First off, big thanks to everyone who spent time trying things out on the ETR this weekend and providing feedback. We've parsed reams of feedback from reddit, discord, youtube, etc., and there several common threads we'd like to address and give more clarity on.
Why are you even doing this?
One of the longest-standing points of feedbackabout Dauntless is that the meta is stale and builds all look the same. Which is true, and it's something we want and need to address.
Rage, Wild Frenzy, and Discipline are the common thread, and for good reason. The first 2 grant large amounts of the two most powerful stats in the game —"raw" damage and attack speed. Add Discipline, and they're always on — no conditional activation, no timer. The tradeoff is being locked at half health, which is not an issue for skilled players. For those who can't yet dodge every attack, there's Iceborne. Again, always on access to the best sustain ability in the game.
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