Deep Rock Galactic

Deep Rock Galactic Dev Tracker




27 Nov


26 Nov

Comment

Originally posted by dogs_wearing_helmets

While I don't personally have a big issue with timed exclusivity deals like that, surely can you see that "doing this anti consumer thing is fine as long as you get lots of $$$$$" is a pretty poor argument.

Yeah, but the thing is that it's not "get lots of $$$$$" it's more "guarantee stability and ensure a sensible setup for the future" in most cases. It's not a get-rich-quick scheme - it's not free money. The Epic deals are guaranteeing a certain amount of sold copies, so essentially they're offering you a set advance, that they'll recoup if the game sells. It's not extra money in any way.
Also, consider that when you make games, you're not making a single cent until people can actually buy it.
So, Epic is offering you a somewhat guaranteed success for not putting your game on Steam first. Launching a game on Steam is by no means a guarantee of success, no matter how good your game is. Discoverability is low, marketing is expensive, and there is an insane amount of games being released every day.
The worry that this game might be your last is somewhat eliminated by taking such a deal, and that is why I personally feel that there's a lot of sense for indie developers to...

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Comment

Originally posted by blue4029

....in november?

Yeah, all the Christmas stuff starts now, and people are usually booked in the month of December, so it fits.

Comment

Originally posted by PearsArePrettyCool

.. So does that mean you guys aren’t going to do anything? I feel like I’m reading this wrong

He's definitely breaking the Steam ToS in several ways. We're doing what we can, but believe it or not, this is the first time in 3 million copies sold, that this has happened, so the initial handling is a bit of a bother to set up and it happened at an inopportune time. We now have a tool set up for blacklisting SteamID's, and while that is circumventable, it's going to be a bother for him to do it. A bigger bother than for us to block him when he does.

I'll probably also call his mom or something.

Comment

Originally posted by LiterallynamedCorbin

Scout leaves the discussion by grappling away, he is above such squabbles

zippity

Comment

We just had our annual Christmas party, and I’d like to thank all of you tippers for making it happen.


25 Nov

Post

Hello Miners,
A quick fix making the Corrosive Sludge Pump less broken in multiplayer, and fixing a crash for players with poor internet

Cheers,
The Ghost Ship Crew


- Fixed Goo puddles not spawning for clients
- Fixed goo bomber special projectile not stopping dropping puddles when it runs out of fuel.
- Fixed disabled for music playing on clients that are late joining (wasn't working and causing music not to play)
- Fixed a crash related to network issues during start menus
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Void_Bastard

He's only banned from the Community Hub.

Not the game itself. At least not yet.

He is now.

Comment

Your post was removed as it is breaking our rule about naming and shaming other players. We've taken care of the user in question.

Comment

Originally posted by Ansollis

Eh, publisher-wise, not a fan. They succumbed to the Epic store bs with Satisfactory for a year. Pretty anti consumer

While I’m definitely no fan of Epic acquiring exclusivity, please don’t blame indie developers for accepting such a deal. Making games is a very costly, time consuming, and risky endeavour, and if you can alleviate that risk with a timed exclusivity deal, guaranteeing you success and continued operation - it’s downright silly not to accept it. Often the next project is very dependant on the succes of the previous one, and if you can make sure that you’ll succeed, your game will most likely also be better for it. I totally get that it sucks from a consumer POV, but it’s a safety net in a risky industry.


24 Nov

Comment

Originally posted by TheLennalf

Will action be taken?

Yeah, we’ll let Steam handle it.

Comment

Originally posted by BigPooser

We know

Comment

Sorry, but they are frogs.


23 Nov

Comment

Originally posted by AftershockVlad

unfortunately, that won't happen. Only a small percentage of the player base is playing on Haz5, if I had to guess I think it would be around 7-8%. The demand for Haz6 is just not there and with all the new players now, I think we will never get any higher difficulty.

Can confirm that it's around 10% on Haz 5

Comment

Originally posted by imbalance24

if 1000 out of 40.000 players play Haz6 then there is realistically no demand present

CAN. YOU. STOP. BULLSHITTING.

You disgust me.

https://drg.mod.io/starship-troopers - 40k downloads, for f**k's sake, 12k subscribers

https://drg.mod.io/ike - 10k downloads

DRG's peak is 40k players

That's why we have mods.

Mods break with updates, mods replace vanilla hazards and mods confuse people since not much people read description.

Please point out where I said people should shut up

That part when you told there's "absolutely no need for Haz 6"


I'm stopping this discussion, I think it's pretty clear you're full of bullshit. Go back to your hazard 1, dumbbeard and live your miserable liars life.

"1000 out of 40000" while defau...

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Please moderate your language. I'm sure you can get your point across without insulting people.