Read moreGuess I don't really understand the reasoning behind these decisions - how would they benefit the game over simplistic and very much needed Quality of Life updates you could be doing instead, that doesn't need the game to be put on further hiatus that it basically has been for a while now.
The State of Dauntless post isn't really giving much info to go on either, since everything that is listed there can be followed up with a question such as 'like what?' or 'how exactly?', and judging by the promises made on your Trello board in the past, on mechanics you should have improved or added to the game (and a whole array of logical improvements that I don't know if you even considered), I don't really have much hope on anything being delivered, until I actually see them.
And just as an example of QoL update over revamped mechanics, instead of you reworking a whole lot of systems to allow multiple weapons at the same time, why not just simply update to allow switching loa...
Answers to questions like Like What and How Exactly will come in the monthly development updates. First up will be weapon swapping and gear. We'll go into a lot more detail about how that works.
Things like weapon progression, islands, behemoths etc will all get their own dedicated development update.
The goal with this update is to give those long-time slayers who have "completed it all" a lot more to do. On the flip side, it aims to bring more of our new players further into the game and into that end game space.
Appreciate you sticking around and seeing what we're up to.