Dauntless

Dauntless Dev Tracker




30 Aug

Comment

Originally posted by chaddykev

Will buffs from one weapon apply to the other like repeater atk speed or axe damage from determination stacks

This is being looked at case by case. Determination for example would only apply to the Axe, but throwing down the captain's grip repeater buff, and then swapping weapons and picking it up would give you that attack speed.

Comment

Originally posted by Lord_Nethermore

Because the weapons are getting revamped with new and potentially stronger abilities, will behemoths have to revamped as well to counter them like higher health or new abilities?

Like Charrogg for instance is weak to wound damage and others are more prone to stagger damage. Will behemoths have to be balanced to meet the match of this weapon overhaul?

Yes, Behemoths will get slightly stronger. put another way, we anticipate encounters to take slightly longer than they do now.

Comment

Originally posted by Particular-Big-7922

What is the button for the weapon swap for switch

We're going to wait a bit longer to talk about input changes as we figure these things out and make sure we get it all fit nicely on a controller. It's no surprise to anyone that it got a bit cramped, but we're looking at how we can make sure this integrates smoothly into your combat experience.

Comment

Originally posted by KorrupiKid

Will there be changes to mods and specials in this update. Some of them are really bad and underused and this seems like the perfect time to rework them.

oh yes

Comment

Originally posted by HurrycaneTheTiger

Is the weapon swapping going to be limited to only 2 weapons at a time or be able to switch between multiple, and will this feature be unlockable from the Slayer's path or available right out the gate? On top of this will we be able to switch to 2 different weapons of the same group but different types, such as switching between 2 different swords, or 2 different warpikes, opposed to only being able to switch to 2 different weapons

-Two weapons at a time, you have two weapon slots in your Loadout window.

-It will be unlocked likely via a quest and/or the Slayer's path.

-Yes you can equip two of the same class of weapon.

Comment

Originally posted by HurrycaneTheTiger

Is the weapon swapping going to be limited to only 2 weapons at a time or be able to switch between multiple, and will this feature be unlockable from the Slayer's path or available right out the gate? On top of this will we be able to switch to 2 different weapons of the same group but different types, such as switching between 2 different swords, or 2 different warpikes, opposed to only being able to switch to 2 different weapons

You'll have two weapons equipped at a time. And it will be unlocked in the slayer's path --- relatively early, but not so early to overwhelm new playesr.

Yes, 2 weapons of similar types is a-ok.

Comment

Originally posted by maresa007

I have a question please.....are you going to reset all the weapons? if so, What happens to all the players who have already reforged 20+ times? I have everything in my slayers path, it is 100% complete, is that changing? or just adding more stuff? because if all this is changing why not just make a Dauntless 2 ???? I'm concerned because I worked my player off good to get where she is at.

We'll share more about this as we get closer to it and firm up plans. We definitely plan to migrate players to these new systems as generously as we can, both rewarding all the time and energy you have put into the game, while still give you new things to work towards so you don't feel 'done and bored' when it hits. This is definitely a delicate thing to do, especially with the amount of progression we're changing, but we want to bias towards generosity, the time and energy you put into this matters.

Comment

Originally posted by Bok408

I know roughly what the majority of the next update will be, but do you intend to introduce any proper side activities? Like I know housing will most likely never happen, but I do remember fishing almost being finished before all of a sudden being scrapped.

I just wonder if any kind of side activities like these will be implemented that have a bit of teeth to them. Slaying behemoths with different kinds of weapons and builds is fun, but eventually it does get boring. And that boredom only arrives quicker if there is nothing else to take our attention every now and then.

There is LOTS that we haven't talked about yet :D you don't know everything!

Side activities — potentially some, but most will still be related to hunting. What we are planning to focus on is making hunting more dynamic and exciting. Rather than load in, find behemoth, kill it, repeat. You may stumble across... a few other things that grab your attention ;)

Comment

Originally posted by Swift_N_Deadly

Thank you. I have been fighting to keep this game alive and trying my best to entice new players to the game. But it's very hard somethings especially in the last year.

