Shotgun is f**ked
It's being worked on
Shotgun is f**ked
It's being worked on
Not sure if this is what's going on here but sometimes it happens that we get someone with terrible fps in DBT but not in other games because they are overclocking too much or have a faulty GPU/setup that either has bad thermals or it's breaking down. They do not notice anything until they play DBT (or any modern game that is GPU-bottlenecked, which would give the same results). The games that you mention may be CPU bottlenecked for you, some because their CPU part is heavy and the older ones because their GPU workload runs so fast that the CPU side becomes the bottleneck by default.
I would suggest you run a pure GPU benchmark of your choice and I suspect you will get a terrible score which will point to some hardware issue.
If that isn't the case feel free to DM me in Discord, I'm in our official server, and we can look into your case.
'Fixed an issue where hitting a slanted surface would push you down to the ground at disproportionate speeds.'
Firefrog/Raven I'm confused here...
is this relevant to what smilesythe was saying about momentum when you hit a slanted surface(wanted it to be relative to the speed you ahve, i.e more speed means more momentum when you hit)? Is it what he was asking to have implemented, or something else.
No, this was a very noticeable bug as seen here for example: https://clips.twitch.tv/PunchySuccessfulCrocodileOSsloth
Optimizations to bots' AI.
A.I. = Artificial Intelligence = the bots like in practice. :)
Originally the note didn't have the AI part, it was added later after this post in case it was confused for eggbots
- Bug type: UI / Gameplay
- Description: Minimap not showing up during games. I've deleted and replaced the minimap in the hud editor in case I screwed something up, but it didn't bring it back
- Reproduction: ¯\_(ツ)_/¯
Open the console with the button above tab, to the left of 1 and paste /hud_minimap 1
During warmup the items will respawn however the clock will keep displaying 00:00, for the clock to move without the game ending you can start a map locally if you open the console with the button above tab, to the left of 1 and type /game_mode duel
and then /map duel_bioplant
(replace bioplant with the names of other maps, if a map has multiple words use an underscore between them)
Hmm are they not using transfer functions to do directional sound?
Who is the guy responsible for the directional sound? /u/GDFireFrog?
We tried a HRTF implementation back in the day, Phonon by Valve's, but we didn't quite like what it did to the timbre of the sounds. We plan to test different implementations in the future as we have more options now. This would be an option that people can choose. I don't think it would be a default as some people may not think that's worth the latency increase (which I assume would be there, I'm purely speculating with regards to the latency thing just from my understanding of how HRTF works, which may be wrong, and I've never measured this back in the day).
Regarding the thread, we are aware the sounds need improvement, we have a few open threads of development at the moment with audio. For example, we should have a specific fix in our environment intersection query system for a bug that is probably affecting vertical localization (I just haven't had time to confirm yet 100% but it matches some issues that people are reporting).
Besides that we'll probably be re-...
Read moreAs a user I love these patches, but as a dev... I have to wonder how this approach impacts task prioritization.
I wrote a bit in here about priorities and patch notes and I think it's worth bringing up: https://www.reddit.com/r/Diabotical/comments/izvoxm/patch_notes_version_020358_september_25_2020/g6lwqvy/
An important thing to emphasize is that you are not seeing just the result of a day's work on a day's patch. We are still working on important things on the background and they are released (hopefully) when they are ready. This one optimization thing took a month of changes and testing here and there...
Read moreIs it me or is it relatively easy to shoot enemies through smoke cause of enemies names?
If you get version 0.20.370d that should be fixed
BUG: You can see enemy names thru smoke now.
If you get version 0.20.370d that should be fixed
This should be fixed now if you're on version 0.20.370d
Can we get an AFK detection and kick timer ? So many wipeout games have been ruined because someone afk joins and it’s 3v4 for the whole match.
There is an automatic kick system for inactive players but there is a problem in some situations
You guys made the macguffin maps large obviously the original vision for the game was 4v4 how are you going to put these larger maps into ranked now will they even work? Or are they just for quick play and you are making more smaller map pool for 3v3 macguffin? Which would be a waste of time the easier thing to do is go back to 4v4 like was intended
The MacGuffin maps were designed and tested for 3v3