Dead by Daylight

Dead by Daylight Dev Tracker




13 Sep

Post

WATCH IT

On Twitch
On YouTube

Hosts

not_Queen - Community Manager
Patricia - Community Manager

News and Announcements

  • What about The Shattered Bloodline Chapter?
    We are aiming for a release next week on all platform. That doesn't mean it will be simultaneous / same day. If we are running into delays, the Community will be informed.

  • What about the promised Bloodhunt?
    We wanted to have the Bloodhunt before the end of summer but due to unforseen circumstances, we had to push it a bit later.
    September 21st 00:00 UTC to September 24th 00:00 UTC

New Information!

  • New gameban rules
    The new gameban rules will b...
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06 Sep

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Join us on #Twitch at 2PM EST
https://www.twitch.tv/deadbydaylight

Host

Mathieu Cote - Game Director

Guests

Eric - 3D Artist
Seb - 3D Animator
Christophe - Concept Artist

Panel

Meet with the creators of The Spirit

From the Web

Fan Art curated by Mat Cote!


30 Aug

Post

Questions from the Dead by Daylight Community answered by members of the Dead by Daylight team.

Questions
2:10 : Vigil and sabotage state
10:40 : Rework totems
12:50 : Any plan to reward killers who do not camp and tunnel
15:22 : Are there any plans to increase base gen regression speed
21:06 : Would you consider making more default perks
23:45 : Buff freddy or a full rework and specifics
29:47 : Is there work in progress to remove loops from the game
31:07 : Leaderboard
32:38 : Are you sill working on remaking old and ...

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23 Aug

Post

Join us on #Twitch at 2PM EST
https://www.twitch.tv/deadbydaylight

Play with the Devs

Hosts

Mathieu Cote - Game Director
Matt - Designer Lead

Guests

not_Queen - Community Manager
Patricia - Community Manager

News and Announcements

  • Additions to the Community Management team
    ...

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07 Aug

Post

FEATURES & CONTENT

  • Integrated Chinese & Korean community localization

BUG FIXES

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store

BUG FIX PC

  • Fixed an issue that could make it impossible for a Survivor to sprint
Post

FEATURES & CONTENT

  • Integrated Chinese & Korean community localization

BUG FIXES

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store

BUG FIX PC

  • Fixed an issue that could make it impossible for a Survivor to sprint

24 Jul

Post

FEATURES & CONTENT

  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.

BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving a...
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Post

FEATURES & CONTENT

  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.

BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving a...
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12 Jul

Post

Join us on Twitch

https://www.twitch.tv/deadbydaylight

Hosts

not_Queen - Community Manager
Stefan Horvath - Game Designer

News & Announcements

  • Console FPS issue
  • New Moderators
  • Anniversary Contest Results

Q&A session on the PTB with Stefan Horvath


22 Jun

Post
    Clyde on News - Thread - Direct

Questions from the Dead by Daylight Community answered by members of the Dead by Daylight team.

HOSTS

  • not_Queen - Community Manager
  • Louis McLean - Gameplay Programmer
  • Stefan Horvath - Gameplay Designer

Questions

0:56 : Decisive Strike, Sprint Burst, Self Care - Discussion
8:09 : What perks can we expect to see reworked?
8:13 : Dejà Vu
10:07 : Calm Spirit
12:25 : Ace in the Hole
13:49 : Sole Survivor
16:41 : Dark Sense
17:57 : Bitter Murmur
19:11 : Tinkerer
21:42...

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21 Jun

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Thank you for joining the first ever forum Q&A!


20 Jun

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Question by Ms_claymore

Suggestion/request:

Please include an ingame notification on all platforms the next time you deactivate a feature for a certain amount of time, bonus points for doing so a week before the feature is deactivated.

Players are legit confused why Shrine of Secrets is not available/doesn't update anymore. Not everyone browses reddit or the official forums, reads your blog posts or watches your Developer Streams. Changes like this are important and should be clearly communicated in the game.

