Dauntless

Dauntless Dev Tracker




03 Aug

Comment

Originally posted by arcane_mornechui

  1. how will cells work on the second weapon? I assume it'll be same armor, and for the purpose of active perks the cells in one wep will be swapped for the cells in the other?
  2. how much info, generally speaking, will the community be granted public access to?
  3. will the slayer's path remain in the game, and if not what will happen to the perks gained from it?

1) With regard to cells on the second weapon, I answered this elsewhere, but we'll be shifting perk economy and cell economy a bit, it's safe to say you will not have more total perk economy from cells than in the previous system.

2) When it comes to information, as much as we can possibly give you, we know that there are a lot of questions, and this is a big period of time, so we think transparency of what we're working on and how it's progressing going forward will be of vital importance. And as early as possible, we will begin finding ways to put test versions of that in front of players well before release.

3) The Slayers path will remain in the game. The shape of it will likely shift a bit, particularly around island unlocks, but it will still be there, and will continue to be expanded on.

Comment

Originally posted by MrHorris

What past update/rework would you say has been your favorite (and why)?

For me, Escalations. The game mode allows me a way to quickly jump into a curated path for a bit, feel extra powerful, and still have meaningful challenges via Heroic escalation!

Comment

Originally posted by GENM_ACT

I was disappointed to learn on the official Discord that there will be no new elements until next summer. I was hoping that things would change when the new Gauntlet mode was added, but in fact it is a very boring mode, and I was even more disappointed when I learned about the above. Is there anything that can be added in small increments instead of all at once?

I hear you GENM, waiting isn't fun.

Taking the time to do it all at once, though, lets us really make the kinds of changes we think are important to the game and the kinds of changes that the community has been requesting for a very long time.

Comment

Originally posted by Icy-Bee-2157

That sounds great Does that mean there still will be like two behemoths on one island with like one of them being the top of the food chain or is it one behemoth or does it even depend on island and behemoth?

It does depend on the island and Behemoth, but generally you can still expect to see multiple behemoths on the island, with one being the 'target' of the hunt, while others there serve as ways for you to get additional loot and parts, or to power yourself up in preparation for taking down the 'key' behemoth of the island.

Comment

Originally posted by Icy-Bee-2157

Hey I am so incredibly happy that you are back and also with such great news that the game is far from over and will go on. And if that wouldn’t be enough I read the phrases „dynamic isles“ and „new Hunting experience and pursuit“ AND „open World like“so I am guessing there will be a pursuit like mode…guys thank you so much for listening.

Dauntless because of its core has so much potential and we do have a speedrun, a arcadian, a endless, a mission and a level based game mode. Although after pursuit and patrols went out the game laked on the real hunt based game experience.

My Question is: In bringing this „mode“ and working on more dynamic islands will the 10 original map models come back?(well some of them still exist but emberthorne cove, coldrunner key and the original hades reach where redesigned and I still miss the original designs). I mean the provide a more open worldy like feeling a bigger variation of islands can’t really be that bad and you do have the ...

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Appreciate it!

Yes - pursuits and patrols had a lot of benefits that we lost when we moved to the Hunting Grounds. We intend to bring back those benefits.

Comment

Originally posted by KorrupiKid

Got a question from omega135 on discord who couldn't be here for the AMA:

I was wondering if old things would still be relevant or will be added back, as in previous additions like the primal and elder behemoths, the thornbound behemoths, heroic+ behemoths, and if they could be readded into the game in a fresh way like how thunderdeep drask was reintroduced

We don't currently have any plans to bring back any of these specific examples. Though we do have something coming along with it that will roughly replace the 'heroic+' idea, when it comes to giving Slayers powerful high end behemoths to fight.

Comment

Originally posted by Vasenkov

Do you see weapon swapping as a way for adding new weapons?

Like weapons which would struggle to be a complete standalone experience in reality of current Dauntless, but could work great paired with one of classic weapons.

It certainly opens up our options in that way.

