Destiny 2

Destiny 2 Dev Tracker




22 Feb

Comment

To clarify a few things on Passage of Persistence. Progress on this card, like all other passages, is reset weekly. When we said permanent in the TWID, we meant that those wins could not be removed by losses.

Passage of Persistence has a trailing backstop which means even though losses remove wins, your passage will never drop below your furthest progress minus one. For example:

  • Get to 2 wins and you can’t drop below 1.
  • Get to 3 wins and you can’t drop below 2.
  • Get to 4 wins and you can’t drop below 3.
  • And so on.

21 Feb

Post

It looks like we are going to slightly one-up last week's TWID tomorrow as this one is coming in at 6700+ words from the PVP Strike Team.

Expect details on our PVP plans for Update 7.3.5 and beyond as we cover reward updates, rule changes, matchmaking and more.

External link →

20 Feb

Post

With today's weekly reset we have adjusted the lobby balancing system for Competitive Division to try to improve match quality. We’ll monitor and provide updates as we make additional changes.

We'll share more details in this week's TWID about other matchmaking insights, along with other updates from the PvP Strike Team on Crucible changes coming up in Update 7.3.5 and beyond.

External link →

15 Feb

Post

Earlier this week, we made a change that lowers the requirements for all of Riven's Wishes weekly quests.

When the quests originally launched, the tuning was higher than we wanted. This week's change makes earning your rewards significantly faster.

External link →

14 Feb

Post

We have a meaty TWID for you this week. Expect 6,600+ words tomorrow covering upcoming weapon and ability tuning in Update 7.3.5 coming on March 5, as well as Crucible-specific sandbox changes.

Here is a preview of a few PvE buffs we'll have details on:

  • 🚀 Precision & High Impact Rocket Launchers
  • 💣 Heavy Grenade Launchers (including Wave Frames)
  • ⚔️ Caster Swords
  • 🔪 Edge of Action
  • 💥 Ex Diris
  • 🔫 Vex Mythoclast

For PvP, we're addressing current pain points:

  • 🏹 Reduced Bow Aim Assist and damage vs. players
  • 🎯 Reduced Wish-Ender Truesight uptime
  • 👥 Reduced Threaded Specter uptime
  • 🥐 Reduced Threadling damage and maked them easier to destroy
  • 🔒 Make Target Lock less effective on SMGs

All of this AND MORE in the TWID tomorrow.

External link →

08 Feb

Comment

A couple of quick corrections with today's TWID:

On March 5, we will reset the Armor Synthesis bounties cap to 10, not 8 as originally posted.

We also fixed a typo where Warden's Law was listed as Strand instead of Kinetic. The Warden was not happy about that typo.


06 Feb

Comment

Originally posted by d3l3t3rious

One of my favs is in Cobra Kai. https://www.youtube.com/watch?v=rz88WN9Cmp0

There are also two characters named Hawk and Moon that end up dating.

Comment

All of the Riven's Wish weekly quests will carry over and remain active up until The Final Shape launches. You can do them each week or wait until they are all active and knock them all out at once if you like. Just finish them before June 4!


29 Jan

Originally posted by One_ill_KevinJ

Lorentz is the most lovingly designed weapon in Destiny. Amazing visuals, amazing sound design, disintegrations, your gun chirps at you sometimes(?)(!), it's just a labor of love we should all enjoy.

Also, when you have the perk proc'd, it's a f**king powerhouse.

It chirps at you to let you know a bounty target has been acquired!


26 Jan

Post

The Seasonal challenge, A Wish Fulfilled, currently requires 66 weekly challenges to complete. We are fixing the required challenges to the intended number of 63 when Update 7.3.4 arrives on January 30.

External link →

18 Jan

Comment

Originally posted by MisterWoodhouse

The character recustomization launch will cross off our oldest remaining Bungie Plz suggestion!

Think I was still around when it went up.