Answer

This is true, the in-game communication module isn't the best at the moment. It is planned to be reworked later this year.

Post

Question from Filthybones

Nearly one year ago, Stefan Horvath talked about several rework perks ideas, especially one with Play with Your Food. What is the ETA on this perk? Besides DS, are you currently testing some perk reworks?

Answer

Absolutely, there is a lot of testing going on right now! We are aiming for a mid-chapter patch covering specific perks changes, addons adjustements, new addons and animation changes on charge time (for killers).
For instance, we are changing Tinkerer completely which led to a addon pass


14 Jun

Post

Watch the VOD on Twitch

Hosts

Mathieu Cote - Game Director
Dave Richard - Creative Director
not_Queen - Community Manager
Janick Neveu - Game Designer

Opening video:


By FOXBRUSH STUDIO

News & Announcements

  • Anniversary Activities ! (Auric Cells raffles / Cosplay & Artwork contest / Tournaments / Double Bloodpoints / Huntress mask Sweepstake) Check out the details: ...

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12 Jun

Post

FEATURES & CONTENT

  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmatio...
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07 Jun

Post

Check out the VOD on Twitch

Or on YouTube:

CONTENT

Hosts
Mathieu Cote - Game Director
Philippe Ivanovic - Artistic Director
Janick Neveu - Game Designer

Panel
The Creation of the Chapter 8


06 Jun

Post

Question from mrsmile151

Will we ever get a buff to We're gonna live forever? Killer's BBQ give extra BP and ability too see survivors, and they gain this by doing what they are suppose to do. Survivors have to go out of their way just to get 1 token, and even that's not a guarantee, since another survivor get's the unhook before you even get there. The best way is to take a hit while simply while they are in the dying state or on the shoulder for just 1 token and 99% of cases, that won't help them. Taking a hit while they are being chases is super wonky and you have to pretty much right next to them. I've been in multi-pal cases where I got 4 tokens and still didn't even get double BP at the end of the match.

TL:DR We are using a perk for BP, that's very situational, doesn't really help the team, and doesn't help us.
Perhaps we could get a token for fixing a generator as well?

Answer

Design team answer

WGLF isn't a perk we a...

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05 Jun

Post

Question from Reindin

Almost two years ago on a dev stream you guys agreed that being forced to take a flashlight while being locked in an animation was unfair and unfun.
You told us you were making a change so that killers can move their cameras during pallet breaks and pickup animations.
How close are you to finishing this feature?

Answer

Design team answer

Still something we want to do. But we need a lot of animation resources that we do not have right now to do the job properly. We want to put it on this year's roadmap but as of right now it is in the backlog. We would also like to change the blindness effect because we had a lot of feedback on the white screen effect.


25 May

Post
    Clyde on News - Thread - Direct

CONTENT

Hosts
not_Queen - Community Manager
Dave Richard - Creative Director
Isabelle Mocquard - Senior product manager

News & Announcements
* New Dead by Daylight forums
* PTB

PTB changes
* How to get the PTB
* Changes
* Content

New features
* Tutorial module
* Our monetization philosophy
* Store preview


24 May

Post
    Clyde on News - Thread - Direct

1.9.4

April 10th, 2018

FEATURES & CONTENT

• Feature - Emblem System: The Emblem System has been developed as a way to evaluate your performance in a trial (affect your overall online rank) and to replace the previous victory conditions of the match. There are 4 different categories in which your performance is evaluated for both, Survivor and Killer.

BALANCE

• Changed values and adding curves for the following Scoring Events: Chase Escape, Chase Per Second, Coop Objective
• Reworked the bonus Bloodpoints granted by several Bloodpoints Bonus Offerings:
••All basic Sachets & Wreath offerings : raised from 25 to 50%
••All Fresh Sachets & Devout Wreath offerings : raised from 50 to 75%
••All Fragrant Sachets & Ardent Wreath offerings : raised from 75 to 100%
••Bound envelope offering: raised from 15 to 25%

BUG FIXES

• Fixed a few instances of the game crashing when continuously opening/closing certa...

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