In the same way, it lets us push existing weapons into more niche or individual roles. Because we can present players with challenges that require specific answers, without it being unlikely they have that answer.

Comment

Originally posted by TogglingTyrant

Will any progress be transferred over when the update in a year drops, slayer's path, cosmetics that were purchased, reforges and so on. Many of us are end game players, just wondering if all the progress we have achieved will be in vain in this new upcoming version of Dauntless?

With regard to your already existing progress in this new update, some things will be changing, we'll be working to ensure that all your hard work pays off.

To give the most basic example, while we are looking to re-evaluate reforging as it is, we will preserve a way to make that number go up, and for you to keep the number you've already earned.

While we may be making some big changes to things, we'll be certain to account for all of the things you have worked for and earned, and preserve as much as possible, while compensating appropriately for anything we can't hold onto with changes.

We're still here today because of the love and support that Slayers like you have put into the game. And even when we need to make major shifts to keep Dauntless on track, we want to preserve that legacy and respect your efforts.

Comment

Originally posted by Cookie1058

Will there be damage effects for radiant and umbral? Like how doing so much terra does healing and how so much shock shocks a behemoth etc

This is on the list! But we haven't settled on a design we like yet.

Comment

Originally posted by Distinct_Elephant_84

With the announcement of changes coming to Dauntless next summer, myself, and probably many other slayers, welcome the idea of these changes as the state of Dauntless currently is stale.

Dauntless is chucked full of potential and many players have been hoping for some time for the Devs to breathe new life into the game.

So my question is, given the state of Dauntless and how the Devs have seemingly not bothered much with the progression of the game itself, is Dauntless a project that the Devs are actually passionate about and want to see flourish?

I have played a fair few MMOs and it is does become quite apparent when a dev team may not be as invested in a gaming project as much as they could be, as this is what really makes any gaming project shine and become something that players truly enjoy, when the development team are behind the project 100%.

is Dauntless a project that the Devs are actually passionate about and want to see flourish?

100%!! the Dauntless team is all-in!

Comment

Originally posted by Distinct_Elephant_84

With the announcement of changes coming to Dauntless next summer, myself, and probably many other slayers, welcome the idea of these changes as the state of Dauntless currently is stale.

Dauntless is chucked full of potential and many players have been hoping for some time for the Devs to breathe new life into the game.

So my question is, given the state of Dauntless and how the Devs have seemingly not bothered much with the progression of the game itself, is Dauntless a project that the Devs are actually passionate about and want to see flourish?

I have played a fair few MMOs and it is does become quite apparent when a dev team may not be as invested in a gaming project as much as they could be, as this is what really makes any gaming project shine and become something that players truly enjoy, when the development team are behind the project 100%.

Everyone on the Dauntless team at the moment is very excited to be working on it. We are a mix of developers who have been on Dauntless for many years, developers newly hired to the project, and developers returning to Dauntless from other PHXL projects.

Our studio has several other projects on the go, but all of us on Dauntless are working on it because the Shattered Isles means a lot to us, and I personally have a passion for this style of game. Co-operative measured action with friends means a lot to me as a person, and continuing to put in the work to try to make sure it's right is genuinely exciting to me.

Comment

Originally posted by Distinct_Elephant_84

With the announcement of changes coming to Dauntless next summer, myself, and probably many other slayers, welcome the idea of these changes as the state of Dauntless currently is stale.

Dauntless is chucked full of potential and many players have been hoping for some time for the Devs to breathe new life into the game.

So my question is, given the state of Dauntless and how the Devs have seemingly not bothered much with the progression of the game itself, is Dauntless a project that the Devs are actually passionate about and want to see flourish?

I have played a fair few MMOs and it is does become quite apparent when a dev team may not be as invested in a gaming project as much as they could be, as this is what really makes any gaming project shine and become something that players truly enjoy, when the development team are behind the project 100%.

is Dauntless a project that the Devs are actually passionate about and want to see flourish?

