Deep Rock Galactic

Deep Rock Galactic Dev Tracker




10 Oct

Comment

Originally posted by AfroFlower

Please don't tell me the Xbox Certification guy is off at another game convention?!?!

No, we got him tied to a chair at the office.


09 Oct

Comment

Originally posted by toprongy08

Ah.. umm, they are on the other side!

Good save.

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Tom is a lovely lad.

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Brings a tear to me eye, so it does.

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Originally posted by EmotionalCrit

All these hotfixes and I'm still waiting for update 26.

edit: dunno why everyone took this as an offense. I'm just super hyped for the machine events. I'm not knocking anyone.

I gotchu. ^^

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Originally posted by Deetchy_

It was this or beers...

smiles knowingly More beers, you say?

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Originally posted by Lord_Polymath

Promotions now cost more? I've always thought it was stupid that promotions cost anything at all. A dwarf should be rewarded for getting to the promotion point in his career, not the other way around.

"Congratulations miner! Thank you for all of your hard work! Now, pay a lot of gold and minerals to get another star above your icon!"

Meh. I promoted each class once in order to play deep dives, but I'll not pay for it again.

Could have been better worded in the notes. Rather than just costing more, they will start cheap and simply get increasingly expensive. Early promotions are far less costly now.

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Originally posted by Dwarfurious

Elves are renowned for being liars, that is the source of everything.

Comic is now canon. HAH!

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Originally posted by EmotionalCrit

Updates are usually monthly. 25 only took so long because GSG took a vacation. Usually we get a series of teasers in the weeks leading up to it.

My comment wasn't meant to be derogatory, i'm just really excited for the machine events to be added.

Just to clarify, it was both the national summer holiday (all kids get 1.5 months off for the summer, and we try to coordinate the 2-3 weeks of vacation during the summer holiday - we had three weeks without lunch at the office, due to this D:) _and_ due to the fact that this update has been bigger than any of the previous ones.

That said, the big updates are pretty much impossible to fit in a month - especially when the previous update has a long tail of fixes, like the hotfixes we are during now.

We do have a date set internally for update 26, which might change due to a lot of things, but we'll get it out there once we're confident that it can happen. Stay tuned!

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Originally posted by HagenKopter

Anime if for elves.

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A real sweaty manlet wouldn't care.

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Originally posted by Psych_edelia

This. I’ve had several occasions where people have said my mics been on when I’m sure as hell not pushing it. It’s weird as hell I don’t want some rando hearing what I’m saying to my gf. GSG pls.

Should be fixed for hotfix 10 which we put out an hour ago roughly

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Originally posted by Wesley_H

That's very useful info. Would it be right to assume that bigger the bug, bigger the radius?

Nope bug size has no relation to their "player detection range"

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I understand your frustration with the continuous tweaks and changes. I intend to finally lock down the weapons soon-ish, though I can't give a date or even an honest estimate as to when as it depends on what other tasks grab my time. You have some good points in here and I will definitely use what you've said along with other players' feedback when I get a chance to look at the driller again. Hopefully you will want to drill again in the future.

Post
Just a few late day fixes, that we know you have been asking for!

- Fixed the bug that required the Satchel Charge detonation animation to be played at full length before a new Satchel Charge could be deployed
- Added COMPLETED text on Weekly Assignment that have been completed
- Fixed a bug that prevented players from being able to "use" anything as client
- Fixed a UI bug that caused Credits to show 0 after forging
- Fixed a bug with voice chat transmitting openly with Push to Talk enabled
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602644212174507443]here[/url].
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Originally posted by Dwarfurious

Cant make a spaceship out of sticks and leafs so its unlikely.

Elves are renowned for their great craftmanship.

Also, magic.

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- Mactera Grabbers can no longer target people inside the Escape Pod
- Disable rotate character with right stick in forge screen
- Deep Dive header added to Mission Complete Screen and implemented animation on Mission Complete bottom bar
- Price of Promotion now scales up over time. The first couple of promotions are now way cheaper than they used to be, but as you progress it becomes more and more expensive to promote a Dwarf.
- BET-C can no longer be frozen (she would still be firing even if she got frozen)
- Increased XP and Gold payout for completing Deep Dives... Just because you are doing such a fine job!
- Final end screen tweaks
- Fixed a crash if you were disconnected during a Deep Dive stage but managed to reconnect to the next stage
- Enabled the ability to pause Solo Deep Dives
- Fixed Bosco related crashes
- Potential fixes for some instances of spawning outside of the Drop Pod on mission start
- Warthog Combat Shotgun tweaked:
... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602644212174132825]here[/url].