Dauntless

Dauntless Dev Tracker




01 Apr

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This would definitely be a different account, it's possible you ended up with 2 early on without noticing, ended up much further later, and now are back on the one with no progress or similar. Would write in if you want help trying to recover it.


31 Mar

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    on News - Thread - Direct

Let’s talk about our vision for Slayers’ Identity and how Loadouts and the Slayer’s Path will support that!

The Shattered Isles Dev Blog:Slayers’ Identity appeared first on: playdauntless.com.


28 Mar

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    on News - Thread - Direct

This Springtide, leap into a fun event that brings you special activities and heartwarming bunny-themed rewards!

Springtide 2024:Hop on Over appeared first on: playdauntless.com.


20 Mar

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Originally posted by Shiyuji

Bro its just a darksouls boss, its easy to

Sahvyt got em before they finished their sentence. Let's have a moment of

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Rolling in the direction it's charging helped me, but it's still a difficult insect!


19 Mar

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Originally posted by chino_chan_suki

My graphics settings, including shadows, are on minimum as I said in my post

Can you try changing the "advanced" graphics settings at the bottom of that page up and then back down to refresh and see if that helps?

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Average "Reuse" cell enjoyer.


15 Mar

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I feel like Lightbound Koshai is the unofficial disco ball Behemoth of Dauntless though.

This one sounds like it'd be really cool to interact with. I'm having trouble picturing the shape with all those moves though. Standing on tail and attacking is throwing me off.


14 Mar

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Rolly polly is accurate, definitely never heard the invisible comment haha.

Fun fact: Pangar code name is McRollin


12 Mar

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Thanks for the feedback! I've brought it to the team.

Personal thoughts on the lesser behemoths section:

I suspect we'd want to move away from rather than into lesser behemoths, though I could see them in an event similar to the shrike one where lots come in, I don't know if they're properly set up for that right now but I did mention it to the team.

I think if they do show up, it'd be more for a feel of the lore than combat due to the lack of challenge they'd bring.

Super appreciated. Again, thanks for taking the time!


05 Mar

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The Mighty Landbreaker special is crazy powerful when fighting with a team. Hammer tends to be a little more unwieldy than others, but once you get into it it's a lot of fun!

I especially like the double hammer jump (running forward and right click twice), especially fun with Molten Edict which will toss some magma at them.


01 Mar

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The commission passes show expiration at the top, Reward Cache also shows at the top left (41 days left).

Other hunt passes you purchase last forever once purchased, but rotate halfway through each commission when more stuff is added to the Reward Cache.


29 Feb

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    on News - Thread - Direct

Let’s talk about our vision for Behemoths, Legend Behemoths and Updates on Codename Crudge!

The Shattered Isles Dev Blog:Behemoths appeared first on: playdauntless.com.


21 Feb

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Originally posted by [deleted]

[removed]

it's a link to my tweet, so reddit autopopulates it with my pfp. don't be a dick


08 Feb

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    on News - Thread - Direct

This season of love, earn weapon XP and other rewards as you level up on relationships with your favourite Ramsgate NPCs!

Saint's Bond 2024:Ramsgate Relationships appeared first on: playdauntless.com.


02 Feb

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Originally posted by Cpt_Maelstrom

Summary:

- Lanterns (abilities. they stay as cosmetics) are removed, current lantern abilities will be moved to weapons as abilities (like the current legendary abilities)

- In the new system, weapons going to have forced special, mod + unique passive (innate perk) and active (legendary ability), which means you can not change these on the weapons

- Talent system: stats related to the weapon's abilities
(dps abilities -> dps talents, defensive -> defensive talents)

- Max Level: increased from 20 to 60

- Armor:
From: +3 innate perk and cell slot for +3 cell
To: +3 innate perk +2 another perk and cell slot for +1 cell
Body and leg armor has 2 cell slots as weapons no longer gonna have cell slots
Cell slots are now prismatic
Cell ranks are +1 only, instead max +3

- Cell farm: Event farming for cores for every cell -> different game modes / activities gives different cells

- Perk levels: Instead getti...

Read more

Crit can go to 100% from stacks! Thanks for this summary, it's a pretty good breakdown.

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Originally posted by JayCommon

Yeah same. The vibe of that post makes it feel like reforges won't be a thing anymore, but they obviously didn't outright say that either. I got a few weapons left to get to 10 reforges. I'll still work to get them all to 10 before the update just because I wouldn't want to miss out if you get to keep those boosts as a legacy reward or something. FOMO and all that 😅

Hopefully the next update posts will shed more light about that.

These boosts will still be available in the new system. While we will no longer be reforging weapons, people will keep their current reforge score, and will still be able to advance their reforge score (both for numbers go up, and for unlocking those boosts). Jordan has more details on how reforge will increase, we're still settling on an exact mechanic, but likely tied to either mastery, or hitting progression thresholds on these and other new weapons as we release them.


31 Jan

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    on News - Thread - Direct

Let’s talk about the Armour, Cells and Weapons! Read on to learn how you'll progress your weapons.

The Shattered Isles Dev Blog:Weapon and Gear Progression appeared first on: playdauntless.com.


19 Jan

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On top of what others said, escalation bonuses can help a lot if you want to aim for Terra escalations, though maybe not needed it can help with higher hit goals than 5k though.

Also, don't underestimate Frenzy Tonic and Inspiring Pylon. In addition, remember adding part damage doesn't increase core damage, so avoid boosting part damage as opposed to all damage.

If you go to Granny Strega in Ramsgate you can get the tonics for 500 gold each, and pylons for 1,000 each.

Additional reminder: Frenzy tonic does 30% bonus damage when near an enraged behemoth vs the 15% otherwise.

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Originally posted by Aggravating-Self5836

Hello, I just got on this game, may I ask what game are the devs focusing on these days?

We have separate active teams developing both games! Our Dauntless team is currently heads down focusing on a major update. You can check AMAs here&restrict_sr=1&sr_nsfw=) for the past 6 months to get a good idea on what the team has been working on!