Destiny 2

Destiny 2 Dev Tracker




14 Aug

Post

We are tracking an issue where a high number of account names have been changed by our Bungie name moderation tool.

We are actively investigating and expect to have more information tomorrow, including details on an additional name change token for all players.

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08 Aug

Comment

Team is aware, looking to fix in a future update.

Comment

Originally posted by madhtr2

"Graviton Lance was affected by an unrelated change"

Very interesting since there don't seem to be any other pulse rifle changes? Did I miss something?

From our wonderful sandbox focused folks:

We moved some things around behind the scenes to clean up old content and make what used to be one-off exotic weapon types that now have a designated subfamily easier to maintain.

Unfortunately during the clean up process we accidentally removed something needed to stay (an additional intrinsic RoF scalar), hence the change to only Grav Lance. The RPM on the inspection screen change was purely a visual fix and had no effect on the weapons themselves.

Post

Hey all,

We know that recent changes at Bungie have created uncertainty surrounding the future of Destiny. Rest assured we remain committed to Destiny, to supporting our community with transparency, and to delivering regular updates about the game.

We'll be talking with you all about the future of Destiny and plans for our next multi-year journey soon. Once we plant a flag for the date, we'll let you all know.

Thank you for your patience, and we'll see you again soon.

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Comment

We have a few repeat issues that have cropped up this year. Team is making sure to note them. Can't say if we'll get these fixed up before the end of the event, but hope to.

Long term, looking at a better way to track these issues to avoid repeats bugs.

Thanks for the report.

Comment

Will pass along the feedback. The loot eruption is a fun time, but totally understand the feels when getting a lot of the same drops. It's the new weapon in the bunch, so likely some desire to ensure players get their hands on it rather than "older" loot, but the perk refreshes give incentive to hunt for all.

In the short term, think of it as a little way to get some extra glimmer via dismantling.

Comment

Hopped in Fireteam Finder to hit a GM for Solstice bounties. Sadly Baboon'd out of the first.

Hit the queue again, ended up finding the same host.

Messaged "sorry, if I error out again I'll just go cry in a corner" - response was "The Destiny Way!"

Had a great time running through S.A.B.E.R.

No comms. Each of us reviving each other carefully.

I ran ahead to do the ball dunk in the shock room after watching a previous fireteam die a few times. Wanted to show off. Got it first try even though I hit some geo and was delayed. Felt so goooood.

I definitely put on my tryhard pants anytime I hit one of these to help out as much as possible.

Finished up the boss room. One death, nothing crazy.

Gg's all around, and we went our separate ways into the night. Felt like a trio of cowboys coming together to break up a gang that'd invaded a local town. Even if the strike itself is a futuristic warmind bunker, still had some nice west...

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Comment

Farm away, Guardians.


07 Aug

Post

We've identified an issue impacting Exotic Class Item drop rates. At this time, Tier 4 Overthrow Chests are not contributing to increased drop chances, nor can Exotic Class Items be awarded through them.

We're currently developing a fix, aiming for a near-term hotfix.

We are also looking into giving players a way to chase specific perks in a future update. More details as plans solidify.

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Comment

Just wanted to confirm that this is not intended behavior and we're currently investigating a fix.


31 Jul

Post

Today is a difficult day for the Destiny team. Out of respect to our friends and colleagues, and to give our team time to take care of each other, we are cancelling this week's TWID. Our focus today is showing our support and respect to everyone who has worked on Destiny during this incredibly challenging time. We want to express our heartfelt thanks and gratitude to everyone who has been a part of Destiny.

While our team is taking this time to help support each other, we want you, our community, to know that we expect no disruption to all of our previously communicated content plans. Our content roadmap remains unchanged. This also includes our future plans for next year and beyond.

Whilst we look forward to sharing more of our future plans at a later time, this week is about supporting each other. We’ll talk again soon.

Destiny 2 Team

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30 Jul

Comment

Appreciate all for the feedback.
Always happy to relay what's enjoyed, what may need work, or whatever else may be on your minds when it comes to activity content.

Hit us with your favorite moments, or moments you wish you were different. We'll gather it up and pass it along.


23 Jul

Post

Hey all,

We are extending the "Challenge week" for Salvation's Edge by one additional week. As an issue impacting associated Triumphs lasted for multiple weeks, we want to ensure players have appropriate time to plan/complete the encounters they need.

All challenges will be enabled in Salvation's Edge through weekly reset on Aug 6, just as Solstice begins.

If you're not caught up on the what/why, here's a link to our previous announcement: https://www.reddit.com/r/DestinyTheGame/comments/1e487a9/master_salvations_edge_challenge_triumphs/

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22 Jul

Comment

Originally posted by Byrmaxson

Please give us a timeline on the Crystal shatter fix for Consecration/Diamond Lance if possible!

Team is aware of the issue. Indeed a bug, not intended design. Don't have a timeline at the moment, but stay tuned for future comms on a fix timeframe.

Comment

Originally posted by Magumble

Tomorrow is not early august.

Edit: Apparently I really need to add the /s.

R/whoosh

While our target was initially early August, this change was completed in time to ship tomorrow.

This is the risk in communicating changes early, but we'd rather look to set expectations on what's to come when we can, rather than wait for exacts on the final ship date.

Post

A few weeks ago, we announced that the Golden Gun shot from Still Hunt would be receiving a reduction to damage when paired with the Celestial Nighthawk Hunter Exotic Helmet.

While testing the change, we discovered that a slightly larger reduction in Golden Gun damage was required to bring this Exotic pairing into line with other classes. The updated total reduction to Still Hunt's Golden Gun damage when using Celestial Nighthawk will now be 33% less than the current functionality, and our patch notes have been updated for tomorrow to reflect that.

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18 Jul

Post

We've identified an issue where Havoc Hardware is being featured alongside normal Hardware settings in the Crucible Labs node. Both are currently being displayed as 'Normal' in the mode selection list. Havoc Hardware is the second option, as identified by the "Havoc Rules" modifier.

We'll be looking to address this in a future update. Until then, we're happy to hear feedback on both modes. As a reminder, Crucible Rep is increased in Labs. Happy hunting

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Comment

Thanks for the report. Not intentional by any means, and we'll look to fix this in a future update.

In the mean time, both Hardware and Havoc Hardware will be available for players to mess around in. Happy to hear feedback around both modes!


15 Jul

Post

Hey all,

Tomorrow, we'll be issuing a fix to address Master Salvation's Edge Challenge Triumphs not unlocking properly. Moving forward, these Triumphs should unlock when their requirements are met.

At this time, we are unable to retroactively credit players who completed Master Challenges. We understand that this can be frustrating, not only in that it's difficult content, but also that challenges are only available once per week.

As such, we are planning to enable all Salvation's Edge challenges for a full week, starting on July 23 at weekly reset. This should give players an opportunity to complete all challenges on Master difficulty to earn their Sparrow and Title rewards. Players will also be able to earn one Adept weapon per challenge completed at Master difficulty, per character. That's... a lot of Adepts.

We apologize for the inconvenience but hope next week will be a good time for those looking to jam out Triumphs, earn raid loot, and...

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11 Jul

Post

Hey all,

Today we're pushing some server-side changes to update matchmaking settings in Iron Banner. Our goal for these changes is to address feedback concerning the variance of Skill-Based Matchmaking in Iron Banner when compared to other Crucible offerings. This change will widen the potential skill-values of participants from match to match.

We'll be monitoring the feedback as these changes go live.

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