Dead by Daylight

Dead by Daylight Dev Tracker




15 Jun

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FEATURES & CONTENT

  • Added Sets (2 or more linked Customization pieces that are always equipped together)
  • Added a new Rarity for Customizations - Legendary.
  • Added A New Killer - The Executioner
  • Added a New Survivor - Cheryl Mason
  • Added a New Map - Midwich Elementary School
  • Added the ability to sort a character's Customization Inventory by rarity, outfit, or item name.
  • Adjusted the user interface layout scaling to better accommodate 4k resolution screens.
  • Added Block feature to Tally Screen, allowing to prevent someone from sending friends invite.

Balance:

  • Clown: No longer slowed when throwing bottles.
  • The Shape's Evil Within extending add-ons only increase the required stalking amount on the first activation of Evil Within III. The text of these addons has be adjusted to describe this be...
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12 May

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  • Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location.
  • Fixed an issue that caused the user to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Meg to fly off the hook after being hooked a second time in the Tutorial.
  • The Cannibal: Fixed an issue that caused the chainsaw SFX to stay active after destroying a pallet.
  • Fixed an issue that caused the Entity Blockers to be invisible and have no smoke VFX after vaulting through a window 3 times.
  • The Nurse: Fixed an issue that caused the Nurse to be unable to blink in most of the Chapel.
  • Fixed an issue that caused the animation of the Hillbilly's chainsaw attack to display incorrectly when hitting a wall.
  • Fixed an issue that caused Stalking as Ghost Face and revealing Ghost Face as a Survivor to be difficult when hiding in tall grass.
  • Fixed an issue that caused the Undetectable status to trigger as soon a...
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05 May

Post

Bug Fixes

  • Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen. 
  • Fixed an issue that allowed Survivors to vault while staggered after falling.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fuiry mode. 
  • The Huntress: Fixed an issue that caused the camera to reset incorrectly when putting away a hatchet.
  • The Huntress: Fixed an issue that failed to award bonus Deviousness points when hitting a Survivor with a hatchet.
  • The Oni: Fixed an issue that caused the Oni's Kanobo to float briefly when he transitions to Demon Mode.
  • Fixed an issue that could cause the Killer to hang when the match start timer reaches zero.
  • Fixed an animation issue that caused the Killer to be offset when performing a Mori on a Survivor that is quickly spinning.
  • Thompson House: Fixed invisible ...
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27 Apr

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Features & Content

  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range i...
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23 Mar

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Bug Fixes

  • Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
  • The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.
  • Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
  • Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.

17 Mar

Post

Balance and Bug fixes

  • Dead Dawg Saloon: Repositioned some vultures.
  • Dead Dawg Saloon: Repositioned the generator on the second floor of the saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Nurse to see out of world when blinking in the basement.
  • Dead Dawg Saloon: Fixed an issue that caused the Old West Oasis achievement to not unlock after repairing the Saloon generator and escaping.
  • Family Residence: Fixed an issue that caused a Bear Trap to spawn inside a rock.
  • Fixed an issue that prevented The Nurse from blinking through the exit gates.
  • Fixed a heavy frame drop when walking on multiple Hag traps.
  • Fixed an issue that would award a Protection score event to a Survivor for breaking free from the Redeemer's spear near an injured Survivor.
  • The Hillbilly: Polished the animation when breaking pallets and breakable walls with the Chainsaw.
  • The Hag: Fixed an issue that c...
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09 Mar

Post

FEATURES & CONTENT

  • Content - Added a new Survivor (Zarina Kassir)
  • Content - Added a new Killer (The Deathslinger)
  • Content - Added a new map (Dead Dawg Saloon - Grave of Glenvale)
  • Content - Added a high-ping indicator to the HUD, displayed when the local ping to the server is above a certain threshold (white icon for 150ms, red icon for 300ms).


BALANCE

Hooks and Sabotage

  • Removed skill checks for Hook sabotage.
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox or the Perk Saboteur.
  • Killers may not hook a Survivor on a hook that is currently being sabotaged.
  • Dropping a Survivor now increases the Wiggle progression by 25% (down from 33%).

Toolboxes, items and add-ons

  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox.
  • Toolboxes now r...
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17 Feb

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The first Developer Update of the new year is here! In this series of blogposts, we take a look at some upcoming changes and improvements making their way into Dead by Daylight, as well as our progress on any pressing issues. This time around, we’ll be revealing the changes coming to Toolboxes and Items, changes to a pair of Killers, and a new game changing feature.


Matchmaking

We are working on a brand-new matchmaking and ranking system. In case you missed it, you can read up on the full details here: ...

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10 Feb

Post

The disconnection penalty system is being re-enabled on PC, PS4 and Switch™️. Following our December 2019 test, we have fixed reported issues and made some changes to address Community feedback.

The system will be turned on Tuesday February 11th, 11 AM Eastern. A game update will not be required.

How does it work?

