Destiny 2

Destiny 2 Dev Tracker




01 Dec

Comment

Thanks for your report. We just started an investigation into this issue.

Comment

Originally posted by Ireallytired93

Wait so do I have to wait 5 weeks for normal control?

Starting next week, normal Control will be an option whenever the Control node is active, even when Checkmate or Sparrow Control is on.


30 Nov

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Originally posted by HellChicken949

Can we revert some of the mod changes? I get that ability usage was high but it feels like mods just don’t even have any effect on builds anymore.

Appreciate the feedback, we will share with the rest of the team and keep an eye on how ability cooldowns feel after all of the recent changes.

Let us know what specific abilities and builds you believe are feeling most impacted.

Post

Hey everyone, we launched Season of the Wish yesterday and have been monitoring the conversation around what you’ve been enjoying and what you haven’t. We’ll start things off with the Starter Pack, which is not something bringing joy.

Which is why we’ve pulled it from stores.

We’ve heard your concerns and agreed that there are other parts of Destiny 2 that new players should want to dive into first before chasing these Exotic weapons, cosmetics, and upgrade materials.

Blind Well

We’ve heard you that asking players to go back to the Blind Well as part of the first week’s story is a sore spot. One of our goals here was to make sure players knew from the start that there’s increased difficulty and new loot to earn in this activity.

You won’t need to go back every week. Players will only be asked to return to the Blind Well once in Week 6, and it will be an opt-in activity after that for the rest of the Season.

For...

Read more External link →

27 Nov

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Good morning, reddit.

We are sharing an update from Game Director Joe Blackburn on the new release date for The Final Shape and what the team is working on between now and June:

  • Season of the Wish
  • Crucible updates
  • New weekly quests
  • New content for all players
  • PvP map pack

Check his video for more details: https://bung.ie/49OeWJT

External link →

17 Nov

Comment

Originally posted by JRBC2000

I mean iron banner and trials engrams better be pouring per match because 5 trials engrams to focus one gun just sucks on paper. Even if they up the rewards to drop an engram per match, it’s still 5 matches per focus which still sucks and looks like an overall downgrade from legendary shards focusing. For ritual vendors it might work with those drop rates but we’ll see.

After publishing this week's TWID we learned that some focusing info was outdated. We've now got it all updated here!


16 Nov

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Originally posted by DelightfulTyphoon

Dragon's Breath sounds insane. Holy piss.

"Burn the world. Burn it all"

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Originally posted by Out_Worlder

Looks like abilities preview (hopefully including stasis) will be next week wednesday then.

Also surprised that the new exotic is part of season of the wish, though it was going to be a final shape exotic.

We'll talk about Abilities and Exotic Armor changes next week!


10 Nov

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Originally posted by Hawkmoona_Matata

I want to believe they were testing it on the new map and forgot to turn off the setting before they pushed it live.

But on the other hand, this takes me one step close to D1 Combined Arms, and I'm here for it.

Now just gimme back Pikes and Interceptors too. And a Drake Tank. I want to roll around with a Drake Tank on Disjunction. It might actually make that map playable.


Edit: Unrelated, but this PvP Strike team is really making themselves known and I appreciate it. Completely removing Rift from the game for now thanks to feedback, immediately moving Countdown Rush into Competitive just after one season of it being in Labs, we're already getting another new game mode (Sparrows) plus a refreshed map returning into the game, plus constant Checkmate tuning on a near-weekly basis like wtf that's so unheard of. And, Checkmate Countdown, Checkmate 3v3, and even a week of Checkmate Trials. They're gen...

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Glad you like some of the changes coming. We are definitely working to tune a lot of things across PVP quickly. Appreciate everyone being patient as it takes time, but we have a lot of great changes coming in Season 23.

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Originally posted by DMYourDankestSecrets

Love the little bit of trolling calling The SWARM a "fan favorite", lmao.

Everybody loves The SWARM.


18 Oct

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As you may have noticed, some Exotic armor changes coming in Season 23 were shown a little earlier than anticipated and we wanted to take a moment to clarify a few things.

What has been shown is not the full scope of Exotic armor and tuning changes coming next Season. The unintended preview is a small part of larger tweaks on the way, for all classes, that we're excited to share soon.

While the descriptions of some of the Exotic armor were updated, it's important to remember that they will continue to function as they did prior to the launch of the v7.2.5 update that went live on Oct. 17 with the exception of Young Ahamkara's Spine and Antaeus Wards, which were part of the mid-season tuning update.

For those interested, here are the six Exotics that were included in the early reveal that will have no changes to behavior before Season 23:

  • Shards of Galanor
  • St0mp-EE5
  • Mechaneer's Tricksleeves
  • Celestial ...
Read more External link →

17 Oct

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Appreciate the report, we are currently looking into this issue.


21 Sep

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Originally posted by t_moneyzz

That's fair. Idk I was hoping for something that'd help it in PvE, maybe remnants can overflow the mag

👀


18 Sep

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Hey Guardians! Thank you so much for the love and support. We know this one has been impactful, but glad to see a lot of you had some fun with it. It's been fun watching some of these franken-weapons come to life. Feel free to share some of your favorites.

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We're sorry/you're welcome?


15 Sep

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Originally posted by The_Ombudsman

Yes, I'm on that step, witness the convo, but Zavala isn't there when I go to that area. :(

One thing that may be an issue here; I've tried, several times, abandoning the Into the Depths quest, and removing the other legacy item, and then reacquiring them, hoping to trip something into letting me progress. But since the only place to reacquire these bits is the sonar station, and that's where one is to find Zavala... I expect that whole convo bit is supposed to get loaded when dropping into the HELM; since I'm getting the quest back right there, I wonder if me being there already is interfering with that. That quest won't show up in the quest terminal.

That is probably the issue. Can you obtain the quest and the other legacy item, go to Orbit, then launch back into the HELM?

You may have to abandon the Bladed Path quest first and then try go to Orbit and back to the HELM. You should be able to re-obtain the Bladed Path from the Quest Archive or the Ritual Table.

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Hey there. Appreciate the report about this - it's an issue we're investigating since neither quest should interfere with each other.

There is a workaround we discovered - if you completed the Baratrauma mission, the next quest step is step 37 which says to "Witness the conversation in the H.E.L.M." What you'll need to do is go to the Sonar Station in the H.E.L.M. that is beside the portal and you should see Zavala there. You need to stand next to him (like in this video) and witness the conversation between him and Drifter, then you can ...

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12 Sep

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Originally posted by Cross296

Still no Wardens Law? Maybe I'll bother to log in next week.

We decided to move it up to this week. https://x.com/Destiny2Team/status/1701713071092473936?s=20

Comment

Destiny Weapons and Economy teams here! We feel the same way, and are excited to mention that foundry weapon focusing is making a permanent return in Season 23!