09 Jan

Comment

For anyone worried that these changes to Checkmate will permanently change a fun mode you enjoy, we wanted to clarify our intentions for the current round of Checkmate tuning:

While it is not our intention to make the original Checkmate into the core PvP experience, we are experimenting with the current iteration of Checkmate to gather data, lessons, and feedback we can use to eventually tune the base PvP sandbox.

Things like primary weapon balance, special ammo economy, and ability uptime are easier to alter in a single modifier, which gives us freedom to iterate quickly. The goal of all these changes is to make a more skilled, more deliberate sandbox that retains the Destiny magic.

Later in the season, once we have tuned the base PvP sandbox, we will continue developing Checkmate as a standalone modifier. We plan to lean further into its identity as a more tactical, gunplay focused mode going back to no starting special and higher reduction of abilitie...

Read more
Comment

Originally posted by BaconIsntThatGood

Quite honestly I think it's a bit dumb doing this. It's just going to lead to a bit of snowballing for people who are more reliant on special ammo - Even in trials.

Ex: Snipers - typically people proficient in snipers will just immediately get kills by using established sightlines. If you're upping the amount of progress towards a special drop you're going to have someone who gets 2 sniper pops right away/near the start of the match and just be at a strong advantage.

I think this is going to be too much.

Special weapon kills don’t grant progress towards additional special ammo.

Comment

Originally posted by duggyfresh88

Speaking of retaining ammo in checkmate- in trials, if you had ammo and died, as long as you didn’t get revived, it carried to the next round. However, if you got revived you lost the ammo. Was this intentional, or was this a bug due to how trials normally works?

It’s a bug, should be fixed by next trials lab

Comment

Originally posted by Snivyland

Do you still retain ammo after death or do you lose that as well?

You retain it

Comment

Originally posted by ColdAsHeaven

So basically it's regular Crucible now with 15% slower Abilities and Special Ammo Regen instead of drops from players?

Idk how I feel about it. I liked Checkmate, I just didn't like how HC's were the only guns whose TTK remained unchanged. The 30% reduction on cooldowns was perfectly fine imo.

The special ammo change is interesting. Going to need to see how it feels. I loved rocking Sidearm + Primary since people didn't have Special as much

You only start the game with special, all future special must be earned. Respawning does not give you additional ammo.

Post

Based on player feedback, we’re making some changes to Checkmate in tomorrow’s update. Due to the amount of tuning, Checkmate will be moved back to Labs.

Next week will feature 3v3 Clash which has been modified to reflect a fan favorite mode from the original Destiny, Skirmish.

We'll also be adjusting all Primary weapons to join Hand Cannons in having the same optimal Time-to-Kill (TTK) as they do in the base sandbox. In modes like Clash and Control, you will now start the game with two kills worth of special ammo (ex. 2 shots for shotguns).

We’re increasing the amount of special ammo credit you get for assists and deaths, so you will get special ammo pulls more frequently, but are reducing the amount of special ammo you get from approximately three kills worth to two kills, to reduce snowballing.

We want the reduced uptime of abilities in the PvP sandbox, but the current level of ability cooldown tuning made some abilities feel impractical to u...

Read more External link →

21 Dec

Post

Hey there, Guardians.

We have an update on the issue affecting Restoration. This is a complex bug that required some core restructuring of the way Restoration stores its timer data and heal strength logic, so we’d initially built the fix to ship alongside The Final Shape to make sure we had enough time to verify the fix and confirm it didn’t cause any additional problems.

Given the shift in our release date, we’re working on moving this fix up to one of our mid-season updates. We can’t promise any specific timelines just yet until we verify the fix in the new release branch, but we’ll keep you posted as we get closer to it going live.

External link →

20 Dec

Comment

In addition, the issue affecting players losing Dawning materials after creating 2nd and 3rd characters has been resolved. All players can now safely create new characters again.

Comment

UPDATE: The issue affecting players losing Dawning materials after creating 2nd and 3rd characters has been resolved.

All players can now safely create new characters again.