Dauntless

Dauntless Dev Tracker




03 Jun

Comment

Originally posted by jordanpowpow

It's in 1.6.5 :)

You'll want to look for a newly uncovered lore node out on the Paradox Breaks. Could be interesting.

Comment

Originally posted by deadjosh13

Hey Phx Labs,
Out of pure curiosity, will the cbs reapers dance invisible wall ever going to be patched? This bug has been known for a long time and it is getting pretty annoying. Thanks in advance.

We have improvements for this behavior 1.6.4 release tomorrow and are continuing to work on other fixes.


02 Jun

Comment

Originally posted by Devon_Pro

If Thunderdeep Drask is getting its own weapons and armour. - Will the weapons have a different unique effect & cells than the current one - Is there a chance the other existing Dire Versions could see new weapons and armour

TD Drask weapons and armours are more like an upgrade of the drask pieces. Different cell slots, maybe a new perk. They also look cool.

Possible for other dires - absolutely! If the Drask weapons are popular, we'll definitely want to explore dire gear for the rest.

Comment

Originally posted by Alyx_Merlyn

Are there any ideas regarding a Supply Crate recharge? Having 1 single crate use with no recharge doesn't quite fit the "hunt as long as you like on this island" theme.

A long timer (10 minutes) or recharge based on behemoth kills (10 kills, minimum 20% damage for credit) would be beneficial to players that alternate builds or have high consumable use. Newer players often tend to use up their stims too quickly as well.

We definitely want to convert supply crates to a cooldown based system rather than 1 per island. Hopefully we can get to it soon.

Comment

Originally posted by Boltster21

What will the fixed speed for ardent cyclone special for sword?

Right now we've got it set to 6 hits per second but we'll be able to adjust that if we see it's too low.

Edit: That'll be going out in a later patch though!

Comment

Originally posted by ttrixy

How was your day?

I wanted to be the one to ask this one, eh.

And obviously, the lore usual AMA lore question: can we expect any actual lore updates or changes soon? It's been getting quiet and stale for a little while now.

I'd love to see some new lore, especially considering the upcoming season is about Ostia, and it feels like the perfect opportunity to tackle the "political situation" in the Dauntless world.

You can definitely expect to learn more about how Ostia's relationship with the rest of the Shattered Isles has been affected by the power shifts there.

Combined with the recent arrival of and revelations about the historically significant Paradox Breaks (and Paradoxicon), it's got a lot of people uncertain who is looking out for them on the frontier, and in the case of all that time travel, some of them don't even trust their own histories anymore.

But as far as Ostia goes, one of the triggers for the Seismic rebellion was the Triumvirate pulling back protection for Ostian settlers. Who's been looking out for them?

ETA: The thought occurs that you might also be talking about physical lore items (okay, I was reminded!) we have several new ones lore nodes coming soon that will also launch some new quest content that... I am not sure we have talked about yet? But it's a little different and pretty lore-heavy. unlocks more new, straightf...

Read more
Comment

Originally posted by shiraco414

will there ever be a shield/sword weapon confused on Defence/Support?

We don't have our next main weapon locked in at this time, but I would love to see a sword and board!

Comment

Originally posted by incubuus

Hi!

First of all, I hope you're all having an amazing day! ^^

Does the team ever take a look at data on how certain behemoths are performing? As in if players are getting "rekt" more than usual by certain Behemoths?

This might sound stupid, but I was just curious about it, since when I'm on public hunts everyone seems to struggle against *certain* behemoths >w< (looking at you Flame Rezakiri and Stormclaw - especially on the event where there are 2 Stormclaws mimicking each other)

Does the team ever take a look at data on how certain behemoths are performing? As in if players are getting "rekt" more than usual by certain Behemoths?

Yes, we have a ton of data about behemoths in the game down to things like how often certain parts are breaking, how much damage is being dealt/received, etc. The tricky part is figuring out the right metrics based on the massive amount of data we have to determine things are less objective like "engagement" or "getting rekt" because there's a lot at play but we have folks dedicated to parsing that out. It's really fascinating and adds a lot of perspective.

Comment

Originally posted by Warfarrer77

can u reward us for maxing up weapon reforges (50) by giving us unique weapon skin?

Not in the agenda at this time, but we'd love to add some sort of reward for players who reach that level!

Comment

Originally posted by Warfarrer77

Do u plan make a patch for ps5?

We patch it alongside everything else, but I think you're asking about a graphical upgrade.

At this time, we do not have plans for that.

Comment

Originally posted by B4rb4_Negr4

veremos outros elementos no jogo?

none planned at the moment!

Comment

Originally posted by Xardas_88

Those are extremely good news, we've been asking for exotics to be improved for a really long time. Thank you.

We're also going to buff the Molten Edict a bunch :)

Comment

Originally posted by maydjabot

is there a chance we will be able to get the desperado set again at some point? it looks SO good.

Yes, but legally, it needs to be a Prime exclusive for a bit. After that, we may bring it back somewhere else!

Comment

Originally posted by IntrospectiveTrash

What are feelings about having some sort of in-game vote contest used to decide which pass' content gets loaded into the reward cache next so players can have a bit of say in what they want and get a better idea of what's coming, whether to save, etc?

If you're talking about old content brought back, let us know what you'd like to see! We often go through community comments to see what people want.

Comment

Originally posted by saltshaker167

Any plans to change elders to make them less annoying, like was done for primals?

Will the spawn rates for elders and primals remain this high on regular hunting grounds now that they have a dedicated island?

Will there be more factions?

Any plans to make shock and radiant behemoth variants?

Any plans to add neutral legendary weapons in any way?

Any plans to rework unpopular behemoths like Valomyr?

Any plans to rework unpopular behemoths like Valomyr?

Yes, we'd like to revisit that encounter at some point!

Comment

Originally posted by Xardas_88

Could you elaborate on the Chain Blades nerf coming next patch?

So it's weird. If you land a Chain Push combo, it gives you around 2 seconds of invulnerability.

If you cancel the attack, you still get a second of that invulnerability and that's not intended.

This is more of a bug fix than a nerf.

Comment

Originally posted by saltshaker167

Any plans to change elders to make them less annoying, like was done for primals?

Will the spawn rates for elders and primals remain this high on regular hunting grounds now that they have a dedicated island?

Will there be more factions?

Any plans to make shock and radiant behemoth variants?

Any plans to add neutral legendary weapons in any way?

Any plans to rework unpopular behemoths like Valomyr?

Will the spawn rates for elders and primals remain this high on regular hunting grounds now that they have a dedicated island?

As we launch 1.7.0 they will only appear on the Paradox Breaks.

Comment

Originally posted by Dauntless-stye

subclasses/Omnicells- what are they, mainly are they an extra layer of cells like how the avatars were an extra layer of amps? are they crafted? found from middle man? dropped?

thank you for all your hard work and have a great day

They will be crafted items in a new slot in your loadout.