Dauntless

Dauntless Dev Tracker




16 Jun

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So nice to see everyone helping this Slayer out.

Thanks Reddit :D

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Thanks for the feedback!

The Ramsgate you see if only the tip of the iceberg from what I understand. It's where the Slayers do their business. There's more out of a sight!

We'd love to bring more fauna into the game, but our focus right now is on Behemoths and such. But yeah, I also lovvvvve the concept we did a ways back.

As for the transmogs, we got a little wild (think aether punk). We're doing our best to ground the latest sets in the world and current lore of the Shattered Isles, especially when it comes to the materials used.

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Originally posted by WIIU_Awesome

Ramsgate is empty because 96% of the population died in the collision as there were not much time to evacuate the whole city.

4 of the npcs you see are dead but they build robots that can hold their memories to a degree. The robots were build by Hector which is an advanced scientist mutated by aether toxic waste and fast food consumables made by granny.

That place lorewise was build on an ancient indian ground which can cause tons of problems in the future and is a hint that we will get ramsgate 3 but because of the prediction of rams going extinct soon they will need to use a different animal. Most likely dogsgate.

In Kat lore she was the girlfriend of the new queen introduced in 1.5 which was exciled from her homeland because of the affair.

The game provides tons of lore if you pay attention to it. If not then you imagine stuff like me.

Wait wut

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Congratulations!!!


15 Jun

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Once upon a time, in a beta long ago... There were Rams you could attack and kill. They hopped around and ran from players.

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Thanks for the feedback! I've passed it forward to the team :D

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oh no spoiler for Thunderdeep Drask

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Thanks for the report! Logged the bug for the team!

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Originally posted by vectorvice365

I dont get any error messages it just crashes really bad on every escalation attempt, like back to back. One time it crashed on the first monster but it mostly crashes on the last duo before the Keystone behemoth. Also i have an xbox one and my in game name is L Aon Flex L

Just to confirm, by crash, you mean that the game entirely exits back to the Xbox dashboard/OS, yeah?

I'm not finding any reporting on our side, and I can't reproduce here either on Xbox One. Could I ask you to try fully deleting Dauntless from My Games and Apps on the Xbox, restarting the Xbox (not sleep mode), and redownloading/installing the game? It almost seems like you may have a data issue of some kind. If you're still seeing it afterwards, I'll see what else I can dig into.

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Hi, are you able to give any more context/details here? We’re not tracking any particular crashes on Xbox (or any platform) currently - looking at the data things seem pretty stable. What behaviour are you seeing, and do you get any error messages?


14 Jun

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Originally posted by bruceleroy99

This bug has been happening for a while and isn't specific to this build, but has been ongoing for a while (at least a month or two):

Type of Bug: Combat Debuffs

Expected behavior: Debuffs that have their duration reduced when dodging (e.g. On Fire and Chilled) are reduced by an equal amount no matter the state of the player (e.g. perks / boosts)

Actual behavior: Debuffs that have their duration reduced when dodging (e.g. On Fire and Chilled) are reduced by lesser amounts (or not at all in the case of Cascade's Stamina Boost) depending on the state of the player.

Reproduction Rate/Steps:

As far as I have seen it this is reproduceable 100% of the time.

  • 1. Have an effect that reduces the stamina cost of dodging (e.g. Agility perk or Cascade's Stamina Boost)
  • 2. Get debuffed by On Fire or Chilled
  • 3. Dodge roll
  • 4. Observe debuff being reduc...
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Uh, that's a fun one. We'll look into it, thank you for reporting it! πŸ™

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Originally posted by MugiwaraBoy1

Rumour fix when ? Ironhide pylon still not registering against umbral behemoth . can't you change it to craft 10 or even 50 ironhide pylon , or remove it from the quest since it's bugged and doesn't count , i tried against every umbral + touched and spammed 3 at a time and let it hit me first then kill him , and killed many while inside the circle while it's active + after getting hit , not even 1 count

ign: MugiwaraBoy Type of Bug: Rumour Expected behavior: Completing the quest Actual behavior: didn't count at all and asked many ppl about it in discord they got the same issue + last i googled it were there since 3 years i think ? i really love the purple helmet , really sad about it

Reproduction Rate/Steps: 10/10 Happens Every single time System specs: https://www.speedtest.net/result/11577359928 < internet speed i5-3550 cpu 5700XT Gpu

Location : Saudi arabia , Riyadh

sorry about the form...

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This shouldn't be an issue anymore after 1.6.5 (going live this Thursday) as we removed that objective altogether. Cheers!

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Originally posted by Killing_Laugh

Two Visual bugs that need fixing;

1:There is still the burn debuff icon in almost every hunt appearing next to the buffs.

2: Dye regions on MOST of the armour pieces (Colours originally changeable are now default white)

I understand the format is needed but I'm sure these have been brought up many times. Thank you!

These two bugs should be fixed in the next patch, 1.6.5, going live on Thursday. ;)

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Hey, Slayers! We missed posting a 1.6.4 bug mega thread, so here it is! Please add any bugs that you are seeing post 1.6.4 here.

Please also keep an eye on the current tracked issues here: https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2

This Bugs Megathread is where you can report bugs that you encountered while playing Dauntless. With every patch, comes with unforeseen bugs that can find their way onto our airships and into gameplay. To avoid flooding the subreddit with similar issues, we are collecting all bug reports in this megathread to consolidated incoming reports. This will be the place to post all bug reports until a new Bugs Megathread is made....

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