Deep Rock Galactic

Deep Rock Galactic Dev Tracker




09 May

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checks the integrity of the sacred vault, holding the game design document

"Lock is intact, it's just a lucky guess. We're good, boss."


08 May

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Originally posted by Crux_Haloine

I think my favorite part about reading all of these well-written descriptions is that I can always hear the voice of u/Robert_GSG narrating them in my head perfectly.

Rock and Stone.

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An amazing write-up. Seriously impressive. Well done.

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Congratulations, Miner! It is not often we get to celebrate the intelligence of our employees, but this just goes to show that DRG not only hires the most capable, but also the BEST! Management sends their regards. And I am very proud of you. Rock and Stone!


07 May

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Originally posted by Busyraptor375

Do i need to update the game after season 2 update, because i have updated to season to but the perfomance mode on my series x only brings me to 60 fps (i have the fps counter enabled).

It’s only on PS5, Xbox is coming.


06 May

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Originally posted by lolzaurus

Goodsmileus are accepting designs right now and I wanted to propose the RadioactiveZone wallpaper as a mousepad. But that would require me to own the artwork which I don't.

They have a mousepad for the Glacial Strata one so I'm curious if some random person sold them your art, or if it was uploaded by GSG. If it's the latter, could you do it for RZ? Or is the former and GSG doesn't care that much?

Sorry for the thread necro. I just want the nice mousepad!

I think we submitted our own stuff too back then. We also accepted reedits or reworks of our artwork, but I don't think this falls under that, so if it's not attributed to anyone, we put it there ourselves.


05 May

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Originally posted by WoodyTSE

Is this a permanent change? I was happy that a lot of games were moving away from this option buried in the system menu, it’s incredibly clunky and unintuitive.

I remember Demons souls annoyed me with it when I first got the PS5.

It was not a conscious change. It was changed because we updated the engine. I believe we plan to make it work from within the game again.

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Originally posted by siege_noob

yet they couldve just made a ps4 version that was compatable with ps5, but instead they took the time to make a ps5 version as well. if ps5 gets its own version the series x should as well. shouldnt be ignoring people who have been supporting the game, that simple.

I'll just jump in here and comment on this.

Sure, from the outside it looks simple, but be aware that a lot more stuff happens behind the scenes than you might realize.

While I do not know all the details, and the details I know I can't really talk about, consider that DRG launched into PlayStation Plus at the end of the PS4 lifecycle and at the beginning of the PS5 lifecycle. It takes a lot of time to set up a PlayStation Plus deal, as it has to carry a lot of value for both us and PlayStation. I can't really see a scenario where PlayStation Plus would have happened without a PS5 version, all things considered. We didn't really "take the time" to do it, it was the only thing that made sense in that context.
As we are a small team, we also have to prioritize what we do, so our platform team has been 100% focused on that. We've hired more people to work on it, and we've also increased our QA by a lot since I started at GSG 4 years ago. The QA part is important b...

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Originally posted by Northdistortion

The devs really screwed over xbox players. We supported the game in ear’y access and then ps5 gets a next gen version and i doesnt look like xbox is getting a proper next gen versions.

So disappointed in the dev team..i tried to support this game the best i could by buying dlc packs…making posts on xbox reddit to advertise the game my own way…but no more.

I will no longer purchase anything for this game until the devs give xbox players a next gen version. This is a complete lack of respect toward their fan base..

I understand how you are feeling, but to just explain it - we couldn't launch on PlayStation without a PS5 version. When we launched on Xbox, Series X didn't exist. We're a small team, and every version of the game we have requires a lot more work since it is a separate version that needs to be built and tested before release. The current Xbox setup is that it's essentially one version that works on all Xbox devices, so while it takes advantage of the extra power in Series S/X. it doesn't have the specific features like 120Hz.

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Originally posted by PhoenixJHyde

Any chance you'll be adding the 120hz mode on Xbox Series? It's been on PS5 for some time now, and there hasn't been any news about it for Xbox. Just curious.

Just got news that I can share this now.
"With Season 02 set to launch on Xbox and PlayStation on the May 5th, 2022 Ghost Ship Games has also confirmed that the game will be optimized and updated for Series X/S shortly after the new content launches."

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This just in:
"With Season 02 set to launch on Xbox and PlayStation on the May 5th, 2022 Ghost Ship Games has also confirmed that the game will be optimized and updated for Series X/S shortly after the new content launches."

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Hello Miners,
Contact! We've got 4, wait 6, no, 12... A lot of fixes headed your way! This patch includes new tweaks to the Rival Nemesis and fixes several bugs that snuck into Season 02, including an issue where the Dreadnoughts would suddenly stop attacking. Read on for all the juicy details. And then get back to work, miners.

With Love,
The Ghost Ship Crew

— PATCH NOTES —
- Increased the time it takes for a Rival Nemesis tentacle to see you until it starts grabbing
- Decreased the size of the area you have to get outside to escape the grab of the Nemesis slightly
- Reduced how quickly the Nemesis sheds heat to improve direct heat weapon viability
- Tweaked the range at which the Nemesis will try to grab you to be more consistent
- Fixed bug with the Nemesis igniting too quickly from Incend... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Originally posted by retarded3

It’s most likely related to the goo. We know of the issue.

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Originally posted by I_Have_3_Legs

Yup still no 120hz support for Xbox when PlayStation got it months ago. I'm done with this game lmao

That is due to the launch windows. When DRG came out on Xbox, Series X didn't exist. To launch on PlayStation we had to have a separate version, which is why a specific PS5 version exists. Adding an extra version (on top of the existing ones) to test at each update is pretty resource intensive, but we might do it in the future, because we do know that it sucks not having access to it.