Diabotical

Diabotical Dev Tracker




03 Nov

Post

Interface

  • You can now chat with friends by clicking on them on your friends list and selecting "Message".
  • When a queue match is found the Diabotical icon on the Windows taskbar will now flash.

Visual changes

  • Fixed liquids not being visible in the menus.

Audio

  • In Settings-Audio there is now an option to mute the game’s sound when minimized.

Gameplay

  • Fixed the issue where having the “Switch fov and mouse weapon-settings as soon as bind is pressed” option turned on and double pressing a weapon keybind would cause the general settings to be used instead of the weapon specific settings.
  • Fixed the issue where having the “Switch fov and mouse weapon-settings as soon as bind is pressed” option turned on and cancelling a weapon switch would cause the general settings to be used instead of the weapon specific settings.

Editor

  • Liquids c...
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02 Nov

Post

Visual changes

  • Eggbots, flags, ammo boxes, coins, powerups and weeballs are not affected by fog anymore so that they can be discerned better over long distances.
  • The visual appearance of the healing weeball’s field effect has been tweaked to fix a glitch and improve visibility of players in them.

Performance

  • Fixed severe stutters happening sometimes at the start of the first game of the session related to audio playback.
  • Fixed stutters related to environmental decals happening sometimes at the early start of a game.
  • Fixed micro-stutters related to environmental particle effects.
  • Fixed micro-stutter happening sometimes when a player comes into view for the first time. Further stability improvements are planned, in particular related to continuous game modes where players can join in the middle of the game.

Interface

  • Fixed an issue where redeeming the Free Halloween Goodi...
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01 Nov

Comment

There's an issue that visually removes your coins when you get the Free Halloween Goodies Pack, they remain on your account, restarting will show them back again

Comment

There was an error earlier, it should now be available in your shop if you buy the Halloween Witches Pack, if you don't see that option in your shop, restart the game and it should appear

Comment

Should be fixed for matches starting now

Comment

-Earlier today when the Shop was updated there was an issue with 2 melee weapon skins being sold separately for the same price as the packs that included them (1000 coins), some people may have bought one of these and then the corresponding pack, in situations like that, those affected will be given 1000 coins back and they will own the contents of the pack, which includes the weapon that they bought separately (if you have been affected by this you should not need to contact us, it will be done on our end).

-Note that if you see your coins going down to 0 after getting the Free Halloween Goodies Pack, that is only a visual problem, restarting the game is a current way to fix it.

Comment

Originally posted by safetylock

On map vote, everybody voted for Furnace to check out the new map but it keeps saying invalid map version and boots us back to lobby.

Sorry, it should be fixed now.

Post

Gameplay

  • Fixed an issue with zoom sometimes not correctly disengaging upon switching weapons when the settings "Reset zoom toggle when switching weapons", "Switch fov and mouse weapon-settings as soon as bind as pressing" and "Toggle zoom" were all enabled. Thank you to ffslight for the report.
  • Fixed an issue with the "Switch fov and mouse weapon-settings as soon as bind as pressing" option not returning to your current weapon’s settings when switching to another weapon and cancelling that switch by pressing the current weapon’s keybind, before the full switch had been completed. Thank you to namastex for the report.

Maps

  • From now until November 10th, Bazaar, Furnace, Icefall, Sunken, and Bioplant have a new Halloween theme.

Shop

  • The Shop has been updated with Halloween items, including 2 variety packs each including a Melee weapon (...
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31 Oct

Comment

Originally posted by ffslight

In Settings-Weapons-General it’s now possible to toggle an option to switch your FOV, sensitivity and acceleration to those of your next weapon, immediately after pressing that weapon’s keybind instead of having to wait for the reload time to end.

Toggling this option doesn't unzoom immediately if you are zoomed, when you change weapons it still waits for reload.

Which options do you have enabled, could you screenshot your Settings-weapons-general and other pages if you have custom weapon settings?

Post

Gameplay

  • In Settings-Weapons-General it’s now possible to toggle an option to switch your FOV, sensitivity and acceleration to those of your next weapon, immediately after pressing that weapon’s keybind instead of having to wait for the reload time to end.
  • When the match is unpaused there is no longer a momentary freeze when player control is meant to be returned.

Editor

  • Decals can now be ordered to set which show up above and below relative to each other. Select a decal and in the Editpad’s Properties menu-Visuals category there will be an “order” option which accepts the range of -10000 to 10000 (something with order 2 will appear above order 1).
  • Spawn entities are now indicated by a box with an eggbot picture, the box is green when it’s a regular spawn, purple when it’s assigned to a team.
  • There are now some markers on the edges of light and spawn entity boxes to indicate their midpoint.
  • The "Hide...
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30 Oct

Post

Friends!

