Dauntless

Dauntless Dev Tracker




14 Jun

Comment

Originally posted by M4jorgunz

PHXL really needs to reword the Box tool tip from "Claim your rewards" to "Open Box to review your reward summary" or something to that effect...alot ppl dont know its not an actual lootbox.

Thanks for the feedback, I will bring it up with the team!

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Dawww! So adorable =) Thanks for sharing it!


13 Jun


12 Jun


11 Jun


10 Jun


09 Jun

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Originally posted by Memoglr

It has also been crashing on ps4. A lot actually

Yep, crash fix rolled out on PS4 about 20 minutes ago too - let us know if you have any further problems there!

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Originally posted by Antoxik

He was playing on Xbox, and probably the game crashed on him during trials, which was happening quite often since the last patch from what I have heard (I did not encounter that many crashes on PC), but when he started the game again, he could not load back into the ramsgate with a message, that he needs to update the game.

He was streaming, so we were cheering him up on his trials.

Ah thank you, I appreciate the extra detail. If it helps, the patch was specifically to fix that nasty new crash that had popped up!

Thanks for following up - we're definitely reviewing how and when is best to release non-content patches, and this post started some good conversations internally, so thank you!

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Hi FaeFay, I'm the release manager here on Dauntless - nice to meet you.

We definitely had some missing advance communication around this update, apologies for that. We'll do better.

However, no-one should have been kicked from the game (definitely not mid-way through a Trials run or anything) when these updates roll out. I can still see a good chunk of folks playing on the previous patch. You should only get a platform-side message about updating if you were to launch the game up fresh after the patch rolled out.

I'd really like to understand what happened to you and your friends here because it definitely isn't intended for updates like this to disrupt you in the way you're mentioning! Would you be able to give us a little more detail about what platforms folks were playing on, and what sort of behaviour they saw that interrupted/kicked them please? I'd love to improve anything here that feels bad.

Cheers!

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Sorry about the delay in messaging around this hotfix.

We'll do better to communicate changes like this in advance.

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Originally posted by Adrakhan

Can we expect a weekly test run to test the tweaks/progress made?

There is a big dev cost to setting up these public tests. It’s like a mini release for us. So we generally have to do them infrequently so that we can spend more time on our final patches. I’d love to improve our tools and workflow to make this easier because we get a ton of value from them.

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Originally posted by Manujiiva

So the omnicell update is going to be released in live game anyways regardless of the community feedback saying its needs some tweak BEFORE release and not after release if i understand correctly? Correct me if i am wrong because this update just...doesn't sounds good to me.

We are making a ton of tweaks based on the feedback from the ETR. What players saw this past weekend is definitely not the final product.

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Yes...a crown...


08 Jun

Post

First off, big thanks to everyone who spent time trying things out on the ETR this weekend and providing feedback. We've parsed reams of feedback from reddit, discord, youtube, etc., and there several common threads we'd like to address and give more clarity on.

Why are you even doing this?

One of the longest-standing points of feedbackabout Dauntless is that the meta is stale and builds all look the same. Which is true, and it's something we want and need to address.

Rage, Wild Frenzy, and Discipline are the common thread, and for good reason. The first 2 grant large amounts of the two most powerful stats in the game —"raw" damage and attack speed. Add Discipline, and they're always on — no conditional activation, no timer. The tradeoff is being locked at half health, which is not an issue for skilled players. For those who can't yet dodge every attack, there's Iceborne. Again, always on access to the best sustain ability in the game.

... Read more External link →

Hey everyone, we found some missed items that should have made it into the 1.6.4 patch notes.

We've updated the patch notes on our webpage and here are the missing items on their own.

Sorry for any confusion!

Balance

Hunting Grounds

  • The guaranteed Behemoth on Razorcliff Isle is now Rezakiri (was Deepfrost Embermane).
  • The guaranteed Behemoth on Paradox Breaks is now Flameborn Rezakiri (was Rezakiri).
  • Removed Moonreaver Shrike from Razorcliff Isle.

Elder Behemoths

  • Elder Behemoths are no longer slower than their normal counterparts.
  • Elder shield’s explosions now only trigger on weapon hits.
  • Elder shield’s explosions are now aimed forward to minimize side or back splash.
  • Elder shields now move faster, and will no longer all move at the same time.

Agarus

  • Reduced the health of Agarus' vine arm.
... Read more External link →
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Stay tuned 👀