in development, things are far from polished, and no balance tuning is done yet, but I thought you'd all appreciate this sneak peak at how it's coming along. Look forward to a blog post within the next month where we'll go into proper detail about this system and how it works, but for now, enjoy this peek.


12 Aug

Comment

You should get them in a coming patch, minor mishap. Sorry about that!


08 Aug

Comment

Originally posted by Serfrost

Sorry about this, I've forwarded this over to be looked over by Support, though you may want to contact Player Support directly on the website.

Thanks, Frost!

u/AForce5223 we're looking into this now, thanks for reporting the issue!


03 Aug

Comment

Originally posted by Icy-Bee-2157

I would really like to participate Will there be a info on how you can try to participate in this testing?

Certainly! u/slayerdk-PHX will post about it once we're ready to bring folks in.

Comment

Originally posted by GENM_ACT

Dauntless has no way to see and sell their inventory. Any plans to improve this? Behemoth materials and limited currency with few uses are left over, and behemoth materials are rotting and stinking badly.

Not an inventory per se but... lots of uses for you unused behemoth parts.

Comment

Originally posted by Firefly_Girl2016

I realize that Cosmetics aren't important to you guys, but they are the money maker. It seems the ptb shot themselves in the foot. Many of us like our 'digital paper dolls'.

I have everything in the game, have been loyal, but with nothing new coming for a year or so... We already have been teetering.... I'm concerned about many things. Many of us feel our voices have gone unheard. I don't want to leave Dauntless, but the Slayers are important. It seems it will be a brand new game. Will it? Will you be leaving the Slayers that have been and stayed the course with Dauntless in the dust?

Yes, new cosmetics for sure. They are super important!

As for leaving slayers in the dust, I sure hope not. The goal of this is actually to go back to the game's roots a little bit (longer fight times, more specific hunting goals) but update it to make sense today.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by MrHorris

What past update/rework would you say has been your favorite (and why)?

Okay, old school answer, but Reforged (v1.5.0). I loved what the addition of the Slayers Path did for the game. It's also the last feature set that I was involved in, so it's quite special to me.

Comment

Originally posted by Charetta

I still have mixed feelings about the State of Dauntless post and have so many questions, but had to pick a few.

 

1) About the new permanent progression and enhanced core gameplay, is it like an overhaul the same scale as Reforged update where it changed the way we hunt and progress and our current progress will migrate to the new system, or is it just additional content that won't conflict with our current progress (ex. Slayer's Path, Mastery, etc)?

 

2) You mention "surveys and community playtests", does that mean Experimental version on Epic Games will make a return?

 

3) You certainly have heard lots of feedback on the loadout menu, like requests to improve it (reminder it lags switching between each loadout on PS4 while on PC it browses smooth like butter and it doesn't scroll like a carousel from first to last loadout or last to first with a single tap), the ability to name the slots and adding more loadout slots. Is this QoL ...

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  1. bit of both of those... Slayers path still relevant, mastery more relevant. But leveling weapons to 20 and then back to 1 for a reforge isn't the way we want to move forward.
  2. It might not be the Experimental Build, but something like that exactly, a separate test build.
  3. UI is getting a BIG look-at
Comment

Originally posted by Arcknoc-Enforcer

I do not know if anyone else posted this or not but do you guys have any plans for new exotic weapons in the future, maybe for new or existing behemoths?

Expect all weapons to be a little bit more like exotics - unique in important ways.

Comment

Originally posted by Ecresrylca

With the changes to hunting grounds and the "new" pursuit style hunting will we have a better way to switch between loadouts? The current system of a box for refilling consumables is nice but limited and being able to swap loadouts while staying on the island would be nice

We don't have plans for any further ways to change loadouts on an island, we're focusing more on making sure the loadout you choose to bring to the island matters.