YESSS

Comment

Originally posted by Ecresrylca

Mentioned as being in the works in the past but is there going to be added for old slayers to utilize the overabundance of parts that they have collected that aren't being used after weapons are all crafted?

When it comes to using collected parts from behemoths, the current plan is to have some sinks available to spend those resources. Firstly, in the new weapon progression we are doing, there will be a lot of places to spend those amassed resources. But second, we want to make sure there are longer term and reusable things that make good use of your excess behemoth parts.

Comment

Originally posted by 898CronoZeus

How would, with the new weapon system getting added, level up. Would it be the same system, or different?

Would the behemoths be able to free roam, so you can use bait (like pursuits), and if so, would the behemoth be able to fight each other?

How would the new exotics work, and will there be new equipment like variants of armor for dires, lanterns, and Omnicells?

The current plan is that weapons will level independently in the new system. Each sword should be unique enough that leveling things as a 'class' of weapon no longer makes sense. Leveling will still be via experience, with crafting being involved to unlock perks and abilities on the weapons as they level up.

In a sense, this also addresses your question about new exotics. We are looking at moving to a place where each weapon in the game has the kind of uniqueness that an exotic does, making your weapon choices between any two swords, etc, quite important.

As for Behemoths, it is currently the plan that Behemoths will be less tethered to arenas, able to move around the islands more freely. Additionally, the new hunts we have planned are meant to find a middle ground between the old pursuits and the current Hunting grounds, and put you in a position such that you will know up front what behemoth you are targeting and can be assured will be on the hunt.

Comment

Originally posted by Threef

Nearly all presented changes are system design changes or _just_ programming features and improvements. And with confirmation that we'll be not getting a lot of cosmetics, it seems like art team is not on board with that huge patch. Is that correct?

More cosmetics are on the way, and the art team has been super busy on more than just cosmetics and behemoths!

Comment

Originally posted by Nugget_System

Though cells will be more secondary, will they still bring uniqueness to builds & will they still maintain an identity to a build for it to perform well in your guys' vision with the new weapon system?

I envision the role of cells to be more akin to Decorations as seen in Monster Hunter. Cells serving the purpose of pushing your build 'over the line' into your build, activating or upgrading perks, as opposed to their current position as basically the most important source of those perks.

Comment

Originally posted by sseltnuad

So jn did a little state on the following on discord last Thursday but I still wanted to ask. Can you tell us anything or is there just mayyyyyybe something planed for Underwater combat and by that also for community requested Water and Air aether frequencies? No doubt the development of to completely new aether frequencies with new environments and Behemoths would require a great update maybe evenly sized as the „The Shattered Isles“ Update and as you stated after next summer you want to come back to monthly updates. And I know this would consider much time, but is there a possibility that in the future some time around we might see those two elements with a big patch? After all me myself and many others here on reddit did posts on the topic and also created very decent concepts for Behemoths, themed islands and combat systems…would love to know your thoughts about that.

While a cool idea for certain, we have no plans to add any kind of underwater combat, we'd rather continue to expand on and improve our on land combat. We also have no plans right now to add any new elements to the game, for now we're going to continue to expand post update on the existing elements.

Comment

Originally posted by Puzzled-Food1268

My only question is will equipping two weapons give you extra cell slots? Or will you reduce slots on weapons/only give the effects of held items?

There will be changes to the way cell slots are distributed across gear and what goes in them, but broadly, you should not expect to have more cell economy because of this update.


02 Aug

Post

Hey everyone, we've shared our plans for the road ahead in our latest State of Dauntless yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and the future of Dauntless.

We will be here answering questions from 2-3 pm PT today.

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

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The AMA has concluded!
We hope we've manage...

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01 Aug

Comment

Originally posted by anonistakenistaken

i have always wanted more behemoth behaviours! i wanted to see them alive and more rhan just things for us to kill :)

exactly our thoughts! Behemoths are the apex predators in The Shattered Isles.. and their new behaviours will demonstrate this point very well!