Deep Rock Galactic

Deep Rock Galactic Dev Tracker




09 Oct

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Originally posted by namideus

Nicest way possible to say repost.

I honestly think that the occurrences I've seen actually emerged independent of each other, considering the format of the original non-DRG version. :D


08 Oct

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This is the third version of this I’ve seen :D still makes me laugh.

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Hey, have you tried manually adding the game to your list of games in discord game activity? Have you tried reinstalling Discord? You are right, it seems to be a problem between the communication of your discord app and steam.

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(and extra credit goes to Ghost Ship Games, as this is a model from the game, posted with our permission) :D


07 Oct

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Dude, woah!

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Originally posted by GSG_Jacob

Not a bad idea. I'll look into that.

It's in!

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Not a bad idea. I'll look into that.

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Originally posted by Negitive545

Damn, r and k are similar in Morse code, k is -.- where as r us .-. Apologies, but still riot cause uts obvious what I meant, its deep rock, the most common phrase is rock and stone or leave no dwarf behind

If you knew how often people write c*ck and Stone...

I'll unmute you, but please keep it in legible text another time. ;)

Post
  • Supply pod audio tweak
  • Fix bombers wing sound not fading after it dies
  • Attempt to fix issue with grenades and flares not being available
  • Fixed issue where overclocking could incorrectly be locked
  • Treasure chest new sounds added/old sounds tweaked
  • Make Spectator spawn far away from spacerig to prevent briefly hearing music during level transitions
  • Dynamic HUD: Health & Shield visible when laserpointer equipped and while using any item
  • Mutator Display behaves like Mission Objective Display
  • Fix minehead landing unfolded in point extraction
  • Fix sandstorms can leave fog post effect in weird state on clients
  • Power Attack now shows effects for others when hitting terrain
  • Crash fix
  • Attempt to fix issues with being unable to "use" anything after handling gems.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602643489935657777]here[/url].
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So, you played a mission with the Haunted Cave mutator, but no ghost spawned? Or was the mission just named Haunted/Spooky caves? The ghost should spawn at the very beginning, shortly after deployment.

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Actually, you wrote "Kock and Stone".


06 Oct

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Originally posted by Zuthuzu

While we're at it, is there any hope for the better wardrobe? As it stands currently, cosmetic shoppe supports preview via mouseover, which is awesome and neat. But once you've bought the item, you're forced to do the tedious arrow clicking over and over and over again. It's frustrating.

There is. It's on our list. The wardrobe is probably one of our oldest living pieces of our code, and in dire need of an overhaul. xD

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Can't speak for the rest of the team, but I will in no way confirm or deny that I am indeed an enormous 40k fan.


05 Oct

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Originally posted by Dwarfurious

Community would riot and i'd be selling the torches :V

Bad moderator. NO!

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Originally posted by Dwarfurious

Not gonna happen

Why not?