Dauntless

Dauntless Dev Tracker




17 Jun

Comment

Originally posted by Rappull

I’ve been playing since the Hidden Blades HP and all I ever do is make sure my Slayer looks fabulous when he’s going on about his slaying adventures.

But the thing is, many armors my Slayer is rocking just needs/deserves/screams for a fourth dye region (Hellion’s white elbow patch, for example). Some even have a fixed color (same example), indicating it may be possible to make these the said fourth region.

Yes, I know it’s a big thing to implement, yes I know there’s more to do content-wise than something as cosmetic as this.

But when we talk about art, we also try to broaden the horizon, try to make the next design better than the previous. 3 colors are a big strain and restriction, which most of the time don’t really come off really well if players are trying to mix and match things to their own taste. In turn, players need to take in consideration some parts that have a fixed color to match well with the changeable colors.

What I’m saying and a...

Read more

Adding channels is a pretty big feat. We'd have to go back to every single piece of armour in the game. At this time, we feel that prioritizing other things will add more value to the game.

That being said, nothing is ever truly off the table.

Comment

Originally posted by anonistakenistaken

to the behemoth and gear concepters (jasper and kyrin): i love you people :D i want to be a concept artist when i grow up too. i really wonder how it is to work with a group. i am always alone on my room. i dont actually have something to ask i just want you guys to know i exist so i will type a random question: how do you choose your color palette? random or specific?

Hello! Working with a group is awesome. One of my favourite parts of my job is to sync up with different departments and chat about movesets and abilities. The bouncing around of ideas is really fun. I'm sorry to hear about your situation; I'm sure covid doesn't help much. As for tips, there are a lot of things I learned that helped me on my art journey. I'm just going to list a bunch here as they come to mind!
1 - work from general to specific. This is something I still have a hard time doing but I always try and improve. Big to small (if you are drawing a dragon, dont start with the scales around the eyes, start with the whole large form of the dragon and do the scales last, for example)

2 - find your dream studio. Look at the portfolios of the artists who work there. Use that as a target for your own art. I still do that, and will probably always do that. It's a good way to keep track of your personal progress.

3 - do studies. Learn anatomy, perspective,...

Read more
Comment

Originally posted by NooneLikesLavelle

Are you guys working on any new behemoths instead of reskins? (not attacking just curious! u guys did a really good job on the cronovore).

YES

Comment

Originally posted by DemolizerTNT

  1. Will we get another in-game animation like the one from saving Ramsgate / Good people of Ramsgate? I really enjoyed that!

  2. How long it usually take you to fully create new Behemoth? - starting from concept art

Maybe! Non are being worked on at the moment, but they are super fun for the team to make and really help bring the world to life.

Behemoths vary a lot. A variant like blaze gnasher is less time than a variant like Deepfrost embermane or a variant like Thunderdeep Drask which is less than a full Behemoth like Boreus which is less than a keystone Behemoth like The Chronovore!

It also depends on how many people are taking that Behemoth on and a whole bunch of other things. But for an actual answer: Concepts for the next Behemoth are already underway - and I expect it to be in your hands by mid-October.

Comment

Originally posted by WolvesbaneYT

So it’s not giving me a pop up for Moyra even though I collected the lore node. I’m assuming it’s because I have the Chronovore quest and will need to deal with the awful wing farming. If so that’s lame.

Wils starts the quest to craft the Skullforge and Moyra starts the quest to craft Molten Edict (the smiths are having an old-fashioned smith-off!). Not sure if that might be related to what you're seeing?

Also - the existing Exotics all have a lore node that unlocks a quest on an NPC in Ramsgate. "The Crystal Method" uses a different, um, method: instead of unlocking a quest on an NPC who grants you the schematics, the node itself grants the schematics and so you should see them ready to craft when you go back to the smithy.

Server Status @ status.playdauntless.com

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

Please also keep an eye on the current tracked issues @ ...

Read more External link →
Comment

Originally posted by Ro_cro

When will you adust hit boxes on shadow cast drask. Also can wo know the date of repeaters rework.

Sir, this is an art AMA.

Hey everyone,

Let's talk about ART!

We'll be here between 2PM PT to 3PM PT to answer as many questions as we can about the art process behind Dauntless.

Everything's on the table from animation, concepts, visual effects, illustration, modeling, you name it!

Important!

Please keep it to one to two concise questions per comment. This makes it much easier for our developers to answer them one by one.

Update:

That's a wrap! We're going back to work. Thank you all for your thoughtful questions. Until next time!

External link →
Comment

Thanks so much for sharing! It's really nice to hear stories like this and to share in the journey! I hope you have many more years of journey ahead with us.

Comment

HAH! Thanks for the laugh =)

Post
    on News - Thread - Direct

1.6.5 offers a new way to earn exotic items alongside a new armour set, quality of life improvements, and bug fixes.

Infinite Radiance appeared first on: playdauntless.com.

Comment

Thank you for sharing your story, 4drian_R0gu3! Glad to have you with us on this journey :)

Comment

Thanks for the kind words!

We're so glad you enjoyed your journey with Dauntless :D

Comment

We're glad to have you! <3

Comment

Thank you for sharing this. This so clearly describes why I love working on Dauntless, people being able to come together and have a shared experience that makes our lives better. Happy hunting 4drian_R0gu3!


16 Jun