Any word on the Reveler title being stuck on 15/16 for the Christmas event?
That issue will be fixed in January, so post-Dawning. The fix will be retroactive so anyone who should have earned that triumph will earn it in January.
Any word on the Reveler title being stuck on 15/16 for the Christmas event?
That issue will be fixed in January, so post-Dawning. The fix will be retroactive so anyone who should have earned that triumph will earn it in January.
Any word on snowball upgrades not functioning at all?
Unfortunately, that issue is still being investigated.
UPDATE: The issue affecting players losing Dawning materials after creating 2nd and 3rd characters has been resolved.
All players can now safely create new characters again.
Previous comms:
Due to an issue, we recommend that players DO NOT create a new character during the Dawning until a fix can be deployed. Otherwise, earned Dawning materials will be lost.
An update will be provided when this issue is resolved.
External link →Appreciate the feedback. We're working to continuously improve this system. Please send us your feedback here if you have a moment - this will ensure the proper team receives it.
As we announced in various TWIDs and here on reddit, this is a multiphase rollout and we're working to resolve user ...
Read moreWe’ve been tracking reports of players being removed from The Coil for inactivity while spectating when out of revive tokens.
A change to help with this is planned for early January.
In the meantime, you can open a menu or regularly press buttons to avoid being kicked.
External link →Hey there. Thanks for the report. We are currently working on a fix for this audio issue that we have planned to go out with our next update in January.
Based on player feedback, we are enabling Control as a selectable activity while Checkmate Control is active.
Control will be selected similar to how Nightfall difficulty tiers are selected.
This change will take effect tomorrow with Update 7.3.0.3.
Checkmate Control will remain at the forefront as the primary 6v6 Unranked activity while we continue to gather data and feedback on this modifier. In the meantime, we want to allow players to opt out of this experience as desired.
External link →Thanks for your feedback. We recognize that players chatting in their native dialects is important and will continue working to improve our filters and accommodate more players. In the initial rollout, we focused primarily on the 13 languages and dialects officially supported by Destiny 2. For more information, please visit our text-based language filtering FAQ. We'll update it as we develop the filters and notify players of key changes in the weekly article This Week In Destiny, found on our News page.
The Bungie.net LFG has always been amazing. I don’t know why they didn’t just transfer that in game
It is because of scale - the bnet fireteam finder can't handle the entire population of players, it only has access to the server resources of bungie.net. While substantial, said resources aren't enough to handle the needs of the game population. Plus there are a lot more UI/UX concerns for the game than on bungi...
Read moreWe've added a contact form for players to submit unexpected issues they encounter with our text chat filter.
We've also made a dedicated FAQ on the filters and how they work.
Perfect paradox sounds are heavenly just FYI, I know you're responsible for that, so thanks. Hope to see it reprised soon
A perfect paradox audio nod! Thank you so much. I love that weapon, I loved making the sounds for that whole Dawning weapon set haha
We are reducing the focusing costs for ritual vendors in next week’s update.
All Crucible, Gambit, and Vanguard Ops Legacy focusing will cost 3 engrams.
The only exception is unobtained Legacy Nightfall Weapons will still cost 5 engrams. Previously obtained Legacy Nightfall Weapon focusing will cost 3 engrams.
External link →Sending love to the team - I am so thankful for all the hard work and long hours you put into this game we all love so much.
Can’t wait to see what you have cooking for TFS I’m sure it will be worth the wait!
Posts and comments like these are super appreciated, thank you. We just want to make cool things
Based on early player responses, we are replacing Iron Banner Tribute with Iron Banner Control for the rest of the week.
This change will take effect at today at 5:00PM PT.
We created Tribute as a spinoff of Supremacy with a twist on crest collection. Feedback so far is clear that the new mechanic could use more time for tuning. With just a couple of days of data, we’re seeing far more matches end in mercies and shutouts than expected.
We will be addressing issues related to scoring and pacing for the next time Tribute comes to IB. This includes adjusting the score threshold for winning, the crest thresholds for triggering the Hunt phase, dunk times, and overall clarity of objectives.
Iron Banner is intended to be a celebration of PvP and we want to make sure everyone is having a positive experience when playing it. Look for an improved Iron Banner Tribute experience when we bring it back in the future.
External link →We’ve been monitoring feedback around orb creation cooldowns and have a change going out with our next update currently targeting next week.
Equipping multiple copies of the armor mods Heavy Handed, Firepower, or Reaper will now decrease their Orb creation cooldown.
Here is how stacking these mods will affect Orb creation cooldowns after the update: * 1 copy: 10 second cooldown. * 2 copies: 5 second cooldown. * 3 copies: 1 second cooldown.
External link →Thanks for the post. Prior to Season of the Wish, the glaive bubble actually did not have the same resilience-based damage reduction that Ward of Dawn has, and the only change we made to its survivability was the reduction in health. We will pass along feedback to the rest of the team on looking into increasing the survivability of the Edge of Action bubble in PvE.
It was not our goal to make the glaive bubble just as effective as Ward of Dawn, given how much more often it is available compared to the Super version, but we do believe it could have some more survivability in endgame PvE content.
Tomorrow, we have a fix deploying for a bug allowing players to vault from an activity without the proper UI or full fireteam support.
However, based on the positive reception for this bug, we’re planning on reverting tomorrow's fix in a January update.
We’re going to let this bug remain a feature (in its currently janky implementation) so you can retain the current level of vault access and give us feedback on your experience to inform the full polished version we are planning to build in the future.
Our goal is to allow your full fireteam to be able to vault from anywhere in an update after The Final Shape.
External link →Thanks for the report. We're investigating!
Completed the dungeon solo flawless and got the regicide emblem instead of the new one. Don't know how to use imgur, but this is my clear on dungeon report as proof https://dungeon.report/pgcr/14113707492
Thanks for the report. We're currently investigating!