Dead by Daylight

Dead by Daylight Dev Tracker




12 Sep

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Recently, we asked you guys to create a guide for newcomers (details can be found here). What you guys came up with in just two weeks has blown us away, and picking the winners was difficult as always. After...

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22 Aug

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Earlier today, we showcased the content from the upcoming Stranger Things chapter on stream. If you missed the stream, you can find the VOD here: https://www.twitch.tv/videos/470813433

If you're in a rush or just need to double check a perk, however, you can find them all listed below. Please note that all perks listed below are subject to change.

STEVE HARRINGTON PERKS

BabysitterTeach.png

BABYSITTER

While you have a reputation for ...

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Welcome to our first Designer Notes, a blogpost presenting the fine details of upcoming design changes. We are ready to share the details of two new status effects—one for Killers, one for Survivors— that will be making their debut alongside the next chapter, as well as a much-anticipated change to the bloodweb. 

UNDETECTABLE 

The first Killer status effect since Bloodlust, Undetectable consolidates our Killer stealth mechanics into one easily understandable status that can be applied through Killer powers, perks, and add-ons. 

When a Killer is Undetectable, the following effects are ap...

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09 Aug

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We are back with another developer update, a series of posts where we discuss upcoming features, changes, and where we stand on some of the most pressing issues in the game. As always, we’ll revisit some of the topics mentioned in previous posts before jumping into new ones. 

Dedicated Servers 

In our AMA earlier this month, there were a lot of questions regarding dedicated servers and when they are releasing. Rest assured, we are still on track for the originally planned Summer 2019 release date. We will be holding another test during the next PTB. 

One of the benefits of dedicated servers is more stable and con...

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06 Aug

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RELEASE SCHEDULE

STEAM

Released: 11:00 AM ET

XBOX

Released: 11:00 AM ET

PS4

Released: 11:00 AM ET


PATCH NOTES

https://forum.deadbydaylight.com/en/categories/patch-notes

NOTE: The 3.1.2 hotfix patch notes have been added to the 3.1.1 mid-chapter update notes.

KNOWN ISSUES

  • Players are reporting inconsistencies with Ranks and Pips, sometimes resetting after a match or restart (Testing a fix internally)
  • Survivor are able to leave the playing area by the exit gate, and keep playing (In progress)



30 Jul

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RELEASE SCHEDULE

STEAM

Released at 11:00 AM ET

XBOX

Released at 11:00 AM ET

PS4

Released at 11:00 AM ET


Patch notes

https://forum.deadbydaylight.com/en/categories/patch-notes

The 3.1.1 hotfix patch notes have been added to the 3.1.0 mid-chapter update notes.


25 Jul

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VOD: https://www.twitch.tv/videos/457839754

Mid-Chapter 3.1.0 Q&A

News & Announcements

We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

Q&A

Freddy

Is there a good reason why Freddy starts a trial with his teleport on cooldown?

Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away ...

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VOD: https://www.twitch.tv/videos/457839754

Mid-Chapter 3.1.0 Q&A

News & Announcements

We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

Q&A

Freddy

Is there a good reason why Freddy starts a trial with his teleport on cooldown?

Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away ...

Read more

23 Jul

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Release schedule

STEAM

Live since 11:00 AM

XBOX

Live since 11:00 AM

PS4

Live since 11:00 AM

Note that the PS4 Update will not include the following content yet. The content will be added at a later date. Rest assured that we are doing everything we can to get it to you ASAP.

  • William ''Bill'' Overbeck character
  • Bill Achievements
  • Added the 4 Left 4 Dead outfits for Dwight, Meg, Claudette and Jake
  • Simplified and Traditional Chinese, Portuguese (BR) and Korean!

Freddy rework video

https://www.youtube.com/watch?v=FlAvTQvkGCk&feature=youtu.be

SPRINGWOOD MAP UPDATE

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FEATURES & CONTENT

  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

BALANCE

Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles. 
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.

Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increas...
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FEATURES & CONTENT

  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

BALANCE

Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles. 
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.

Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increas...
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Over the years, Dead by Daylight has changed significantly, and we have adapted the way we create maps along with it. These days, a lot of work goes into making sure maps feel as fun and fair as possible, and we have developed new tools to help with that. Also, to ensure that older maps aren’t left behind, we have started updating existing maps to implement these new tools and the knowledge we’ve learned over the past few years. The first map update is Badham Preschool - the map that originally launched with the release of CHAPTER VI: A Nightmare on Elm Street™

Variations 

While the maps in De...

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19 Jul

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For the last few months, some players have been experiencing recurring ranking and pips issues that are preventing their pips from accumulating and as a result, preventing their rank from updating. We have been looking into the issue since reports started to come in.


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Why DEAD BY DAYLIGHT MOBILE? 

As mentioned in our recent blogpost, our vision for Dead by Daylight on mobile is to make the game playable everywhere across the globe. Seeing people play and enjoy Dead by Daylight whenever and wherever they are is what drives us and what makes...

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18 Jul

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After careful considering, we are happy to announce the winners to our third anniversary contests! If you don't see your creation here, don't be discouraged. We receive an astounding amount of entries, and selecting three winners was incredibly difficult.

As a reminder, the prizes for the artwork, video, and cosplay contests are:

  • 1st place: 24,000 Auric Cells
  • 2nd place: 18,000 Auric Cells
  • 3rd place: 18,000 Auric Cells

Winners of the design an in-game cosmetic contest will receive 10,000 Auric Cells, and their creation will be turned into a cosmetic available in the game!

Entries...

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09 Jul

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People of the fog, 

The Dead by Daylight team is happy to announce the upcoming release for The Nightmare rework. As per our presentation of the rework on the Third Anniversary Livestream, we have done major changes to The Nightmare’s general gameplay, power and add-ons. 

Sleeping Mechanics 

Microsleep  

On the verge of falling asleep, Survivors facing The Nightmare constantly dip in and out of consciousness. The Killer is invisible at a distance, intermittently visible from 32 meters to 16 meters, and always visible in close range, making him difficult to track as he approaches. 

...

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05 Jul

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We are back with our third Developer Update, a blogpost which focuses on some of the most frequently discussed issues and the steps we are taking to resolve them, upcoming features, and general improvements coming to the game. As we have done previously, we’ll be revisiting our topics from the previous Developer Update and share our progress before jumping into new topics.

UPDATE ON PREVIOUS TOPICS

The Nightmare Rework

We have revealed new details about Freddy through the Third Anniversary livestream as well as a follow up stream this past Thursday. If you missed either of these streams, you ca...

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03 Jul

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    Clyde on News - Thread - Direct

Hello, people of the Fog!

First of all - thank you SO much for participating in Year 3 Anniversary contests!

You have no idea how tough it was for us to choose finalists for each contest - every entry was unique and beautiful. You all showed incredible dedication and devotion to the game and we are incredibly thankful for that!

Here are all final entries for Artwork, Cosplay and Video contests.

Design In-game Cosmetic contest finalists will be announced soon.

Winners will be announced shortly as well.

Congratulations to finalists and thank you all again!


ARTWORK


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18 Jun

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FEATURES & CONTENT

  • Feature - Added the ability to rotate characters in the lobby.
  • Feature - Added new menu and lobby music.
  • Content - Added a new Killer (The Ghost Face).

BALANCE

Gameplay:

  • All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
  • In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit. (There will be more work done to make hits look better when they connect)
  • Added stun VFX for Killers when hit by pallets.
  • Survivors will now turn their heads where their camera is looking. This happens when a Survivor interacts with an objec...
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