Deep Rock Galactic

Deep Rock Galactic Dev Tracker




19 Apr

Comment

Originally posted by zekeyspaceylizard

its time to shoot mactera

its time to strip the cave

its time to steal big bug eggs

and the minerals that we crave

its time to rock and stone now

its time to toss some flares

its time to chug some craft beer

as we hover in the air

why do we always dig here

on the world of Hoxxes IV

lets all dash to the drop pod

theres C4 on the door

flailing Kermit arms

Post

Season 02 is now available for testing on the Experimental Branch!

To enter the Experimental Branch: right-click the game in your Steam library, click properties, go to the Betas tab, then click the drop-down menu to opt into the Experimental build. Your game should begin downloading the build when you do so.

The Experimental Branch will create a new save file for you to play on, so your normal branch save will be safe.

There is a cheat terminal located to the right of your spawn room along the wall between it and the Abyss Bar that you can use to progress your character to whatever levels needed for testing purposes.

We're looking forward to your feedback!

Rock and Stone!

---

Hello Miners,

As the title implies, our Rivals are still going strong in their efforts to disrupt our mining operations - and in fact, they are escalating their efforts! But what does that mean for you, the loyal employees of Dee...

Read more External link →
Comment

Originally posted by gomikuma

glad to see a dev would rather double down than perhaps see how a suicidal person could see what could easily be construed as telling someone to kill themselves and maybe just having a bit of empathy

so very rock and stone of you

Alright, I’ll try to avoid using in-game terminology that can be misunderstood in the context that I am using it in.

Comment

Originally posted by gomikuma

"if you are rude you should kill yourself" is a pretty bad take lad

An airlock is the only way to exit something in space. Notice I used the word “exit through”, not “eject”, notblow out” Now that I’ve explained that, whatever extra context you still apply to it is on you.


18 Apr

Comment

Some of you need to go learn just a little bit of compassion, decency, and manners. If you won't, you can exit the space rig through the nearest airlock (Edit: wear a suit & stay safe).
That DRG doesn't have female dwarves is not really a nod to tropes about female dwarves being indistinguishable from male dwarves. It's something we've wanted to do and planned to do, but as time went by, we've realized that changing the in-game systems to do it properly is a gigantic task. Basically, our character model is a lumpy potato, and adding a different body type would require us to do a sh*t-tonne of updating existing assets, so we've shelved those plans.When the time comes to do another project we won't make the same mistake again.

That said if you want it to be your headcanon that you can't tell the difference - then, by all means, go ahead. We just don't feel comfortable taking such an easy way out.

Comment

And it's something that I'm proud of.


17 Apr

Comment

Originally posted by SurgyJack

I appreciate the replies/steam of "shut up you're wrong".

https://ibb.co/ZJFsbW5

Here's a quick screengrab of my level 20 scout who has apparantly never upgraded his flare gun or shotgun or pickaxe. All the bosco and "alien gun" cosmetics are gone. My driller who had loads of those fun beards with the bolts and jewels mixed in seemingly only has the default one. You can see from the gem currency at the top i've played a passable amount previous...

So I'm really not sure what's been going on but it is a little annoying when you come back to the game to be faced with this. I will troop on through though! :)

Well, it’s probably because nothing has been reset, but I get while it could seem like it from your POV.

Comment

We haven’t done that in the three years I’ve been with Ghost Ship, so something else is probably off. Try using restore save in the options.


16 Apr

Comment

Originally posted by mehmenmike

Are deep dive levels curated? They always seem to be quite… unique? As if a few were generated then the “good” ones deliberately chosen. I would imagine this would be done with some sort of godmode/noclip/fullbright setup to make it quicker

They’re all RNG. Curating them would be a big task (we know, because we do it around launch of updates if it makes sense to get new content guaranteed in the Deep Dives). The system is supposed to be self-contained and it works 99% of the time, and when it doesn’t we’ll fix it. Either way, the Deep Dives refresh every Thursday, so it’s no disaster in the end.

Comment

Originally posted by TheZealand

Dude's being a prick but this isn't the first time this has happened, to be fair to him. There's been a couple other times I remember when it's been close to impossible to find all the morkite

There's been a few cases of some hard-to-find veins, but aside from one specific incident that was fixed soon after it was discovered. I don't think there's been any like this, where it's the exact number needed (which shouldn't be possible, but RNG's gonna RNG). It's an outlier, and now that it happened, we can fix the issue. It's a consequence of procedural generation and luckily (knock on wood) it's extremely rare.

Comment

Originally posted by BigBeefNCheddar

He's saying if the devs had run through the deep dive start to finish once, there is a good chance they'd have caught this.

My argument is, who cares? This deep dive happens to be particularly hard (but not impossible) due to a mistake on the devs side, that may not be corrected because it happened to occur during the week of one of the biggest holidays in the western world.

So, f**k it. 1/133weeks is a fine track record. They are honest about the mistake and I trust that they will avoid this happening again. Lots of people have time off this weekend, and I imagine it will make the bug more noticeable.

I know what point he is trying to make, but being a dick he got the short answer. To elaborate, we don’t do that because (like you said) we’d do it 2x133 times before catching something that’s supposed to be impossible. So, now we’ve caught that outlier and will fix it.


15 Apr

Comment

Originally posted by Knightrealmic

As a programmer with lots of experience in PCG, his comment really hit me the wrong way haha. Devs will probably look into why this came up or wasn’t caught when back. It’s not a big deal lol.

Bingo!

Comment

Originally posted by knz0

The slightest amount of playtesting would catch this.

I wouldn't tell my customers that it'll have to wait until Monday lmao, what a joke

“Slightest amount of playtesting”

Hey, have you ever heard of procedurally generated levels?

Comment

Originally posted by AbsoluteParadox

Any bite-szed info on a balance pass (if any)?

Nope. I think some stuff might change (possibly Sludge Pump gettin’ some love) but I can’t remember any details.


14 Apr

Comment

Originally posted by lawlacaustt

Idk if that deep rock guy in here sees all these comments but this developer has become my all time favorite. A deep and option heavy game that has a simple premise to jump in. Constant updates and balanced gameplay with things to do that keep me coming back. No insane micro transactions.

I’ve actively bought dlc when I can just to make sure this company gets support because I just want them to succeed and keep making killer content/games.

Keep killing it ghostie bois

❤️