- Why the team decided to go back to patrols instead implementing the bait system? I believe the result would be almost the same.
- Whats with the "mimic" fauna? It seems very annoying, and as the current gatherables goes, theres pretty much no reason to interact with them (as you can buy potions with rams). Another possible issue: (like in wayfinder) mimics has set points, instead being randomly placed, so players can easily avoid it.
- Am I wrong to see this "new game mode" as a simple "Hunting Grounds event"? Or like some combination of already existing content, such as, Terra esca mushroom gather / linnea wood cutting / barrier building repeatable quest / island adventures or even escalation? Because none of these were fun or made any difference. So im a bit sceptic when the "new way of playing the game" is built around these kind of side activities (and the main activity also just a HG event, called differently)
Yes, shrines and all that stuff are new, ...