Deep Rock Galactic

Deep Rock Galactic Dev Tracker




03 Oct

Comment

Originally posted by GSG_Pedro

I personally like the devs and the community

Hello, unbiased redditor user. Haha, me too. These guys are great. wink

Comment

Originally posted by justaplaya1

Weekly assignments say next assignment is in 7 days 2 hours 30 minutes. Also in deep dives it says next deep dives are in 0:2:33:{seconds} without zeroes like it would have been nice to be 00:02:33:{seconds} to match the date style of weekly assignments.

Assignments seem to be bugged currently.

Comment

Originally posted by Ourous

It seems to have gotten worse: Post-hotfix my dives say "-737,334,:-8:-59:-22" instead of - about 5 minutes

Deep Dives should reset regardless of the clock. The clock doesn't trigger it, the actual time on the server should.

Comment

I personally like the devs and the community

Post
  • Treasure chest sound updates
  • Tweaked sound on loading screens
  • Forge UI sound update
  • Sticky mine no longer gets activated by about to explode exploders
  • Fixed cave generation where items can spawn "under" items. So some things are back....
  • Fixed latejoin crash
  • Fix difficulty filter on server list for specific mission
  • Supply Pod Spawn sound volume bug fix
  • Electric damage affliction shown from Naedocyte Shockers. Less movement reduction + less damage from them.
  • More attempts at fixing stuck at loading level
  • Fix epic music not stopping after killing dreadnought in elimination
  • Supply pod spawn sound fix
  • Fix dreadnought rear armor regeneration issues. Should lessen occurrences where it would regain shield immediately after breaking the shield.
  • Unique shouts for forging weapon sk...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602643489920896134]here[/url].
Comment

Originally posted by Dwarfurious

Its training itself to eat more; its probably eating 15% of all posts daily

At this pace we’ll soon be out of jobs!

Comment

Originally posted by ForTheWilliams

つ ◕_◕ ༽つ summon /u/GSG_Jacob つ ◕_◕ ༽つ

(Edit: I know you might not be at work for a bit, not expecting an immediate fix; just making sure you know. :) )

FEED ME

Comment

So, the Deep Dives will reset in a few hours from now. Clock is apparently set to count down to the correct time, but thinks that the time is in your time zone. We’ll fix it.

Comment

Good morning world.... Oh crap.

Well this sucks. Sorry miners, I'll alert a programmer when I get my ass to work.


02 Oct

Comment

Those are heavy, dwarves tend to misplace them, there’s way more potential sources of error, that could jeopardize the mission. It’s better to keep those things bolted down to heavier equipment - a true and tested method, that has survived costly modernization. With the current method, fewer resources are spent at the negligible cost of dwarven effort. Would you like to know more?

Comment

Originally posted by CombustiblSquid

I know ya'll aren't that busy right now /s. Onward developers and bequeath us player skins. The community hath spoken

Comment

Bosco skins, you say...what a coincidence... :>

Comment

f*ck YES!

Post
  • Fixed overclocking icon also showing up for items without overclocks
  • Fix dreadnoughts do not count toward elimination objective if you remove the ground below the egg before it cracks.
  • Possible fix for black loading screen
  • You can no longer deposit or use items while throwing a gem.
  • Snap Bulk Detonator and Dreadnought to ground after they do a carve attack to prevent them from getting stuck in mid air.
  • Fix impact axes can be picked up multiple times as client if spamming use
  • Fix several instances of Hosts language used on clients even if different
  • Beers can now survive opening a terminal!
  • Fixed trading station credits overflow and resource icon alignment
  • Fix spiky planet errors
  • Chest beacon sound update
  • Fix treasure box not always giving clients a skin.
  • Fix treasure box can...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602643489917207270]here[/url].

01 Oct

Comment

Originally posted by ryry1237

I worry that this may end up being one of those "much harder to fix than it looks" issues since it seems the flame is directly attached to the flamethrower, and fixing it involves detaching the two in addition to fixing whatever new bugs that will cause.

I've become accustomed to our programmers being able to work literal magic. Have faith, Miner.