Users who disconnect from matches will be prevented from joining a new match for a predetermined length of time, which increases after each instance of disconnection. Our objective with this feature is to discourage players from quitting games and will serve a double purpose of excluding users who are a...

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03 Feb

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RELEASE SCHEDULE

STEAM

Planned: 11 AM Eastern

WINDOWS STORE

Planned: 11 AM Eastern

PS4

Planned: 11 AM Eastern

XBOX

Planned: 11 AM Eastern

SWITCH

Planned: 11 AM Eastern

PATCH NOTES

STEAM

...

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28 Jan

Post

RELEASE SCHEDULE

STEAM

Planned: 11 AM Eastern

WINDOWS STORE

Planned: 11 AM Eastern

PS4

Planned: 11 AM Eastern

XBOX

Planned: 11 AM Eastern

SWITCH

Planned: 11 AM Eastern

PATCH NOTES

STEAM

...

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27 Jan

Post

We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.  

...
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24 Jan

Post

This post is a written recap of our Q&A livestream. If you'd prefer to watch the stream itself, click here: https://www.youtube.com/watch?v=3Aoe1H282oY


News & ANNOUNCEMENTS

We will be at PAX East. There will be no booth, but we will have a DBD party.

The Lunar New Year event is on now. Log in this week for some exclusive charms, and next week for some exclusive cosmetics.

A hotfix is coming soon.

Known issues:

  • Decisive Strike is not working with madness skill checks against The Doctor.
  • Rank achievements unlock at random (you will not be banned...
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21 Jan

Post

Here, you can find a list of any newly reported known issues following today's update. Please be sure to check here before reporting a bug!

Rank Achievements Unlocking Randomly

We are aware that rank achievements are unlocking incorrectly. Do not worry, you are not at risk of being banned for this.

Decisive Strike does not stun the killer sometimes

We are looking into scenarios where Decisive Strike does not stun the killer in spite of succeeding the skill check. If you create a bug report, please be sure to let us know which killer you were playing against when this happened.

Totem and survivor pickup issues on Badham Preschool

Due to a collision change, some totems cannot be cleansed on Badham Preschool maps, and survivors cannot be picked up when next to certain objects. The map and its offering have been disabled until this issue is hotfixed.

Post

FEATURES & CONTENT

  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Added cross compatibility support for the party, lobby and tally chat between GRDK users.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Twitch Challenges feature.
  • Content - Removed Dutch & Swedish language s...
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Post

FEATURES & CONTENT

  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Added cross compatibility support for the party, lobby and tally chat between Windows Store users.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Twitch Challenges feature.
  • Content - Removed Dutch & Swedish l...
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20 Jan

Post

RELEASE SCHEDULE

STEAM

Released

WINDOWS STORE

Released

PS4 EU & NA

Released

XBOX

Released

SWITCH

Released

CONTENT

The Doctor Update

... Read more

16 Jan

Post

Note: This roadmap may be updated over time to include new information as it becomes available. Be sure to check back often. Entries marked (TBC) may be shifted around at any time.

JANUARY 6TH

Forum

Designer Notes: Doctor, Ruin & Gatekeeper

JANUARY 7TH

In-game

PTB opens

JANUARY 8TH

In-game

Dedicated Servers enabled for PS4

Winter Sale (In-game Store)

JANUARY 13TH

In-game

Rank Reset

JANUARY 14TH

Forum

3.5.0 Q&A thread opens

JANUARY 15TH

In-game

Cosmetic Release

Winter Sale ends (In-game Store)

JANUARY 16TH

Website

Doctor Update News

YouTube

Mash It Up

JANUARY 21ST

Website

News (TBC)

JANUARY 22ND

In-game

Cosmetic Release

JANUARY 23RD

Twitch/YouTube

3.5.0 Q&A Livestrea...

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06 Jan

Post

Welcome to our Designer Notes, a series of blogposts presenting the fine details of upcoming design changes. Today, we’ll be going over the first update of 2020, which includes changes to The Doctor, the Gatekeeper Emblem, and Hex: Ruin. 

DOCTOR UPDATE 

In the next mid-chapter update, we will be changing core elements of The Doctor's gameplay. He's been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him. We will keep his core identity as a Killer who shocks people with electricity and causes them to go insane, suffering several...

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18 Dec

Post

What is the relation between Rin and Kazan Yamaoka (Spirit and Oni)?

Kazan is Rin’s great, great, great, great, great grandfather. Kazan attracted the Entity through his dark actions and forever cursed the Yamaoka bloodline.

Why did you decide to give Oni his own chase music? Does it mean that Killers will get own chase music from now on?

This is something we’re looking into. We’ve tried it in the past with The Demogorgon and it was well received. We’d also like to consider creating unique chase music for Killers that are updated. The Doctor will be receiving his own unique chase music when he’s updated, for example.

Can we get the Oni power to work like PC? His movement during demon dash is weaker and his flick is non-existent with max sensitivity.

We have tweaked the rotation limitation on the newer hotfix patch, both PC and console should now have the same limitation. Tweaking the sensitivity or rema...

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