  • In order to make it easier to connect with other players while in game, there is now a Diabotical friend system which works alongside and transparently with your Epic friends list. In the friends list you will now see Epic friends indicated with an Epic Games icon, and Diabotical friends indicated with a Diabotical icon. Further social improvements will be coming to the game soon.
  • It is possible to add someone as a Diabotical friend by clicking on the add friend button on player profiles.
  • It is possible to add someone as a Diabotical friend by right clicking on a party member and selecting the option.
  • It is possible to prevent other players from sending you Diabotical friend invites by clicking on Settings in the friends list. Diabotical friends can also be removed in-game by clicking on them in the friends list and then selecting that option.

Editor

  • Fixed an issue preventing props with an "action" a...
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29 Oct

Post

Performance

  • Fixed issue that could cause input sluggishness for some players. Thank you to Napalm3D for testing.
  • Minor performance optimizations related to rendering.

Gameplay

  • In Race physics the triple jumping bonus window is now reset upon teleporting or spawning.
  • In Race physics the multi jumping bonus window is now reset upon spawning.

Editor

  • The Editpad’s Map menu now contains a "Skybox rotation" option.
  • Selected liquids now have a "Damage" option in the Editpad’s Properties menu.
  • Selected liquids now have a "Color" option in the Editpad’s Properties menu.
  • Selected jumppads now have a "Target" field in the Editpad’s Properties menu.
  • Selected teleports now have a "Target" field in the Editpad’s Properties menu.
  • Changed the enable_sound property type to a true/false value, from being erroneously set to a numeric value.
  • Selected pro...
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28 Oct

Post
    Trello on Trello - Thread - Direct

++ Infrastructure ++ Queue +- Party Queue ++ Rating ++ Multiqueue

Post

Netcode

  • Improvements to hitscan weapons hit registration.

Visual changes

  • Fixed an issue causing the game to sometimes display impact effects on failed shots, giving the player the impression that a shot landed but failed to register.

HUD

  • The threshold to display the lagometer when the option "Only when lagging" is checked has been significantly lowered in order to better reflect the state of the network and help us troubleshoot issues from user-contributed clips.
  • The lagometer now has a red background to indicate lag starting at a lower level of severity.
  • The lagometer now can display the labels (COR) or (FRZ). COR stands for "corrective measures" and indicates to the player that corrective measures are in place in order to stabilize the experience for others. FRZ stands for frozen and indicates that the player has been frozen in place until the connection recovers. This should only happ...
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Comment

Originally posted by quantinuum2

Is it possible to see the your opponent's item pickups as well at the end of a duel? Maybe also having a total stack collected stat too.

If you click on the name of your opponent in the game report and then in the stats tab it's possible, or if you go to your profile-matches-select match-items pickups


27 Oct

Comment

Originally posted by VonSlakken

When will we get playable custom maps?

At the moment if everyone that wants to play, adds the map files in their C:/Program Files/Epic Games/Diabotical/maps folder (create it if it doesn't exist) it's possible for the host to open UDP port 32123 on a router, then create a custom game, type the command in the console /lobby_custom_map mapname then change a setting like duration back and forth, select the datacenter Direct/Public IP and start the game, to play that map with people in your custom game

Comment

At the moment the game is planned to only be available on the Epic Games Store.

Comment

Originally posted by LambieAim

I get stutter and quite severe framedrops sometimes, is that related to the memory leak?

Let us now if you have the same stutters in a match that starts after you've seen this message

Post

Performance

  • A previous memory leak related to video playback in our menu UI middleware Gameface was still happening for some players and we have implemented a tentative, more thorough workaround while Coherent provides us with a proper fix. Thank you to raV and Rolly for testing the workaround.

Editor

  • Fixed an issue with liquids and billboards causing the Editpad screen to sometimes glitch.
  • Fixed the scrollbar not being available in the Editpad’s assets menu. The appearance of the scrollbar will be improved in the future.
  • Added the option "Hide in game" in the Editpad’s Properties menu, which makes the currently selected props invisible while playing (they remain visible when the editpad is held).
  • Fixed the layout of color fields in the Editpad.
  • Added the option “Team based accents” to the Editpad’s Map menu in order for the accent colors to be based on a player’s color choices for each team.
  • ...
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