I'm very excited for everyone to dig in to what we're working on.

Comment

Originally posted by Drylen

This update will finally include umbral & radiant effects for weapons ?

Answered elsewhere, I'm not ready to commit to this yet, but it is one of the goals.

Comment

Originally posted by maresa007

I have a question please.....are you going to reset all the weapons? if so, What happens to all the players who have already reforged 20+ times? I have everything in my slayers path, it is 100% complete, is that changing? or just adding more stuff? because if all this is changing why not just make a Dauntless 2 ???? I'm concerned because I worked my player off good to get where she is at.

We are 100% taking time to plan how player's progression will carry over into any new systems. The Slayers Path bonuses from reforging will remain important. And the borders earned will remain / be earned in other ways. You will not log in to find you're back at level 1, but you also will likely not be at max level for every weapon, since the overall ceiling is being raised.

Each reforge will be honored and carried over in the new system -- how exactly, we'll be discussing the plan in an AMA like this much closer to the release.

Comment

Originally posted by DemHows

Will there be switching specific mods/specials/cells/amps/UEs or switching effects (i.e. switching to Axe gives dmg% or switching from Strikers gives whatever) in general?

We would like to key some perk effects off of weapon swap, yes.

Comment

Originally posted by Threef

Will the bug that let's us skip Landbreaker animation by jumping be fixed? Or if not, then will the animation be removed? Because it is kind of required exploit, and by failings it were punished by 2 second long animation

If Landbreaker remains in the game, I'll also aim to either fix this issue, or adjust the window to make 'early break out' more an intentional part of gameplay rather than a bug.

Comment

Originally posted by Blaftoif

Will there be new mods and specials in the future? Especially for Aether Strikers, since they never received another set like the ones you buy from Lady Luck

There will be a new Striker special.

Comment

Originally posted by DemHows

Will there be switching specific mods/specials/cells/amps/UEs or switching effects (i.e. switching to Axe gives dmg% or switching from Strikers gives whatever) in general?

This is something we're certainly talking about. Effects that trigger on swap. Depends if its fun to play once we get into it.

Comment

Originally posted by Coffeethirst

Will you be adding elemental debuffs for radiant or umbral? Even something like doing less damage or taking more damage would be cool. Less accurate attacks could be nice. Or even something unique like affecting behaviors, maybe how long rage/aether lasts.

We've got these in the plan - but don't have a solid design for yet. I don't think Dauntless will be complete until we get them, personally ;)

Comment

Originally posted by SparklingWaterCo-op

I like the sound of that. What about prismatic weapon cells however? Will they still exist, or just have a different purpose?

I am not ready to fully commit an answer to this, but I think right now that we are looking like they will not continue to exist.

Comment

Originally posted by SilnCalroshi

Sorry for the off topic question, do you have plans on expanding the development team? Can fans help you build features, even for free?

To be honest, you all help by participating in these chats. We always come away with more insight into what's important to you - and sometimes your questions trigger great conversations that lead to new features or better ideas!

Comment

Originally posted by BlackjackMKV

Will running each weapon on its own still be viable? For example, if I just feel like only using the War Pike, is this going to prevent me from fighting how I still do now? For example, being unable to break parts, only being able to do wound damage, etc...? Not that the weapon swap system isn't fun of course, but hoping that weapons will still be able to stand on their own without requiring it too.

It's safe to say that weapons will not necessarily be able to 'do it all' like they do at the moment. Or at the very least, they will be greatly diminished in effectiveness. The goal is that the weapons you have should be the best at the thing they do, and every weapon should bring something to the table that no other quite does.

Comment

Originally posted by hyde360

If you have your weapons in different levels, how is the swap going to work when you are on an island with a weapon level cap?

you will be instantly yeeted into the sky and land back in ramsgate.

Just kidding, if you're on the island you're good